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2017/05/12 02:36:03
Subject: Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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Well I gave them to chance to correct that mistake, but they're doubling down on it, just like the Ion/Rail Rifle thing. Their rules, their prerogative.
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2017/05/12 02:44:27
Subject: Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135
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Gun Mage
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I've played too much X-Wing to get hung up on WYSIWYG. As long as there is some physical difference to tell which is which (labelling, color, etc), keeping track of which of five models is which is not a big deal.
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2017/05/12 02:47:41
Subject: Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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I think X-Wing is a poor comparison considering the play pieces in that game are:
1. Miniatures that come pre-built and pre-painted. There's no expectation of customisation.
2. Cards that negate the need for WYSIWYG because you have a set of cards with their attached upgrades tha can be seen at a glance.
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2017/05/12 03:00:39
Subject: Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135
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Expendable Defender Destroid Rookie
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Starfarer wrote:Well, I guess no carapace armor for Inquisition. Not that it's that big of a deal, but a little odd Guard can make for better inquisitorial stormtroopers with options for hotshot lasguns and carapace.
On another note, can anyone with the digital rulebook confirm if these errata updates are being updated on the digital rulebooks?
No update to the iBooks version at this time.
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2017/05/12 04:33:30
Subject: Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135
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Brigadier General
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I don't think that keeping as close as possible to WYSIWYG as far as the basics (armor and weapons) is too much to ask. You might not be able to replicate everything every time, but try hard.
If it's a one-off game or a campaign start, it's not too much to ask to run your figs with the guns they have on them. It's just respectful to your opponent.
As an example, all of my Necromunda gangs are 16-19 figures strong in order to keep as close as possible to WYSIWYG. Maybe the photovisor and power fist that I get during a campaign might not be represented. However every starting weapon is going is going to be visible and I'll only say "it's in the holster" when I acquire a particular pistol by chance.
Partially related, perhaps Shadow War would benefit even more than other games in having a second force list to give your opponent for the duration of the game.
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This message was edited 1 time. Last update was at 2017/05/12 04:34:02
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2017/05/12 06:35:29
Subject: Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135
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Longtime Dakkanaut
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Off the rules subject, but does anyone else wish that there was a scenery kit that came with the dome sprue but not the exhaust stacks? Or a second kit with the dome sprue period?
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2017/05/12 14:29:28
Subject: Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135
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Regular Dakkanaut
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MajorWesJanson wrote:Off the rules subject, but does anyone else wish that there was a scenery kit that came with the dome sprue but not the exhaust stacks? Or a second kit with the dome sprue period?
Ja. For as many variants as there are to get the different spures, that dome only being in the core SWA box and the one $50 kit is odd. Instead of a bunch of different mixes of the same few sprues, I wish they would just sell the sprues a la carte.
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DA70+S++G++M(GD)B+++I++++Pw40k96-D+++A++/mWD218R+++T(M)DM++ |
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2017/05/13 20:42:23
Subject: Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135
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Ultramarine Librarian with Freaky Familiar
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Is there a way for Space Marine warbands to get jump packs? They only have Scouts for recruits, and none of their Special Operatives appear to list jump packs as an option.
I play Raven Guard, and it'll be disappointing if I can't use one of my chapters signature units. Especially considering that Chaos gets Raptors.
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2017/05/14 03:43:32
Subject: Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135
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Lone Wolf Sentinel Pilot
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Looks like you'll have to play Inquisition to get Jump Pack Marines
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2017/05/14 09:19:45
Subject: Re:Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135
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Ultramarine Librarian with Freaky Familiar
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Yeah, that sucks. I'll have to ask my friends for permission to switch out the Terminator Special Operative for a Vanguard Veteran with the Deathwatch specific items removed (hellfire bolts, handflamer, inferno pistol, power maul?). I don't have any Terminators anyway, and Terminators make no sense for a Raven Guard kill team unlike Vanguard Veterans.
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2017/05/15 06:01:34
Subject: Re:Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135
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Longtime Dakkanaut
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this is fine; this game makes better narratives than competitions.
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2017/05/15 09:47:24
Subject: Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135
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Regular Dakkanaut
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Shadow Captain Edithae wrote:Is there a way for Space Marine warbands to get jump packs? They only have Scouts for recruits, and none of their Special Operatives appear to list jump packs as an option.
I play Raven Guard, and it'll be disappointing if I can't use one of my chapters signature units. Especially considering that Chaos gets Raptors.
Just use the chaos list without cultists. Theres nothing particularly chaosy about them if you don't want to.
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