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Made in ru
Fresh-Faced New User




HQ

1) CCS - 4 plasma, astropath, officer of the fleet, Chimera ml+hf - 225
2) CCS - 4 melta - 90 (Fly in Vendetta)

Elites


Psykers - 6 men, Chimera ml+hb - 135

Troops

1) Platoon
PCS - 4 melta - 70 (Fly in Vendetta)
IS - AC, flamer, Chimera ml+hb - 120
IS - AC, Chimera ml+hb - 115

2) Veterans - 3 melta, Chimera ml+hf - 155

3) Veterans - 3 plasma, AC, Sgt. Harker, Chimera ml+hf - 235

Fast Attack

1) Scout Sentinels * 3 with multilasers - 105
2) Vendetta - hb - 140
3) Vendetta - hb - 140

Heavy Support

1) Hydra * 2 - 150
2) Manticore - 160
3) Manticore - 160

Firepower home group: All Heavy Support + screening IS + CCS with plasma + meltachimeravets + Senti + psykers
Alpha-strike group: Firepower group + scout-Venda's with melta CCS and PCS. Hello, Landraiders, we have some tasty melta-orders for you!
Outflank group: If goes 2nd, 2 Vendetta + Senti + plasmavets with Harker

Harker may infiltrate with plasmavets in cover by turn 1 and become injury enemy infantry and hold the objective. His himera then goes to home group.

Psykers combine with Manti's pinning tests. 6 enough for weaken resolve, I think.
   
Made in us
Member of a Lodge? I Can't Say




WI

You have alot of units that need to get within 6-12" of the enemy and scatterable artillery... specially Manticores that can have multiple templates so in effect can scatter the full 12", even with the -3 due to BS.

I don't mind artillery... with the right list, but you need to ask yourself if this is really the right list for them... and I say no.

Your CCS Vendetta will get shot down first by any intelligent opponent, due to the BS 4 vs BS 3... any sane opponent will let the BS 3 guys try to suicide in to blow up a landraider when on average only 2 will hit. Well, not let them...but will kill them second. If your going to do this tactic, you have to keep the units the same, at the same cost.

Why are you wasting points on heavy bolters on your Vendettas? That could be points used to upgrade those AV 10 Scout Sentinials to ACs so they can actually do something against transports. If they do have Land Raiders, they certanily are not helping you if your throwing away your Vendetta to suicide them in. And if your sitting back to shoot at vehicles they are not helping you either.

I also fail to see a reason for the Astropath... as if your not outflanking 3+ units a game, it is wasted points. That could be your 3rd AC on the Scout Sentinals and two more psykers.

Been playing 40k on and off since 89.
Armies...
Orks, Eldar, Lamentors, Pre-Heresy EC, CSM EC, and IG.  
   
Made in gb
Judgemental Grey Knight Justicar






I came up with a list just now, its my version of a boring competitive guard list:

HQ - CCS - 3x meltagun - Chimera ML/HB. 135 pts
TR* - PCS - 2x meltagun - Chimera ML/HB. 105 pts
TR* - IS - Flamer - Chimera ML/HB. 110 pts
TR* - IS - Flamer - Chimera ML/HB. 110 pts
TR* - HWS - 3x Lascannon. 105 pts
TR* - HWS - 3x Lascannon. 105 pts
TR* - HWS - 3x Lascannon. 105 pts
TR - Vet - 3x meltagun - Chimera ML/HB. 155 pts
TR - Vet - 3x meltagun - Chimera ML/HB. 155 pts
TR - Vet - 3x meltagun - Chimera ML/HB. 155 pts
TR - Vet - 3x Flamer - Chimera ML/HF. 140 pts
TR - Vet - 3x Flamer - Chimera ML/HF. 140 pts
HS - Manticore. 160pts
HS - Manticore. 160pts
HS - Manticore. 160pts

You can always switch one manticore out for 2 hydra and then just add a meltagun to the PCS
   
Made in ca
Lord of the Fleet






Halifornia, Nova Scotia

There's a certain heresy in putting flamers on vets. They're BS4, don't give them the only weapon that completely ignores that bonus.

In terms of sheer competitiveness, drop the HWS as they don't add to your armour saturation and give your opponent an easy target for ant-infantry weapons like heavy bolters and the like. Get two vendettas for the points, leaving you with ~45pts. Use that to upgrade your flamer vets to melta vets (30pts), then spend the last 15pts and swap a melta vet squad for a plasma vet squad.

I'd also recommend swapping out a manticore for a pair of hydras. Manticores are great, but three is almost overkill. The pair of hydras will give that added ranged punch to help drop a transport every turn.

Other than that, pretty standard mech list. Kind of a shame you have empty special slots in the CCS and PCS, but it happens.

Finally, every chimera should be ML/HF. ML/HB is only useful if you're using a stationary infantry squad with GL/AC inside.

Mordian Iron Guard - Major Overhaul in Progress

+Spaceship Gaming Enthusiast+

Live near Halifax, NS? Ask me about our group, the Ordo Haligonias! 
   
Made in gb
Guardsman with Flashlight




Birmingham

how do i get rid of the heavy bolter that I stuck in the sponsons. I am afraid that i will damage the paint and chipped the model.

2000 guard army  
   
Made in ca
Lord of the Fleet






Halifornia, Nova Scotia

Read around for tips. I hear freezing it then simply knocking it off works. Do a search, I'm sure you'll find something.

Mordian Iron Guard - Major Overhaul in Progress

+Spaceship Gaming Enthusiast+

Live near Halifax, NS? Ask me about our group, the Ordo Haligonias! 
   
Made in gb
Judgemental Grey Knight Justicar






Blacksails wrote:There's a certain heresy in putting flamers on vets. They're BS4, don't give them the only weapon that completely ignores that bonus.

In terms of sheer competitiveness, drop the HWS as they don't add to your armour saturation and give your opponent an easy target for ant-infantry weapons like heavy bolters and the like. Get two vendettas for the points, leaving you with ~45pts. Use that to upgrade your flamer vets to melta vets (30pts), then spend the last 15pts and swap a melta vet squad for a plasma vet squad.

I'd also recommend swapping out a manticore for a pair of hydras. Manticores are great, but three is almost overkill. The pair of hydras will give that added ranged punch to help drop a transport every turn.

Other than that, pretty standard mech list. Kind of a shame you have empty special slots in the CCS and PCS, but it happens.

Finally, every chimera should be ML/HF. ML/HB is only useful if you're using a stationary infantry squad with GL/AC inside.


When you say overkill, is that good or bad, I want it to have the maxium amount of damage it can put out possiable.

I will take your advice and switch some stuff out and add the vendetta and melta/plasmaguns

This was my topic about my list:

http://www.dakkadakka.com/dakkaforum/posts/list/425682.page


Automatically Appended Next Post:
HQ - CCS - 4x meltagun - Chimera ML/HF. 145 pts
TR* - PCS - 3x meltagun - Chimera ML/HF. 115 pts
TR* - IS - Flamer - Chimera ML/HF. 110 pts
TR* - IS - Flamer - Chimera ML/HF. 110 pts
TR - Vet - 3x meltagun - Chimera ML/HF. 155 pts
TR - Vet - 3x meltagun - Chimera ML/HF. 155 pts
TR - Vet - 3x meltagun - Chimera ML/HF. 155 pts
TR - Vet - 3x meltagun - Chimera ML/HF. 155 pts
TR - Vet - 3x Plasmagun - Chimera ML/HF. 170 pts
FA - Vendetta. 130pts
FA - Vendetta. 130pts
HS - 2x Hydra - 2x HB. 150 pts
HS - Manticore. 160pts
HS - Manticore. 160pts

This message was edited 1 time. Last update was at 2012/01/25 15:16:33


 
   
Made in ru
Fresh-Faced New User




BlkTom, thanks for constructive critique. Let me try to argue my choices:

You have alot of units that need to get within 6-12" of the enemy and scatterable artillery... specially Manticores that can have multiple templates so in effect can scatter the full 12", even with the -3 due to BS.

I don't mind artillery... with the right list, but you need to ask yourself if this is really the right list for them... and I say no.


The trick is that I want to combine 2 manti, hydras and 2 vendettas in 1 list and make it competitive. Because I have the models . And I can shoot with manty's to targets not very close to my vendettas and their passengers. So scattering the rocket rarely damage my own forces.
Maybe you give me advice, which list is more specialized for this?

Your CCS Vendetta will get shot down first by any intelligent opponent, due to the BS 4 vs BS 3... any sane opponent will let the BS 3 guys try to suicide in to blow up a landraider when on average only 2 will hit. Well, not let them...but will kill them second. If your going to do this tactic, you have to keep the units the same, at the same cost.


Of course, enemy want to do this. But in most cases he can't. Why? Because if I go first, both vendettas go flat-out on scoutmove. Then they deploy meltadeath, and 2 armored targets of my enemy is dead. After that enemy may shoot to whatever he wants - it's too late, mission of meltadeath is comlited. If I go second, both venda's go to reserve by outflank. When they came, again I will have first strike and deploy my troops. They have about 18 inches of melta-range by outflank and about 24 inches of fire range without melta range. After that enemy again may fire to whatever he wants - melta troops always deployed.

Why are you wasting points on heavy bolters on your Vendettas? That could be points used to upgrade those AV 10 Scout Sentinials to ACs so they can actually do something against transports. If they do have Land Raiders, they certanily are not helping you if your throwing away your Vendetta to suicide them in. And if your sitting back to shoot at vehicles they are not helping you either.


Maybe I'll shoot all enemy vehicles, so venda's will fire on infantry or 10-11 av vehicles. For only 10 pts I have 6 hb rounds - cheap and tasty. But I'll think about AC's on sentinels - it's a good idea.

I also fail to see a reason for the Astropath... as if your not outflanking 3+ units a game, it is wasted points. That could be your 3rd AC on the Scout Sentinals and two more psykers.


I can outflank:
1) vendetta
2) vendetta
3) chimera with Harker
4) sentinels

And I can reserve all my army, if needed, so astropath is a good choice.
Is that 2 add. psykers that needed? With my 6 there -6 to ld, with 10 ld enemy it becomes 4 - good enough, I think. And blast with 6 str wounds most enemies on 2+, as with 8 str.
But I'll think about AC on sentinels. Thx for advices.

Marthike
, you list is interesting, but for me too... linear Is that much chimeras (9) on the front are good and competitive?

This message was edited 1 time. Last update was at 2012/01/25 19:24:40


 
   
 
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