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Made in us
Scuttling Genestealer





Quincy, IL.

Some friends and I are having a lot of fun incorporating some SC2 units into our games of WH40K. I've recently tried to make an entry for the Tyranid Roach. The little ® were supposed to be arrows, but apparently the formatting didn't copy very well. Anyway, we've all been changing a lot of things around, so I'll try to explain so things make sense. The Tyranid special rule is an army-wide special rule; it grants Fleet and Move Through Cover. This makes for some interesting new ways to play with 'Nids. We reverted Scything Talons back to granting +1 Attack. The Coarse Shell is just a regular 5+ Armor Save. If anyone has played SC2, you pretty much get the gist of the role of Zerg Roaches. Their role here is pretty similar except I axed the shooting aspect and just designed them purely for melee ambushes. Lemme' know what you think. It's just for fun, so try not to get too serious.

FAST ATTACK

TYRANID ROACH BROOD … 20 points/model

WS4
BS0
S4
T4
W2
I4
A2
LD6
SV5+


Unit Composition:
3-6 Tyranid Roaches.

Unit Type:
Infantry.

Equipment:
Claws and teeth.
Coarse Shell.

Special Rules:
Tyranid. ® Fleet, Move Through Cover.
Deep Strike.
Stealth.
Vulnerable to Blasts/Templates.

OPTIONS:
The entire unit may select the following weapons:
-Rending Claws … 5 points/model. ® Rending Attacks (5+).
-Scything Talons … 2 points/model. ® +1 A.
The entire unit may select the following upgrades:
-Adrenal Glands … 2 points/model. ® Furious Charge.
-Extended Carapace … 5 points/model. ® +1 SV.
-Fused Exoskeleton … 5 points/model. ® +1 T.
-Toxin Sacs … 2 points/model. ® Poisoned Attacks (4+).
The entire unit may select the following abilities:
-Subterranean Assault … 5 points/model.
-Tissue Reconstitution … 5 points/model.
-Tunneling Claws … 5 points/model.

ABILITIES:

Tunneling Claws.
If the model or models with the Tunneling Claws ability should Deep Strike onto a point occupied by an enemy model or models, Impassable Terrain or off of the battlefield, do not roll for a Deep Strike Disaster result. Instead, reduce the Scatter Distance by the minimum amount required to avoid the obstacle.

Tissue Reconstitution.
At the start of your Movement Phase, as long as the model or models with the Tissue Reconstitution ability is still alive, roll a D6. On a roll of 4+, the model or models recover a single wound.

Subterranean Assault.
A model or models with the Subterranean Assault ability may launch an assault in the Assault Phase after deploying via Deep Strike.

This message was edited 1 time. Last update was at 2012/01/23 08:53:28


 
   
Made in us
Horrific Howling Banshee





Hollywood

Omg roaches in 40k?nerdgasm here. Well any way enough of my nerdyness. I am a big fan of both games and to tell you the truth I dont like your 40k representation of the roach. It is an over expensive brooling to me.

You neutered the roach too much. Remember what it is in SC2 an early tier armored mid range unit.

The roach is a tough early game unit spawning with +1 armor already which means it should be represented in 40k with atleast a 4+ if not a 3+ i would prefer the later.

The roach is a mid range unit with its acid attack and you took it away?!!?!?!?!? c'mon it can be represented with some thing like a 12" str 4 ap6 assault 1 attack if your worried you dont want to over power it.

Honestly your thinking to much about it in 40k tyranid fashion which is too CC oriented. If you make it T4 3+ armor and large enough brood allotment it should fulfill the role its meant to do in both games which is to soak up damage allowing other more specialized units to do their thing while still possing a decent threat.

I love your idea though SC2 units in 40k. we should come up with more of this crossover. Just my 2 cents dont mean to step on your toes or anything

W-D-L
31-2-1
26-0-0
4-1-6 
   
Made in us
Sneaky Lictor





we have roaches in 40k they're called the Hive Guard.

Tyranids 3000 points
Dark Angels 500 points
 
   
Made in au
Boom! Leman Russ Commander





Brisbane, Australia

Hive guard are exceptionally kool.

 
   
Made in us
Scuttling Genestealer





Quincy, IL.

HiddenPower wrote:Omg roaches in 40k?nerdgasm here. Well any way enough of my nerdyness. I am a big fan of both games and to tell you the truth I dont like your 40k representation of the roach. It is an over expensive brooling to me.

You neutered the roach too much. Remember what it is in SC2 an early tier armored mid range unit.

The roach is a tough early game unit spawning with +1 armor already which means it should be represented in 40k with atleast a 4+ if not a 3+ i would prefer the later.

The roach is a mid range unit with its acid attack and you took it away?!!?!?!?!? c'mon it can be represented with some thing like a 12" str 4 ap6 assault 1 attack if your worried you dont want to over power it.

Honestly your thinking to much about it in 40k tyranid fashion which is too CC oriented. If you make it T4 3+ armor and large enough brood allotment it should fulfill the role its meant to do in both games which is to soak up damage allowing other more specialized units to do their thing while still possing a decent threat.

I love your idea though SC2 units in 40k. we should come up with more of this crossover. Just my 2 cents dont mean to step on your toes or anything


Not stepping on my toes.

The option is there to upgrade it to a 4+ SV. The option is also there to make it T5. Should those just be an auto-include?

The Acid Spray could be represented by a S4 AP6 Assault 1, Template weapon. Thoughts?

Thoughts on the special rules/abilities?
   
Made in us
Sneaky Lictor





radarbabyeater wrote:
HiddenPower wrote:Omg roaches in 40k?nerdgasm here. Well any way enough of my nerdyness. I am a big fan of both games and to tell you the truth I dont like your 40k representation of the roach. It is an over expensive brooling to me.

You neutered the roach too much. Remember what it is in SC2 an early tier armored mid range unit.

The roach is a tough early game unit spawning with +1 armor already which means it should be represented in 40k with atleast a 4+ if not a 3+ i would prefer the later.

The roach is a mid range unit with its acid attack and you took it away?!!?!?!?!? c'mon it can be represented with some thing like a 12" str 4 ap6 assault 1 attack if your worried you dont want to over power it.

Honestly your thinking to much about it in 40k tyranid fashion which is too CC oriented. If you make it T4 3+ armor and large enough brood allotment it should fulfill the role its meant to do in both games which is to soak up damage allowing other more specialized units to do their thing while still possing a decent threat.

I love your idea though SC2 units in 40k. we should come up with more of this crossover. Just my 2 cents dont mean to step on your toes or anything


Not stepping on my toes.

The option is there to upgrade it to a 4+ SV. The option is also there to make it T5. Should those just be an auto-include?

The Acid Spray could be represented by a S4 AP6 Assault 1, Template weapon. Thoughts?

Thoughts on the special rules/abilities?


I feel as someone in love with both the Zerg and Tyranid that i must say this, the role that a roach would serve is already there in two forms.

Tyranid warrior 30 points per model

WS 5 BS 3 S 4 T 4 W 3 I 4 A 3 LD 10 SV 4+

Deathspitter

range 18" S 5 AP 5 Assault 3

Tyranid Hive Guard 50 points per model

WS 4 BS 4 S 5 T 6 W 2 I 2 A2 LD 7 SV 4+

Impaler Cannon

range 24" S 8 AP 4 Assault 2

Take your they both fit the job of the roach

Tyranids 3000 points
Dark Angels 500 points
 
   
Made in us
Scuttling Genestealer





Quincy, IL.

You seem to be missing the point. Friends and I are adding WH40K versions of SC2 units to our games for fun. Redundancy is moot.

This message was edited 1 time. Last update was at 2012/01/24 09:45:22


 
   
 
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