Hey guys, today when dabbling with my Hive Guard and getting annoyed at how the gun arm joints are just out of reach of each other i put a perspective on how cool a Hive Guard looked when duel-wielding Impaler cannons which gave me an idea.
I feel like Nids need more shooting support and while i know you can make Dakka Tyrants, they don't really help your stuff like Hive Guard, Biovores, Zoanthropes ect.......
So i made this jerk, because really that's what Nids need to be more competitive ( Stupid Long Fangs)
HQ:
Hive Lord - 130 Points
WS BS S T W I A Ld Sv
4 4 5 6 4 2 3 10 3+
Unit Type:
- Monstrous Creature.
Weapons and Biomorphs:
- Bonded exoskeleton
- 2 Impaler Cannons
- Claws and Teeth
Special Rules:
- Synapse Creature
- Shadow in the Warp
- Psyker
Psychic Powers:
- Enhance
- Guide
Enhance:
The Hive Lord releases a Psychic aura that enhances all the living weapons and ammunition of Tyranids around it, strengthening them and increasing they capabilities.
This Psychic power is used during the shooting phase. If succesfull all friendly Tyranid units within 6" gain "Acute Senses", in addition the range of Tyranid Shooting attacks is increased by 6" (this does not include Shooting attacks that use the Flamer Template), this effect lasts until the end of the shooting phase.
Guide:
The Hive Lord channels the guidance of the Hive Mind onto nearby minions greatly increasing their awareness of multiple enemies on the battlefield.
This Psychic power is used during the shooting phase. If Successful allocate one unit within 18" of the Hive Lord, the allocated unit may for that shooting phase choose to split it's fire onto an additional target. (Example: A brood of 3 Hive Guard may choose to fire 2 Impaler Cannons at one target and the third Hive Guard may fire it's Impaler Cannon at another, or a Tyrannofex may fire it's Acid Spray at one target and it's Stinger Salvo at another) If assaulting, the firer must assault the nearest target fired upon
Options:
:Replace any Impaler Cannon with:
- Stranglethorn Cannon...............................10 Points
- Heavy Venom Cannon ..............................15 Points
: Replace Both Impaler Cannons with:
- Rupture Cannon....................................... 25 Points
: Take Any of the following:
- Stinger Salvo or Cluster Spines..................10 Points
- Adrenal Glands ...........................................5 Points
- Toxin Sacs....................................................5 Points
- Toxic Miasma.............................................15 Points
- Regeneration.............................................25 Points
: May Take one of the following:
- Thorax Swarm with either electroshock grubs, dessicator
larvae or shreddershard beetles ..... .........25 Points
- Armoured Shell .........................................40 Points
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