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Made in us
Khorne Rhino Driver with Destroyer





This isn't necessarily about who would win in a fight, but I've been reading about the orks and the necrons, and I think it's kinda dumb that a massive ork warboss isn't stronger that a lychguard. I have a hard time justifying a warboss being str 6 but come on. What do you guys think?

 
   
Made in us
Longtime Dakkanaut




St. George, UT

This is just an issue of Mat Ward vs everything else.

I'm honestly getting the opinion that if you want a fair fight in 40K you need to pit Ward codexs against Ward codexs and then let everyone else ignore them.


Automatically Appended Next Post:
This is just an issue of Mat Ward vs everything else.

I'm honestly getting the opinion that if you want a fair fight in 40K you need to pit Ward codexs against Ward codexs and then let everyone else ignore them.

This message was edited 1 time. Last update was at 2012/01/24 18:05:38


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Made in us
Stoic Grail Knight






Yendor

Ward gets too much hate Honestly. Phil Kelly's Space Wolf Codex is an atrocity (though I really enjoy the Eldar, Dark Eldar, and Ork Codexes).

For whatever reason, Marines riding wolves on a 60 mm base are also s5. :shrug:

Also necrons in general don't seem too bad. The only thing I complain about in that Dex is how Immotek can force night fighting for the entire game, and several armies are awful at night fighting.

Xom finds this thread hilarious!

My 5th Edition Eldar Tactica (not updated for 6th, historical purposes only) Walking the Path of the Eldar 
   
Made in gb
Executing Exarch






Ayrshire, Scotland

do you hear the voices to wrote:This isn't necessarily about who would win in a fight, but I've been reading about the orks and the necrons, and I think it's kinda dumb that a massive ork warboss isn't stronger that a lychguard. I have a hard time justifying a warboss being str 6 but come on. What do you guys think?


Ignoring the Ward hate and defence going on, I shall try and attempt an answer.

I would guess at the Lychguard being that strong due to advanced motors and gearing systems making them stronger than their frames would suggest.Also as machines, they don't vary the application of force they apply. If you push against something your muscles will begin to tire and you will be less able to hold it up/away/whatever as time passes, whereas a machine does not tire, and will continue to apply the same force constantly. This means that they are "stronger" in the long run.

Hope this helps!

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Also, remember that a Warboss has Furious Charge; when he gets all that mass heading in the same direction, he's significantly stronger than the Lychguard.

Big people aren't necessarily strong people; or, rather, the possession of raw muscle does not translate perfectly into the ability to APPLY all that force in combat, which is what the Strength score represents. If a Lychguard and a Warboss sat down and arm-wrestled, I think the Warboss would win; but the Lychguard is more exact in his motions and smaller than the Warboss, so more of his strength can be brought to bear on a single motion, whereas the Warboss will have to 'fighting down' against 90% of the people he fights, and that'll be a little awkward.

So if you wanted to put them on a 100-point scale, maybe the Warboss has 90 strength and the Lychguard only has 70, but the Warboss only gets to use 80% of his on any given swing.

 
   
Made in us
Longtime Dakkanaut




St. George, UT

Probably the same reason its been reasoned that Kroot at S4. They have little stringy arms but the muscles are extra taunt and they move very fast. After all F=MA if you don't have a lot of mass you can make up for it by moving faster.

However, I still stand by my Ward comment. Most things in his codexs are 1-2 points (stat wise) higher than they really need to be.

Which is why when two of his codexs face off the battle is fairly even. However when facing someone elses codex suddenly those 1-2 extra stat points on everything really start to show.

See pics of my Orks, Tau, Emperor's Children, Necrons, Space Wolves, and Dark Eldar here:


 
   
Made in us
Deranged Necron Destroyer





All Necrons are also I2, those other stats balance this out. Though really, I think most everything is pretty spot on stat-wise

Kilkrazy wrote:There's nothing like a good splutter of rage first thing in the morning to get you all revved up for the day.

 
   
Made in ca
Depraved Slaanesh Chaos Lord





Ya know those upgrades that some Orks can take? Cyborks, I think they're called? Or those fearsome power klaws they wield?

The Necrons are entirely made of those.
   
Made in us
Insect-Infested Nurgle Chaos Lord





Oregon, USA

Cybork body gives a 5+ invulnerable, not a strength buff.

Powerklaws are huge hydraulic rams and a powerfielded claw. Most Necrons aren't

That said i get your point. Wrestle Arnie in his prime and he might break your arm. Wrestle a T-800 and a broken arm is the least of your problems.

Warbosses being S5 is like boyz being S 3, despite packing more muscle than a body-builder convention. Regular orks are the same strength as regular eldar/DE , who are much weedier. I've always thought they ought to be S 4 as standard, but then 6 Pts would be OP'dly cheap

The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
 
   
Made in us
Ultramarine Master with Gauntlets of Macragge





Boston, MA

Jayden63 wrote:This is just an issue of Mat Ward vs everything else.

I'm honestly getting the opinion that if you want a fair fight in 40K you need to pit Ward codexs against Ward codexs and then let everyone else ignore them.

Oh FFS, don't bring that trash in here.

They're strength 6 because of their weapons, yes? Ork warboss becomes strength 7 with a 'uge choppa, or 10 with a klaw. Not really an issue. Anyway, a warboss should always have a klaw anyway, so it's a moot point.

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