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Made in au
Kinebrach-Knobbling Xeno Interrogator





Mostly in regards to the 6 result where models that fail an Initiative test must attack their own unit.

The way it reads to me is that the player who is being troked must specifically allocate which model is rolling and do it one at a time. Which is a bit tedious, but necessary.
Otherwise you could just remove the 'affected' as casualties irrespective of assault positions before your initiative turn came around.

And on this note, when does the troke roll actually happen? Before or after 'Defenders React'?

Also, does a 3 result stack with master crafted? And would you cause a morale auto-fail if you won by at least 2 on a 4 result?

Am I the only one who thinks that 15pts for Psychotroke grenades is a bit steep?




This message was edited 1 time. Last update was at 2012/01/29 04:37:13



In the grim darkness of the far future, there is only ward.  
   
Made in us
Slippery Scout Biker




Maige wrote:Mostly in regards to the 6 result where models that fail an Initiative test must attack their own unit.

The way it reads to me is that the player who is being troked must specifically allocate which model is rolling and do it one at a time. Which is a bit tedious, but necessary.
Otherwise you could just remove the 'affected' as casualties irrespective of assault positions before your initiative turn came around.

> I believe it removes models regardless of which models were affected.

And on this note, when does the troke roll actually happen? Before or after 'Defenders React'?

> I believe this is irrelevant as the wording for the Psychotroke Grenades says 'roll a D6 for each enemy unit being assaulted or assaulting'. So it would affect the entire unit regardless.

Also, does a 3 result stack with master crafted? And would you cause a morale auto-fail if you won by at least 2 on a 4 result?

> No, as stated in BRB you can never re-roll a re-roll. No, for the second either as double 1's always is a successful check for running away.

Am I the only one who thinks that 15pts for Psychotroke grenades is a bit steep?

>No, I think they are amazing for a close combat squad. To many great things here for the mere 15 points...what you going to do with those points by extra armor



***Please Note, new player just trying to help***

This message was edited 4 times. Last update was at 2012/01/29 08:20:34


***Warning New Player: I will try to help anyone that has a unanswered question if I think I know the answer. I mean only to help so if I'm wrong please correct me.*** 
   
Made in au
Kinebrach-Knobbling Xeno Interrogator





ServvsUmbrarum wrote:
Maige wrote:Mostly in regards to the 6 result where models that fail an Initiative test must attack their own unit.

The way it reads to me is that the player who is being troked must specifically allocate which model is rolling and do it one at a time. Which is a bit tedious, but necessary.
Otherwise you could just remove the 'affected' as casualties irrespective of assault positions before your initiative turn came around.

> I believe it removes models regardless of which models were affected.

And on this note, when does the troke roll actually happen? Before or after 'Defenders React'?

> I believe this is irrelevant as the wording for the Psychotroke Grenades says 'roll a D6 for each enemy unit being assaulted or assaulting'. So it would affect the entire unit regardless.

Also, does a 3 result stack with master crafted? And would you cause a morale auto-fail if you won by at least 2 on a 4 result?

> No, as stated in BRB you can never re-roll a re-roll. No, for the second either as double 1's always is a successful check for running away.

Am I the only one who thinks that 15pts for Psychotroke grenades is a bit steep?

>No, I think they are amazing for a close combat squad. To many great things here for the mere 15 points...what you going to do with those points by extra armor



***Please Note, new player just trying to help***

Disregard some of the latter comments, they were subtle trollin.

But what I'm talking about is the model allocation in regards to the 6 result.
Say for example you assaulted a squad of 9 assault marines and a sergeant w/ a PF.

The way it seems to me is that you would have roll 10 d6 one at a time and allocate which member is rolling. Which also puts the sergeant at risk.
Now say that 4 of the marines failed their Initiative test and had to attack their own squad.
And then my halberd pallies cause 4 wounds at I6. If the SM player was smart they would remove the models that had the troke allocated to them.

Do you see why this would be relevant to troke effect point of the assault?


In the grim darkness of the far future, there is only ward.  
   
Made in dk
Stormin' Stompa





You are correct.

You must keep track of which specific models are affected (within reason).

Tactical Marines? Is the Sergeant going bonkers? The special weapons trooper? The heavy weapons trooper? How many of the bolter troopers (as it doesn't matter specifically who is affected, but rather how many)?

Ork Mob? Is the Nob rather more belligerent than usual? The special weapon boyz? How many Boyz?


And, yes. You can remove the affected models as casualties (assuming they are being 'troked) before their Initiative step to lessen the impact of the grenades.

-------------------------------------------------------
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Made in au
Kinebrach-Knobbling Xeno Interrogator





Which still leaves the problem of whether it takes effect before or after 'defenders react'.

Do they still move 6" to contact me or their own guys?
Must they be in base contact with their own guys in order to betray them?

When you consider the reverse I suppose it would have to be after DR.
Because trokes are assigned to ICs, if the opponent launches assault the IC only enters combat if he hits base as part of DR.
Which also goes for all 'troke rolls.


In the grim darkness of the far future, there is only ward.  
   
Made in gb
Decrepit Dakkanaut




t takes place after defenders react

No, no requirement to be in base contact - they are not a different unit.
   
 
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