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Made in gb
Regular Dakkanaut




Ive just realised i havent followed the correct format so am rewriting my list. Im looking for advice on how to expand


HQ
Commander with bolt pistol and power sword. - 115 points

Troops

Tactical Squad 10 marines with plasma gun - 180 points
6 Scouts + heavy bolter - 98 points

Fast Attack

Space marine attack bike with multi melta - 50 points

Bike squad (3 Bikes) - 90 points

Heavy

Devastator Squad 10 marines, 2 lascannons,2 plasma cannons and sergeant - 210 points


Elite

Dreadnaught with multi melta - 105 points



Transport

Razorback with twin lascannon and storm bolter - 85 points


Total - 84 points

Im looking for advice on how to expand and if what i have is any good.


I have enough Marines for another Devastator squad of 10 with a Multi melta and 2 heavy bolters.( id buy a fourth weapon.)

Is a scout squad any good?

Should i make an assault squad.

Im really not sure where to go from here so any advice would be great im looking to get a 1500 point army and am painting them as imperial fists.





   
Made in us
Daring Dark Eldar Raider Rider




I'd start by adding some troops - at least one more tactical squad. I'd also go with Rhinos over Razorbacks. You have the flexibility to embark the the whole squad if you want to - or combat squad them. You need to have the flexibility to combine for annihilation games, or to separate for objective games...both require transports.

I prefer lascannons in my tactical squads...it is cheaper to get them there than in a devastator squad. You can then take the missile launchers from your Razorback and Rhino sprues and pretty easily convert them into hand-held units for some tactical marines. Missile launchers are a nice add in Devastator Squads. I'd also put a power weapon in your tactical squad, along with melta-bombs. You never know when you are going to need them.

Do your scouts have sniper rifles? I like to use scouts with camo cloaks to hide in an objective, or to take potshots from a distance. I can't really offer advice on bolters.....although the hellfire rounds in your Heavy Bolter are nice.

When in doubt...go by the fluff. Captain Lysander lets you reroll misses in any bolter squad. I'd be more inclined to go with a Sternguard squad just to take full advantage of his benefits.. I wound't bother with Assault Squads - they don't pay you back enough in points.

Lysander 200
10 Man Sternguard Squad (2CM/2CF): 270
Drop Pod: 35

10 man tactical squad: PW, MB, Flamer,LC: 200
Rhino: 35

10 man tactical squad: PF, Meltagun, LC: 215
Rhino: 35

6 man sniper squad with HB and camocloaks: 116

Dev Squad: 5 man: 2 MM, 2HB: 150 (or all ML): 150

Dev Squad: 5 man: 2 PC, 2 ML: 170 (or drop 20 and go all ML)

Bikes and Attack Bike: 140

Dread: 105

I think this leaves you with around 130. You could add 5 bikes for 125 and then you have the option to combat squad the whole unit for objective chasin.



   
Made in gb
Longtime Dakkanaut




Your list is far from dreadful.
Give the tactical squad a MM, as it is free.
Combat squad the dev. squad.
Then it somehow works, could be better but it isn't too bad.

Make all your bikes one unit and give them two plasma guns. This will be an ok unit. Else probably drop the bikes and take a pair of attack bikes.

If you buy a pack of meltas do you have enough models to make melta model? This means you can set up a couple of tactical squads.

Librarians are just a better/easier HQ.

I have to assume you should have 2 tactical squads of 10 men. In which case you should get either another rhino or razorback. Probably another razorback fits best, after that probably another dread fits best which will work well with the 'backs and the previous dread.
   
 
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