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Made in gb
Longtime Dakkanaut





Norwich

First off a Stealer spam list, need help finishing this one off:

Tervigon (Catalyst) 175
Tervigon (Catalyst) 175

Ymgarls x6 138
Ymgarls x6 138

Genestealers x20 260
Genestealers x17 (Toxins, Broodlord) 335
Genestealers x17 (Toxins, Broodlord) 335
1556 out of 1750 if my math is correct.

This is an infiltrating stealer list. The plan is to give the two broodlord squads FNP from the Tervigons, the squad of 20 will probably help screen them if can't find cover easily during infiltrating. Thought about taking out 5 Ymgarls and adding 6 Hive Guard. Other option could be adding a 3rd Broodlord squad, and making them all a bit smaller. Possibly add a Trygon (taking away a Stealer or two). Want to try and keep the high number of stealers in this list, trying to be a real Genesteler spam list.

Then here is my MC list.
HQ
Tervigon 195
Adrenal Glands
Toxin Sacs
Catalyst

Elite
3 Hive Guard
3 Hive Guard
6 ymgarls

Troop
Tervigon 195
Adrenal Glands
Toxin Sacs
Catalyst

11 gaunts

Tervigon 195
Adrenal Glands
Toxin Sacs
Catalyst

10 gaunts

Fast
13 Gargoyles
Adrenal Glands

Heavy
Tyrannofex
Rupture Cannon

Tyrannofex
Rupture cannon
1749 points

Two Tyrannos, three Tervigons, 6 Hive Guard. Pretty tough to break down I would hope, the spawned gants potentially being able to outnumber and kill of infantry with the help of AG and TS.

DC:90-S+G++M--B++I+pW40k08+D++A++/eWD257R++t(S)DM+ 
   
Made in gb
Longtime Dakkanaut





Norwich

Has anyone got anything to say about either of these lists? Would quite like a comment or two please

DC:90-S+G++M--B++I+pW40k08+D++A++/eWD257R++t(S)DM+ 
   
Made in us
Numberless Necron Warrior




Beyond the veil of light and dark...

I would dump the T-fexes and get some Trygons. I also prefer Zoans to Hive Gaurd but that's just my personal preference.
   
Made in gb
Longtime Dakkanaut





Norwich

DragonRider wrote:I would dump the T-fexes and get some Trygons. I also prefer Zoans to Hive Gaurd but that's just my personal preference.


Thats a completely different style of list to be honest, If I wanted a Trygon list, I would have written a Trygon list. I probably wouldn't go for 3 Tervigons, and would try and get a couple of venomthropes in there as well.

And as for Zoans, they just aren't reliable enough. They do some AT stuff a lot better than Hive Guard (AV14 mainly), but they have the same range, can be ID easier, can get stopped by psychic hood etc. Hive Guard are just better to be honest.

DC:90-S+G++M--B++I+pW40k08+D++A++/eWD257R++t(S)DM+ 
   
Made in gb
Tunneling Trygon






List one, I would swap those stealers round a little. I am starting to see the benefit of running 4 or 5 smaller broods than 2-3 larger ones. Broodlords are really for IC killing while basic stealers are for peeling open transports and basic troop killing. More broods means more chance to specialise. All stealers would benefit from toxin sacs - having that 20 strong brood running plain is a lot of points. Better to trim them down and give them toxin.

I tend to outflank with mine but with infliltrate, especially when running broods of 18-20, you need to be very aware of the size of footprint. It is difficult to get all of them into cover/out of sight unless you bunch them pretty close and then you are looking to get shredded by anyone who runs blast templates. For this reason I prefer broods of about 10.

Catalyst can also be problematical to rely on as if you don't get first turn they are sat on the board for a turn of shooting with no FNP. While it is possible to keep them in range for catalyst T1, the stealers are then likely to outrun the coverage for T2/3 as they will presumably be fleeting towards the enemy. Not saying catalyst is bad, it's not, but you need to plan for what the stealers can do if they don't have FNP.

Despite your reservations, I think the first list could also benefit from zoanthropes in a mycetic spore. You have no other real way of dealing with heavier armour and their synapse cover into the backfield can then give the stealers the benefits of fearless when being shot at later in the game.

List two, the gargoyles don't seem to add much as they are wasting their 12" move as the syanpse can't keep up with them. They are not doing much that the free/cheaper gants can't do as they give cover to the hive guard who in turn give cover to the tervigons. I would also not mess about and run 3 broods of hive gaurd here which fit better in the list than the ymgarls - they seem to be more of a hangover from the earlier list. You seem set on the tfexes, so I won't spend a lot of time commenting on why they're not worth the cost.

"We didn't underestimate them but they were a lot better than we thought."
Sir Bobby Robson 
   
Made in gb
Longtime Dakkanaut





Norwich

Thanks for your advice ruminator.

Why the bigger squads of Stealers, and infiltrating is because my friend has been doing that for quite a while now and very successfully. I always thought smaller squads and more squads would be better, but having two larger squads, with broodlords getting FNP from the tervigons is pretty effective. The other squad, without the toxins is mainly there as a distraction, a pretty expensive distraction, but it gives the enemy a targeting issue, again I would normally have said that toxin sacs are a must, but i'm hoping that having the larger squad of 20, hopefully adding to the cover on the other two squads will work well, but it may be rubbish.. This list will probably be my main one anyway, I already have a load of stealers so i'm sure will be tweaking it as I go along. Zoans in a mycetic spore probably are a good idea here, I don't dislike them, there just not better than Hive Guard. But here they are probably going to be more use.

Gargoyles might not be worth it, but again its just from watching (and playing against numerous times) my friends Nids, his do a pretty good job of screening, then occasionally tying something up for a couple of turns. But he doesn't have Gants in his list, just Tervigons which he may not spawn with until later in the game. The Gargoyles may be useful to start with though, as the Gants may not give cover to the old warriors models i'm going to use for Hive Guard to start with (Don't have the money to buy 6 Hive Guard on top of the other things I need). I will probably try and proxy the T'fexes first, I know people tend to not rate them very highly, but I think they can work in a list like this to be honest. And the Ymgarls, may not work, I am just thinking that a small squad might go undetected often, and they have the potential to do some nasty damage, even in such a small number.

DC:90-S+G++M--B++I+pW40k08+D++A++/eWD257R++t(S)DM+ 
   
Made in no
Dakka Veteran




Ruminator, i dont think genestealers are affected by synapse what so ever, so they dont get fearless while in synapse.


 
   
Made in gb
Tunneling Trygon






Dracoknight wrote:Ruminator, i dont think genestealers are affected by synapse what so ever, so they dont get fearless while in synapse.



Creatures within synapse don't have to take IB tests and gain fearless. That fact that stealers don't have to take IB tests due to another rule does not preclude them from the other benefits of synapse.

On brood size, have you seen how much space an infltrated 20 strong brood takes up when spaced to avoid small blasts? Maybe if you have really large pieces of scenery you can make it work, but I struggle to get enough in cover to get the cover save without screwing my deployment.

"We didn't underestimate them but they were a lot better than we thought."
Sir Bobby Robson 
   
Made in ca
Regular Dakkanaut





ruminator wrote:
Dracoknight wrote:Ruminator, i dont think genestealers are affected by synapse what so ever, so they dont get fearless while in synapse.



Creatures within synapse don't have to take IB tests and gain fearless. That fact that stealers don't have to take IB tests due to another rule does not preclude them from the other benefits of synapse.

On brood size, have you seen how much space an infltrated 20 strong brood takes up when spaced to avoid small blasts? Maybe if you have really large pieces of scenery you can make it work, but I struggle to get enough in cover to get the cover save without screwing my deployment.
I remember when everyone in my group tried to pull that stunt on me. Hilarious when everyone was proved wrong.
   
 
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