General Event Information:
http://www.frontlinegaming.org/community/bay-area-open/
http://www.frontlinegaming.org/community/bay-area-open/warhammer-fantasy-championships/
5 Rounds of Play
2,500pts
Game 1: Book Mission 1
Game 2: Book Missions 4
Game 3: Book Mission 1
Game 4: Book Mission 5
Game 5: Book Mission 1
Restricted Items:
Folding Fortress
Restricted Characters:
Lord Level Special Characters are prohibited
Rules Judgments
Rules issues will be dealt with swiftly by either one of our roaming judges or by asking the sitting judge handling data entry. We have a clear hierarchy for our rules disputes. All issues will be dealt with in this order, and all judgments are final.
1.
GW official rules.
2.
GW official
FAQs and Erratas.
3. Consensus of those judges present at the time of the incident.
Allowed Armies
All current
GW Army Books are allowed, as well as Forgeworld Chaos Dwarves. ALl players must have the appropriate books with them.
Painting
Every army must be painted to a three color minimum. We’re working on a new paint rubric, to be up soon If your army is not painted to a three color standard, you are ineligible for any prizes. Paint judging will occur during the lunch break for both days, please leave your army out until you have been paint judged.
Bracketing
We are using Swiss pairings, meaning that players play other players with the same record. Pairings will be randomly determined within those brackets. A tie is worth a half a win, or 0.5 points. Comp scores will be used for tie breakers for bracketing purposes.
Comp and Sports
We are implementing a very simple comp system into the event this year. This comp system will be used to break ties in the bracketing system, and for first round pairings (you will play someone with a similar comp score, round 1). Your score will be judge generated when you submit your army list, and you have until the week before the event to change your list for a new score.
Here is the scoring rubric:
-1 point for taking minimum troops (30%)
-1 point for 2 or more lv4 Wizards
-1 point for more than 5 war machines
-1 point for Duplicate Rare choices
-1 point for any units over 400pts
Sportsmanship will be handled as a simple thumbs-up, thumbs-down check box on the results sheet.
The temptation to ding someone on sports after a tough loss is often too much for many players to resist. We therefore are providing a very narrowly defined set of terms under which a player may mark their opponent with a thumbs down mark on sportsmanship. This system is intended to punish those who are being abusive, but to not allow chimpmunking. After a great deal of real world use, we have found this system to work very well.
Legitimate reasons to give an opponent a thumbs down on sports:
1. Your opponent was 15 or more minutes late to the round.
2. Your opponent was verbally abusive. This does not mean you argued with your opponent or that your personalities clashed, but that they were verbally abusive and insulting.
3. Your opponent intentionally cheated. Be prepared to support your case to a judge.
4. Your opponent slow played. We define slow playing as not completing 4 game turns of play. In the case of 20 or less minutes left to play, divide the time remaining between players to complete one full GAME turn. Time each other during this period to ensure that each player has an equal amount of time to complete a full game turn. If one player does not finish within their limit, the other player can force them to stop and then begin their turn. This mechanic is in place to ensure no one is slow played out of a turn of play.
What does NOT constitute a thumbs down on sports?
1. You argued over rules with your opponent.
2. Your opponent beat you.
3. You didn’t like your opponent’s army.
4. Your opponent likes Star Trek Voyager. Picard was the best!! NERD RAGE!
A negative mark on sportsmanship will be met with administrative action as follows:
1. First thumbs down: A verbal warning from a judge, up to reversing a win to a loss.
2. Second thumbs down: Reversing a win to a loss, up to disqualification from any prize support.
3. Third thumbs down: disqualification from any prize support, up to expulsion from the event with no refund of the ticket price.
4. Fourth thumbs down: Expulsion from the event with no refund of the ticket price.
Modeling for Advantage
There is a fine line between creative freedom and modeling for advantage. We do not wish to stifle anyone’s creativity, but in the end, this is a game that relies heavily upon the physical characteristics of the models being used.
Modeling for advantage will be handled on a case by case basis. To resolve a possible abusive situation, follow these steps:
1. Ask the player to play the model as if it were a
GW standard, modern version.
2. Call a judge to ask for a judgement.
3. Possibly substitute the model with an appropriate replacement.
WYSIWYG
All models are expected to be
WYSIWYG as much as is reasonable. Proxies are not permitted. However, counts as armies are acceptable and encouraged. What’s the difference? That can be a tough call to make in some cases. Judges will determine what is acceptable or not and all judgments are final. If you feel your army is questionable, contact a
TO in advance to clear any confusion.
Proxies: Using Necron Warriors as Lootas in an Ork army, etc.
Counts As: Using Ultra Marines colored models with Blood Angels rules. Using custom Adeptus Mechanicus converted models with Daemon rules. The key is that everything is easily identifiable and appropriately equipped.
Prizes!
First prize for the tournament Champion (the player with the best W/L/D record): a 1,500pt army of their choice! We give you a budget and you can pick whatever you like!
And that’s just for first place! There will be hundreds of dollars in prizes for painting, playing and a combination of the two!