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Made in us
Hungry Little Ripper






Broadalbin, NY

Hey guys! I was looking over my friendly local game store and my eyes glanced over the Warhammer section. I already run a couple of 40K armies and was wondering: without betraying the IP by direct rules quotes, what're the essential differences between WH and 40K rules-wise? Is it difficult to transition from one system to the other?

Also a secondary question: I was actually quite interested in running a lizard man army. Any merit in this?
   
Made in us
Longtime Dakkanaut






As a long time 40k player who made the jump to fantasy with 8th edition, I can say that the transition shouldn't be that difficult. This is especially true if you've played older editions of 40k.

Many of the core mechanics are the same. The characteristics are the same (WS/BS/S/T/I/W/A/Ld/etc.), units have a "Move" characteristic (like in older editions of 40k). Morale saves are similar and used in similar situations, and most of the combat systems are exactly the same. (e.g., WS v WS for melee combat, or BS for shooting)

Rules wise, movement is a bit more important in Fantasy than it currently is in 40k. Units have a LoS Arc that determines who/what they can charge or shoot, versus the 360 degree LoS that infantry in 40k have.

If you played with the old Dark Millenium supplement to 40k for psychic powers, then you have some idea what magic in Fantasy is like. Overall, the rules jump is not all that difficult.

Lizards are definitely a solid army. They have good Ld rules to stop them from running, solid infantry, one of the best casters available and are generally a good all-round force to have.
   
Made in gb
Crazed Gorger




2nd what steamdragon said especially if you played 2nd Ed 40k as that was pretty much a lift and drop of fantasy and despite the WHFP edition changes since then most of the rules have remained the same.

One of the biggest differences aside from movement is the impact morale has and how quickly things can fall apart from a couple of failed Ld tests (speaking from experience with my Ogres here). Lizardmen are quite good in that respect as their cold blooded rule should generally mean you wont be as likely to fail these.

Random charge distances is also something different from 40k but one that's pretty easy to get used to.
   
Made in au
Pulsating Possessed Chaos Marine





In Firenze kicking Templar arse.

If you're playing Lizards, know one thing: STEGAS + ENEMIES = FUNZ!

A Wise Ork once said a profound word: WAAAAAAAGH! Then he got trampled in the incoming stampede!
Current Army: Orks (2000+)
Fido198674 wrote:You know, O great dreadlord......who was that first ork to yell WAAGGHH? According to you sig, his name would now be Squishy, or Smooshed, but I wonder.....
 
   
 
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