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Made in us
Raging Ravener




Rio Grande, New Jersey

I have seen plenty of lists of footdar but notice that wraithguard arent usually included. Im just trying to get some feedback before I drop money on them.

Thank you for your time

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Made in se
Wicked Warp Spider






Ios

A lot of the time, it's precisely money that's the issue. Other times it's the fact that they are a bit of a soggy sausage in melee and not at all hard to get to melee with them without getting shot by them.

I really need to stay away from the 40K forums. 
   
Made in us
Unrelenting Rubric Terminator of Tzeentch






In the Ring of Debris Around Uranus

I love Wraithguard but the drawbacks are the models are expensive (I got all of mine on E-bay and the like, so saved me some money), the other problem is like what was stated earlier, in CC they are not used effectively. Now that being said, they are hard to kill and can hold objectives well. If your points can afford it, I suggest backing them up with a unit of CC troop like Harlequins, with harlequins in front, they are harder to get shot and with a shadowseer so are the harlies. Have Eldrad in the Wraithguard to fortune and fortune the harlies. The problem is that this a big point drain for the rest of your army. Good luck

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Made in us
Raging Ravener




Rio Grande, New Jersey

On paper it seems that they would be must, but the points given are valid. Harlies are definetly in. I thought taking wraith guard would fill the roll of antitank aswell as anti elite. Also being so good, they will be a fire magnet. On the other hand tgats alot of points to possibly never do anything.

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Made in us
Fixture of Dakka





They're vastly too expensive. They shoot anywhere between zero and once per game. They're offense is nothing in assault (hence the zero to one shots, since they'll be in assault as soon as your opponent thinks they are close enough). And they have Stupidity.

"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."

This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.


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Made in us
Shrieking Guardian Jetbiker






Yeah while I would love to run them in my footdar list I can run 50 ish guardians for the cost of 1 WG squad.

They just are not cost effective, and units with a aversion to CC should not have 12" guns, as they will get one shot off then be eaten. Even if the CC doesn't kill them they are not able to shoot rendering them useless.

If a 95 point guardian squad gets charged it folds in CC then the other 40 guardians shoot the assault unit. I've found this approach to work well in Footdar as opposed to a 460pt unit that can be so easily neutralized. The Guardians can also bring heavy weapons meaning they can contribute offensively all game as opposed to Wraith Guard.

This message was edited 2 times. Last update was at 2012/01/27 00:30:18


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Made in us
Decrepit Dakkanaut





Vallejo, CA

Wraithguard are a "go big or go home" unit to me. Either you take 10 have a fortuned, concealed, T5 scoring unit of implacability that runs for two or three turns and then starts sucking stuff into the warp, or you take 5 and have a really expensive unit that doesn't have a lot of firepower, staying power, or the ability to score.

And in big groups they're not terrible in close combat either. The seer having a fortuned invul save means and the obnoxiousness of wound wrapping combined with their huge toughness and rerollable 3+ saves makes them stupidly difficult to take out without exactly the right units.


This message was edited 1 time. Last update was at 2012/01/27 01:29:10


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Made in us
Longtime Dakkanaut




Ailaros wrote:Wraithguard are a "go big or go home" unit to me. Either you take 10 have a fortuned, concealed, T5 scoring unit of implacability that runs for two or three turns and then starts sucking stuff into the warp, or you take 5 and have a really expensive unit that doesn't have a lot of firepower, staying power, or the ability to score.

And in big groups they're not terrible in close combat either. The seer having a fortuned invul save means and the obnoxiousness of wound wrapping combined with their huge toughness and rerollable 3+ saves makes them stupidly difficult to take out without exactly the right units.





^^^This^^^

They are the anti-thesis of the MSU format so most people aren't comfortable playing with their mechanics, but they're still ok. Alot of people are disparaging their abilities in CC, but anything within 18" should be eating 10 wraith cannons to soften it up first, and as a previous poster mentioned you should really be screening them with a squad of Harlequins anyway for the cover saves, who should be able to clean off anything that assaults them, and like Ailaros said, its not like T6 and 3+ with RRs is easy to chomp through in assault.

This message was edited 1 time. Last update was at 2012/01/27 14:27:43


 
   
Made in ca
Three Color Minimum






They are not really an anti-tank option at all. Maybe Dreadnaughts? Nothing else will need to get close to you without also being able to drop a CC squad in your face. Eldar really need to run lean and cost effective to be competetive IMO and Wraithguard are as unlean as they come.

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Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Well, I played Wraithguard in a footdar list recently. My impression is that its a doable army, but not really competitive since its too slow. Moreover, the Avatar and the Wraithlords are very vulnerable to enemy fire (snipers) and will eventually go down early. I stay away from this idea in competitive play.

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Made in us
Raging Ravener




Rio Grande, New Jersey

I think that footdar might not win ard boyz, but still not easily beaten.

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Made in us
Longtime Dakkanaut




bigblackzach242 wrote:I think that footdar might not win ard boyz, but still not easily beaten.


There's a couple of guys out there on the competitive scene that still win and consistently place high with footdar.
   
Made in us
Dark Angels Librarian with Book of Secrets






Connecticut

bigblackzach242 wrote:I have seen plenty of lists of footdar but notice that wraithguard arent usually included. Im just trying to get some feedback before I drop money on them.

Thank you for your time
The eldar codex is quite a few years old, and when it was written there was not as many STR 8 AP3 (ie, ML) weapons on the board as there are today.

Due to the increase of these ML's, the effectiveness of a WG has decreased, as one ML wounds the WG on a 2+ and there is no default save. That means 15 long fangs can reasonably expect to destroy a 400+ point unit of wraithguard in 1 or 2 turns of shooting.

Some people still swear by wraithguard, but I have not seen them to be all that effective in competitive play. If they had a 2+ save, or a 36" range with their guns, I could see them being worthwhile, but the way they fit into the game today is just lackluster.
   
Made in au
Regular Dakkanaut




Rather than dump big points into a large Wraithguard squad (which is the only way they will hurt anything), you can use 3-4 of them as a bodyguard for Eldrad. This is an inexpensive option which gives Eldrad T6, and a small squad in a footdar horde will always have cover, making it really durable. If they take a stray plasma hit you can always take it on Eldrad for the invuln save. And if a LR or Stormraven comes close, you can take a few shots (after it drops troops, sadly) with reasonable effectiveness. A couple of extra shots against enemy deathstars that come close like Thunderwolves and Terminators is also always welcome.
   
 
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