I'd start by adding some troops - at least one more tactical squad. I'd also go with Rhinos over Razorbacks. You have the flexibility to embark the the whole squad if you want to - or combat squad them. You need to have the flexibility to combine for annihilation games, or to separate for objective games...both require transports.
I prefer lascannons in my tactical squads...it is cheaper to get them there than in a devastator squad. You can then take the missile launchers from your Razorback and Rhino sprues and pretty easily convert them into hand-held units for some tactical marines. Missile launchers are a nice add in Devastator Squads. I'd also put a power weapon in your tactical squad, along with melta-bombs. You never know when you are going to need them.
Do your scouts have sniper rifles? I like to use scouts with camo cloaks to hide in an objective, or to take potshots from a distance. I can't really offer advice on bolters.....although the hellfire rounds in your Heavy Bolter are nice.
When in doubt...go by the fluff. Captain Lysander lets you reroll misses in any bolter squad. I'd be more inclined to go with a Sternguard squad just to take full advantage of his benefits.. I wound't bother with Assault Squads - they don't pay you back enough in points.
Lysander 200
10 Man Sternguard Squad (2CM/2CF): 270
Drop Pod: 35
10 man tactical squad: PW, MB, Flamer,LC: 200
Rhino: 35
10 man tactical squad: PF, Meltagun, LC: 215
Rhino: 35
6 man sniper squad with HB and camocloaks: 116
Dev Squad: 5 man: 2 MM, 2HB: 150 (or all ML): 150
Dev Squad: 5 man: 2 PC, 2 ML: 170 (or drop 20 and go all ML)
Bikes and Attack Bike: 140
Dread: 105
I think this leaves you with around 130. You could add 5 bikes for 125 and then you have the option to combat squad the whole unit for objective chasin.
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