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Made in us
Awesome Autarch






Las Vegas, NV

General Event Info: http://www.frontlinegaming.org/community/bay-area-open/
http://www.frontlinegaming.org/community/bay-area-open/flames-of-war-championships/

2012 Bay Area Open
Flames of War Tournament

Date: March 3-4
Tournament: 5 Game, 20 Player Max, Late War Format (Saturday-Sunday)
Points: 1750

Tournament schedule

Saturday
Registration 0900-0930
Welcome and briefing 0930-1000
Game 1: 1000-1230
Lunch 1230-1330
Game 2: 1330-1600
Break 1600-1630
Game 3: 1630-1900
Sunday
Game 4: 1000-1230
Lunch 1230-1330
Game 5: 1330-1600
Break 1600-1630
Awards 1630-1700

Rules and Regulations


All armies must be fully painted. Any players with unpainted models in their
armies will be ineligible to win any awards.

Rounds will be determined by game play results and each player will be seeded
with an opponent of their caliber. Battle point match-ups are a higher priority than
any other form of match-up so be prepared to play any army type or opponent.

We will also attempt to match up Axis vs. Allies whenever possible but do not
expect every game to work out historically.

For the first few games we will attempt to avoid matching up same club members.

Any mission that uses the Free-For-All mission may be replaced with the Seize
and Hold mission, located on page 27 in Das Book, if one of the armies is an
Allied Airborne Company (Do not use the Seize and Hold mission located in D
Minus 1). The Allied Airborne Company player must provide three Rommel’s
Asparagus for the defender to use during setup. Only British and US Airborne
companies may perform a Seize and Hold mission. Hell’s Highway and A Bridge
Too Far Airborne companies may perform a Seize and Hold mission but must
adhere to all the rules located on page 20 in Das Book. Due to the point
differential no British Airlanding Companies may perform a Coup-de-main glider
assault.


Army Lists must be submitted no later than Friday, February 24th, 2012. Unit
histories are not necessary but we will consider any unit histories as part of your
Armies on Parade score. Please submit lists to ChrisLS@UCLAlumni.net and
include the following information:
.
Player’s full name
.
Player’s email address
.
Club name (if applicable)
.
Army list being used (For example: Udarny Strelkovy Batalon)
.
Book or website reference (For example: Stalin’s Onslaught)
.
Type of company (Tank, mechanized, infantry)

Please refer to the following list of books, PDFs and website articles for legal
armies.
.
Earth & Steel
.
Turning Tide
.
Stalin’s Onslaught
.
Fortress Europe
.
Hammer and Sickle
.
River of Heroes
.
Hell’s Highway
.
A Bridge Too Far
.
Dogs and Devils
.
Stalin’s Europe
.
Cassino
.
Red Bear
.
Grey Wolf
.
Army lists available on the Flames of War website listed under Official
1944-45. (This does not include any army lists currently ‘Under Review’.)

Scoring: We will be using a simple software spreadsheet and here is the scoring
breakdown we will use:


Scoring Breakdown
o
Generalship: 70%
o
Sporting Play: 20%
o
Armies on Parade (Historical interest, painting, presentation, etc): 10%

Draw Match-ups Ranking
o
Victory Points then Wins

Generalship Scoring
o
Victory Points + 1 additional point for a Win
Awards: Here is a list of the awards that will be presented and how we determine the
recipient. We determine the winners in order of the priority from top to bottom and no
player may win more than one award with the exception of Player’s Choice and Favorite
Opponent. A player may win one or both of these awards as well as another award
because the Player’s Choice and Favorite Opponent awards are determined solely by the
players and the remaining awards are determined by performance.


Overall Champion (Generalship + Sporting + Army)

Best General (Generalship)

Best Sport (Sporting + Favorite Opponent votes)

Best Army (Army + Player’s Choice votes)

2nd Place Overall (Generalship + Sporting + Army)

Player’s Choice (Player’s Choice votes)

2x Campaign Ribbon (Random drawing of two players who did not win another
award)
Tiebreakers: In case of a tie all tiebreakers (except Best Army and Player’s Choice) use
the following order to determine a winner:

1.
Generalship
2.
Number of wins
3.
Sporting
4.
Favorite Opponent votes
5.
Rock, scissors, paper (Best 2 out of 3) •

   
 
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