Benamint wrote:Does anyone think Lictors are under rated?
No. There's significant problems with them. While there's some other stealth units that get the same deployment type and can assault the turn they arrive, Lictors can't. Best bet is deploy them in fortifications to get them a 2+ save until they can move and be useful.
Their primary ability of speeding up reserves is made useless by the fact that it doesn't work when it's not deployed (unlike the 4th edition Lictor, which still wasn't great). Added to that the ability to let other reserves home in on them - but can't guarantee they'll be on the table a full turn before, makes their reserve benefits pointless.
Then they don't get some form of brood telepathy like Genestealers, and are dependant on synapse. Which goes completely against the fluff which has them as vanguard organisms that get sent out probe-droid like to assess biomass levels and defense levels on target worlds. How's it meant to be doing its recon when it's simply falling back to its animalistic instincts?
Added to all of this it's sitting in Elites, competing with Zoanthropes and Hive Guard. At least Venomthropes bring something functionally good to the table to compete with those bad boys.
It's a shame. It's a fantastic idea for a creature, and with a little thought, its rules could have been fixed to make it useful. Fix its reserve bonus to work before it is deployed, let it assault the turn it deploys, give it brood telepathy and move it to fast attack where the slots are less competitive (at best, it's competing against Gargoyles).