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Made in gb
Fresh-Faced New User




Hello i was playing my first fantasy game a few days ago we played a 3v3 but that is somewhat irrelavant, i had ogres and a player on the other team was using dwarfes.
He had one of those 90P cannons and he rolled the scatter dice and ect ect but he seemed to take out a massive amount of troops with only 90p worth of model then the next turn my thundertusk with 2 cannons. Now here is what i think is wrong he seems to be under the impression that due to it being multiple wounds he rolls a d6 for wounds then somehow came out with like 16 wounds i still dont understand that. And due to it being strength 10 so -7 armor save modifer my ogres got no saves.
Which was fine but then he reassigned the the remainding wounds onto other figures within that regiment now if im correct thats not allowed you are only allowed to kill a maximum of one unit per rank with a cannon based on the rulebook's description. It may not be something along those lines but i think something is dreadfully wrong with the way the cannon is being played so a 90P cannon can take out pretty much my entire 400P ogre sqaud. P.s sorry for any typo's ect my hands a bloody freezing and numb.
   
Made in us
Fanatic with Madcap Mushrooms





Auburn CA

If you have 5 ogres in a line and he shoot you, gets his bounce through the unit and manages to wound and kill each ogre in the line then yes he can deal up to 15 wounds

 
   
Made in us
Huge Bone Giant





Oakland, CA -- U.S.A.

Multiple wounds are applied only to the wounded model, as I read it.

"It is not the bullet with your name on it that should worry you, it's the one labeled "To whom it may concern. . ."

DQ:70S++G+++MB+I+Pwhfb06+D++A+++/aWD-R++++T(D)DM+ 
   
Made in us
Crazed Savage Orc



Saginaw, MI

Thats a newbe mistake. The MulitWounds rule for Multi wound models like your Orges and Monters. You only go as high as your models profile.

Say he shot into your Orges that was 3 ranks deep. Thats 3 wounds. If you can't save them.. Then the MuiliWound rule takes effect. For each unsaved wound roll a D6 ** One at a time ** (This represents 1 Orge each.). Now max the number on the dice to your profile which is 3. So if he rolled a 1, 2, 5. He did 1 wound on 1 Orge, 2 wounds on the next one and max of 3 on the last. That would be a total of 6 wounds, So 2 Orges die. **Opps forgot about the Bulk "rule". See my post 2 down. **


Max he can get is 9 wounds on 3 Orges.

Now if it was your Thundertusk. He hits it for 1 wound. Now you try to save that wound if possible, If unsaved it is Multi wound to D6.. So its possible for him to kill it right out.

This message was edited 2 times. Last update was at 2012/01/23 18:06:34


   
Made in gb
Fresh-Faced New User




Yeah onto the wounded model they cant then be reassigned nthrough to the next models. And with regards to the bouncing i dissagree it says in the rulebook and even shows it with a diagram that you can only hit one unit per rank and in some case's eg when it hits a wall it destroys the wall then stops dead. I think as far as i gather it due to them not being explosive they can only hit a certain amount of units regardless of what they bounce through cause they will stop by the force of hitting a unit obviosly this is just a game but based on what the rules say it would appear that that is what they are trying to say, correct?
   
Made in us
Dakka Veteran




3 ogres in a line can take a maximum of 9 wounds from one cannon shot. The rulebook states that no model can take more wounds than it has on its profile. That means if he rolls 3-6-5 to multiwound, he does 3-3-3.. total 9 wounds, remove 3 ogres. Still pretty good.

However, if he rolls 2-3-5, he actually only does two wounds. This is because if he doesn't completely wipe out the first ogre, it stops the cannonball and the rest are not hit. (this is true of monstrous infantry, monstrous cavalry, or monsters only).

Hope it helps.

Edit: Ninja'd

This message was edited 1 time. Last update was at 2012/01/23 17:59:23


Manchu wrote:It's a lie, K_K, pure Imperial propaganda. Where's the Talon of Horus, huh? Plus everyone knows the Imperium planned and carried out the invasion of Cadia itself. Bin Abaddon was just a convenient scapegoat.
 
   
Made in us
Crazed Savage Orc



Saginaw, MI

oooooo I forgot about that part of the rule.

In my example, a Cannon shot into the front of 3 ranks of Orges. He hit the 1st rank, you try to save it possible, if unsaved, he rolls a D6, If he rolls 2 or less on the D6, the Cannonball stops. and no other hits are down..

BRB pg, 113 under Who's been Hit, 2nd bullet.. ("... However if a monstous Infantry.... model is not slain, the sheet bulk of the creature robs the cannonball of all momentum and the shot travels no further")

   
Made in gb
Fresh-Faced New User




Artee wrote:oooooo I forgot about that part of the rule.

In my example, a Cannon shot into the front of 3 ranks of Orges. He hit the 1st rank, you try to save it possible, if unsaved, he rolls a D6, If he rolls 2 or less on the D6, the Cannonball stops. and no other hits are down..

BRB pg, 113 under Who's been Hit, 2nd bullet.. ("... However if a monstous Infantry.... model is not slain, the sheet bulk of the creature robs the cannonball of all momentum and the shot travels no further")

Yeah thats it exactly i found the exact rule is states "A maximum of one model per rank can be hit" So he can only kill a maximum of lets say 2 ogres in unit with two ranks correct? And can some one explain the multiple wounds D6 rule to me as it seems to be worded really badly in the rule book, i just dont understand it fully.

This message was edited 1 time. Last update was at 2012/01/23 18:10:21


 
   
Made in us
Crazed Savage Orc



Saginaw, MI

Signature wrote:
Artee wrote:oooooo I forgot about that part of the rule.

In my example, a Cannon shot into the front of 3 ranks of Orges. He hit the 1st rank, you try to save it possible, if unsaved, he rolls a D6, If he rolls 2 or less on the D6, the Cannonball stops. and no other hits are down..

BRB pg, 113 under Who's been Hit, 2nd bullet.. ("... However if a monstous Infantry.... model is not slain, the sheet bulk of the creature robs the cannonball of all momentum and the shot travels no further")

Yeah thats it exactly i found the exact rule is states "A maximum of one model per rank can be hit" So he can only kill a maximum of lets say 2 ogres in unit with two ranks correct? And can some one explain the multiple wounds D6 rule to me as it seems to be worded really badly in the rule book, i just dont understand it fully.


Yes.. if you have 2 ranks of orges and he shoots you in the front, max orges die is 2.

For the Multiple wounds, see the above posts.

   
Made in gb
Decrepit Dakkanaut




Multiple wounds is:

AFTER you fail a save, the multiple wounds rule kicks in, say D6

This means you roll a D6 and tha tis how many wounds TOTAL *THAT* and ONLY that model takes. This Caps at the number of wounds the model has - so a 3 wound model can only ever suffer 3 wounds.

You mentioned scatter dice - you dont roll scatter for cannon, just artillery (up to twice)
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

The order of operations for attacking MI with a cannonball is as follows.


Fire cannon, bounce, determine how many ogres can get hit.

Then, roll to wound the first Ogre in the unit. If it wounds, then take any applicable saves. If the save is failed, if applicable, then you multiply the wounds. That particular ogre will take the D6 wounds. If, after all this, the ogre is still alive(Either a 1 was rolled to wound, the wound was saved, or the multiple wounds caused was less then the number of wounds that ogre had) the cannon ball stops. If it killed that ogre then you will go on to the next one.

Cannons, quite frankly, suck against Monstrous Infantry because of this rule.


Just to be clear, I'll run a mock strike against an ogre unit.



Unit of 9 ogres in 3x3 formation. Cannonball is fired and with the bounce it bisects all 3 ranks so 3 ogres max can be hit.

First we roll to wound the first ogre. its a 3, a wound is caused. The ogres have had Trollguts cast on them so they get a 4+ regeneration save. The ogre rolls a 2 which fails. Now the wound that is suffered is multiplied into D6. A 5 is rolled for this, which kills the ogre. However, since you can't cause more wounds then a model has on its profile only 3 wounds are caused.

Then the cannonball goes on to the next ogre. A 6 is rolled to wound. Then the ogre gets his regen save, which he passes! The cannonball is stopped because it failed to kill the ogre. The 3rd ogre that would have been hit is not. His buddy stopped the cannonball.

End result, the unit has suffered 3 wounds and loses an ogre. Now there are 8 ogres in the unit that is 3 wide, 2 deep, and with 2 extra ogres hanging off the back.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
 
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