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![[Post New]](/s/i/i.gif) 2012/01/26 07:42:39
Subject: Coteaz' Patho-psykos 2000 pts....help me find weaknesses but I doubt it
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Sword-Bearing Inquisitorial Crusader
TX, US
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I streamlined this 2000 point list for an upcoming tourney and need it ripped apart for weaknesses:
HQ 100 pts
Coteaz
Troops 800 pts
4x Psykers, 2x Warriors, Razorback with Assault Cannon and psybolt ammo
4x Psykers, 2x Warriors, Razorback with Assault Cannon and psybolt ammo
4x Psykers, 2x Warriors, Razorback with Assault Cannon and psybolt ammo
4x Psykers, 2x Warriors, Razorback with Assault Cannon and psybolt ammo
12x Stormbolter Warriors, Razorback psybolt ammo
12x Stormbolter Warriors, Razorback psybolt ammo
Elites 695 pts
5x Purifiers, 2x Psycannons, Razorback with Assault Cannon and psybolt ammo, dozer blades, 1x DHammer
5x Purifiers, 2x Psycannons, Razorback with Assault Cannon and psybolt ammo, dozer blades
5x Purifiers, 2x Psycannons, Razorback with Assault Cannon and psybolt ammo, dozer blades
Heavy 405 pts
Dreadnought with 2x TL Autocannons and psybolt ammo
Dreadnought with 2x TL Autocannons and psybolt ammo
Dreadnought with 2x TL Autocannons and psybolt ammo
So 12 tanks and 64 bodies. The psykers, though not the most reliable, can move and shoot, and with 4 psykers can shoot a large pieplate 36" with Str6 and AP3. There are 7 "Psycannon" Razorbacks, 3 with dozer blades to get me into 24" range quicker. My large stormbolter squads on foot with Coteaz attached to one of them. The dreds stay in the backfield pumping out 12 twin-linked Str8 shots at 48" and support my psykers and heavy-bolter Razorbacks.
Thoughts????????
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This message was edited 4 times. Last update was at 2012/01/31 02:28:25
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![[Post New]](/s/i/i.gif) 2012/01/26 16:18:06
Subject: Coteaz' Pathopsykers 2000 pts....help me find weaknesses but I doubt it
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Regular Dakkanaut
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Maybe you should take 1 squad with cultists only to counter attack if a squad penetrate your perimeter.
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![[Post New]](/s/i/i.gif) 2012/01/28 06:42:46
Subject: Re:Coteaz' Pathopsykers 2000 pts....help me find weaknesses but I doubt it
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Sword-Bearing Inquisitorial Crusader
TX, US
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I have thought about that but cultists costs more points, and what I am aiming for is a shooty list that uses psykers., If I keep my psyker squads about 12" apart then a libby's psychic hood wont shut all my psyker squads down and i can still use at least 2 squads. I will also have the dreds and at least the heavy bolter razorbacks in the backfield as support for the psyko squads
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![[Post New]](/s/i/i.gif) 2012/01/28 06:48:33
Subject: Coteaz' Pathopsykers 2000 pts....help me find weaknesses but I doubt it
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Shunting Grey Knight Interceptor
texas
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I think you can't put more than six units in a razorback. So might want to rethink that.
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![[Post New]](/s/i/i.gif) 2012/01/28 07:07:35
Subject: Re:Coteaz' Pathopsykers 2000 pts....help me find weaknesses but I doubt it
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Sword-Bearing Inquisitorial Crusader
TX, US
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Actually, you can. This is from the Grey Knights FAQ on the GW site:
http://www.games-workshop.com/MEDIA_CustomProductCatalog/m2170010a_Grey_Knights_FAQ_Version_1_2_January_2012.pdf
Q: Some Grey Knights squads can take a Razorback as a
dedicated transport. A Razorback has a transport
capacity of six models. Can you still choose this as a
dedicated transport for a squad with more than six
models? (p92)
A: Yes
Obviously I wont be able to put the squad inside if it has more than 6 bodies, but thats ok...
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This message was edited 1 time. Last update was at 2012/01/28 07:09:13
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![[Post New]](/s/i/i.gif) 2012/01/28 08:37:55
Subject: Coteaz' Pathopsykers 2000 pts....help me find weaknesses but I doubt it
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Lone Wolf Sentinel Pilot
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Armies like (Dark) Eldar Lance spam can kill/stop your Psiflemen Dreds PDQ, then turn on your RBacks (killing alot of T3 henchment on a punch-6) rather quickly. Venoms will then tear the remaining squads apart while embarked dudes will cut down the big squads.
If your facing Wolfs they can shut down your Psykers on a 4 while split-firing the fangs on your RBacks, then JAWs your psykers.
IG manticores can potentially (get real lucky) wreck up to 3 RBacks a turn. Add in Vendettas and/or Multi-Melta Hellhounds, Hydras, Autocannon HWTs (with orders), and the obligatory LR Executioner and thats a potential parking lot of burning Backs.
The Colossus kills foot marines on a 2, insta-killing Coteaz. The PBS then makes the rest run away, or drops a S7-9 template on another transport (your dreds stayed back and you moved out of Aegis protection range). IG Chimeras then move in with heavy flamars to kill henchmen a squad at a time.
Dark Angels Deathwing are fearless. Do you really want to rush 6-9 TH/SS terminator squads each with a Cyclone missile launcher that are scoring to the last man and cant be broken by shooting, each with a 2+3++?
Dont get me wrong. The use of Psibolt ammo on everything you have gives you a rediculous alpha strike of S6-7-8.
I just had my butt handed to me the other night by a 1750 list built along those same lines. Coteaz mixed in with Purifiers, Henchmen in various Rbacks(psibolt) and Psiflemen. He went first and proceeded to kill my Manticore, HellHound, and 1 of 2 Hydras before I ever shot a single round. I failed every cover save that turn.
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Life isn't fair. But wouldn't it be worse if Life were fair, and all of the really terrible things that happen to us were because we deserved them?
M. Cole.
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![[Post New]](/s/i/i.gif) 2012/01/29 20:05:37
Subject: Re:Coteaz' Pathopsykers 2000 pts....help me find weaknesses but I doubt it
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Sword-Bearing Inquisitorial Crusader
TX, US
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@dkellyj:
I agree that those type lists will create more headaches than other lists, which is why I like this list --> this list allows me to adjust tactically. I can hide my psyker squads in their vehicles or if I want to avoid taking hits on t3 then I leave them tucked away in cover or even in reserve. Lance spam is ok too, none of my armor will suffer as it is all AV12 or AV11 and with fortitude can recover from shaken and stunned results. Wolfen psykers have to get close to my psykers who will be in the backfield, and all will be further than 12" apart to avoid all getting shut down at once. IG is always scary, but this list has something for them too, ie, schwerpunkt to a flank. FNP terminators can be a problem, but it is for everyone unless you have a vulkan-melta army.
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![[Post New]](/s/i/i.gif) 2012/01/29 21:46:23
Subject: Coteaz' Patho-psykos 2000 pts....help me find weaknesses but I doubt it
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Shunting Grey Knight Interceptor
texas
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Wish I could play you. Would be a kool army to fight and challenge. I thought about doing psykers like that but was afraid of the perils of the warp vs eldar, or being shut down by psyker hoods. I kinda think storm bolters on warriors is $$$. The corker is all those cannon shots. So nice. And I don't think people give purifiers their due vs. Hordes. Like you said a little something for everything. Hard to critique this list. It's got a lot of good ideas. I'm sure it was tough to model all the storm bolter warriors. But worth it for sure. I just made mine with hotshot las guns. But storm bolters would be better.
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![[Post New]](/s/i/i.gif) 2012/01/30 00:26:02
Subject: Coteaz' Patho-psykos 2000 pts....help me find weaknesses but I doubt it
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Stalwart Dark Angels Space Marine
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Have you played a game with this list yet? If so then can you do a Battle Report?
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"Say when!" |
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![[Post New]](/s/i/i.gif) 2012/01/31 02:51:53
Subject: Re:Coteaz' Patho-psykos 2000 pts....help me find weaknesses but I doubt it
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Sword-Bearing Inquisitorial Crusader
TX, US
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I slightly edited the list to streamline it even more, basically swapping out the Venerable Dred for a Psycannon Razorback and Purifier Squad.
@Go Big Green:
The edited list now showing is what I have played with, but only on VASL. That list is 3 wins and 1 loss, the loss being my first game with it vs BA and Mephiston, who crashed my lines and wiped out 2 purifier squads before I came to grips with him (he is nearly impossible to shoot down). I will do a battle report for my upcoming game.
@Devil dog:
I havent actually modelled the stormbolters on my warriors, I use Karskins and proxy their guns as stormbolters. It is an ongoing build. But what i have painted already is very cool looking. I hear ya about the $$$ of all the modelling.
My psykers have a 36" blast range and so the squads stay back outside of 24" hood range, and I have yet to play vs Eldrad, but I imagine I will keep the psykers waaay back in the backfield in those games. Remember that the psykers can move 6" and still shoot, and only one of the psykers need to have LOS to the target, the rest will stay behind cover (out of sight if possible) and as far back as possible.
The list has many chances to fail a psychic test and suffer a perils, it is just a matter of when, but I don't worry about it much as the advantages of fortitude and a Str6 Ap3 large blast (from the psykers) outweighs the 1 in 18 chance of perils.
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