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Made in us
Awesome Autarch






Las Vegas, NV

General Event Info: http://www.frontlinegaming.org/community/bay-area-open/

http://www.frontlinegaming.org/community/bay-area-open/1265-2/

Date: March 3rd, 2012

Place: Contra Costa County Fairgrounds, 1201 West 10th Street

Antioch, CA 94509, (925) 757-4400

Time: 10am to 6pm. Check in at 9:30am


This will be the FIRST Firestorm Armada tournament ranked by RankingsHQ.com!



Prize support from the following companies:

The Black Ocean – Heavy Cruiser

(The list is growing. Please check back for conformations and prize categories)

Prize categories will be announced on January 1st


Rules



Points: 750



Fleets: Core Fleets (Aquan Prime, Dindrenzi Federation, Sorylian

Collective, Terran Alliance, The Directorate, The Relthoza) Alliance

Fleets (Alliance of Kurak and Zenian League including support fleets

for both) as detailed in the fleet construction documents located

here: Alliance of Kurak and Zenian League



Model Assigned Rules (MARS): All MARS will be allowed as detailed in

the Fleet Construction documents located here: Alliance of Kurak

and Zenian League



Rounds: 4



Turns: 6



Table Setup



Each Table will have a one planet of varying size and an asteroid

field of up to 10” x 10” or a single installation. Table dimensions are 4’

x 4’ for a quick and challenging Battle



Deployment



Players select one Squadron at a time and deploy it with the players

alternating until ALL Squadrons are on the table (unless you use the

Sneak Attack secondary objective below). The deployment area for

both players is 8″ from the base line.



Game Cards: 1 Standard deck drawn from by each player. Please

bring your own cards and show them to the tournament organizer at

check in. I card per squadron up to 4 per fleet.



This tournament will be run as a Swiss Tournament in a simple

win/loss/draw format. That means that players play other players

with the same record. Pairings will be randomly determined within

those brackets.



The secondary objectives will be used to determine bracketing of

players with otherwise equal scores and in the case of a tie in the

end of the event to determine overall winner. The secondary

objective points do not affect the game otherwise. For bracketing,

secondary objectives will be used to determine who plays up or

down in the case of an odd number of players in a given bracket.



Painting: All Fleets should be painted to a three color standard.



Composition and Sportsmanship: There will be no composition or

sportsmanship scores in this tournament as we at the Black ocean

feel that Spartan Games has done a great job of balancing their

game system. Sportsmanship will be done on the honor system with

the tournament organizer as the final judge. There is a zero tolerance

policy for cheating at our events. You will be asked to leave if found

cheating. In other words have fun and be good gamers to each

other.



Pick one primary objective below and mark it on your sheet. Keep

the choice secret till end of game.



Primary Objectives



Annihilation: Your orders are simple. Destroy the enemy fleet. Completely.



You must destroy at least 90% of the enemy fleet, by points value, in order

to achieve this objective. Ships that enter fold space or move off the table

edge (for whatever reason) count as destroyed for this objective. 1 point



Blitzkrieg: Like lightning you must strike hard and fast, before disappearing

into the void. You have half of the total turns in which to destroy at least

half the enemy fleet by points value. If you succeed in doing so, you

achieve this objective. 2 points



Blockade Run: Your forces are running critically low on supplies in other

sectors, but first you must create a distraction to get vital cargo through a

blockade. For every 500 points, or part thereof, in your fleet, you may

nominate a single squadron as carrying the vital cargo. If at least half of

the ships carrying the vital cargo, rounding up, can move off the table via

a table edge your opponent’s deployment zone, then you achieve this

objective. 2 points



Bombardment: The inhabitants of this planet or orbital facility have raised

the ire of your fleet commander for the last time. A Planet or Abandoned

Station must be present. If more than one is present, randomize which one

is the target of the bombardment. A Planet has DR 10, CR 14, and HP 16. It

is also assumed to have 1 PD per 2 AD attacking it. A planet is only

affected by a 2, 5 or 12 on the critical table (although other results will still

inflict additional damage as normal). This represents the destruction of

major population centers and military assets rather than the planet itself.

In order to achieve this objective, the target of the bombardment must

be destroyed by the end of the game. 3 points



Combat Patrol: Your fleet must make the area safe for their tenders and

supply ships in order to re-stock. You must have more HP in both your own

and your opponent’s deployment zone than your opponent does in order



to achieve this objective. 2 points



Destsoy Key Ship: It has been a long time, but your analysts have finally



found the flagship of the enemy commander, and it is time to exact

revenge. To achieve this objective you must destroy the most expensive

ship in the enemy fleet. If the fleet contains multiples of the most

expensive ship, randomize which ship is the key ship. 1 point



Hold the Line: The enemy fleet absolutely cannot be allowed past this

point. At the end of the game, you must have more HP in your own

deployment zone than your opponent does in order to achieve this

objective. 1 point



Hot Pursuit: Your ships are chasing a fleeing enemy, and have to ensure

they remain on the run rather than try to fight. At least half of your fleet, by

points value, must be within 4″ of an enemy ship at the end of the game in

order to achieve this objective. 2 points



Invasion: This planet or facility does not yet belong to your fleet, but it

soon will. The enemy fleet cannot stand in your way. A Planet or

Abandoned Station must be present. If more than one is present,

randomize which is the target of the invasion. If you have more AP within

4″ of the invasion target at the end of the game than your opponent does

at the end of the game, then you achieve this objective. 2 points



Seize Control: The enemy fleet currently sits at a crossroads of foldspace

waypoints, and your fleet requires that this area be clear for future

operations in the sector. At the end of the game, you must have more HP

in your opponent’s deployment zone than your opponent does in order to

achieve this objective. 2 points



Vital Objective: The enemy fleet is currently unaware of the fact, but a

vital piece of technology or intelligence lies within a nearby celestial

phenomena. A Planet or Asteroid Field must be present. If more than one

is present, randomize which one is the vital objective. If you have more HP

within 4″ of the vital objective at the end of the game than your opponent

does at the end of the game, then you achieve this objective. 2 point



Choose one secondary objective. Keep the choice secret till end of

game. All secondary objectives are worth one point.



Advance Scouts: Your fleet is ranging ahead as the lead element of a

much larger force, and must report all contacts. You must successfully

Shunt a captured enemy capital ship in order to bring vital intelligence to

your superiors in order to achieve this objective.



High Commanders: Grand Admirals, Reachmasters, Brood-Kings, all of

these commanders will make their presence known when it is vital the

battle be won. The most expensive ship in your fleet has the High

Commander aboard. If you have multiples of the most expensive ship,

you may choose which ship they are stationed on. In order to achieve this

objective, the High Commander’s ship MUST survive the battle with at least

2 HP remaining.



Rearguard: The enemy fleet is pressing forward with frightening speed,

and your battlegroup has been tasked with covering the main fleet’s

retreat. Your fleet must survive half of the total turns +1 while holding off

the enemy.



Sneak Attack: You battlegroup lies in wait for the unsuspecting enemy.



Half of you fleet or more must arrive to the battlefield via Fold Space Entry



(page 64 Firestorm Armada Rulebook)



To the Last: Your fleet is cut off, fighting just to survive. If they must go

down, they will take as many of the enemy with them as possible. Your

fleet must not survive half of the total turns +1.



Vendetta: Over time bitter enmities are created between certain ships,

and other crews know well not to interfere when they meet. Nominate a

ship of the large, capital class in your fleet and one of the large, capital

class in the enemy fleet. Only your nominated ship can be used to destroy

the enemy’s marked ship. Your nominated ship must use its starting wings

to achieve this goal. You achieve this objective if you destroy your

opponent’s marked ship before yours is destroyed. Your ship can act as

normal after this objective has been achieved.



Margin of Victory



If you achieve your objective mark the points given in the description on the

sheet below. The winner is whoever has the most points accumulated over 4

games.



Win Loss Secondary

Points

Name

Opponent’s

Name

Table

Number

Round

Number

Primary Objectives

Attempt Complete Attempt Complete

Annihilation 1 Hold the

Line

1

Blitzkrieg 2 Hot Pursuit 2

Blockade Run 2 Invasion 2

Bombardment 3 Seize

Control

2

Combat

Patrol

2 Vital

Objective

2

Destroy Key

Ship

1

Secondary Objectives

Advance

Scouts

1

High

Commanders

1

Rearguard 1

Sneak Attack 1

To the Last 1

Vendetta 1

   
Made in us
Longtime Dakkanaut






Norfolk, VA

Cool! I wish I lived somewhere close so that I could attend. I look forward to hearing about this event on the Black Ocean .

 
   
Made in us
Dakka Veteran





never any bfg tournaments in NJ...

   
 
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