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![[Post New]](/s/i/i.gif) 2012/01/29 17:08:24
Subject: 30" shunt out of difficult terrain
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Thinking of Joining a Davinite Loge
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If you are stood in difficult terrain and wish to do the 30" Shunt out of that terrain with Interceptors, do you still have to roll for difficult terrain? Would seem a bit silly saying you are going to jump 30" and then rolling and only be able to go 2".
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![[Post New]](/s/i/i.gif) 2012/01/29 17:10:55
Subject: Re:30" shunt out of difficult terrain
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Sinewy Scourge
Long Island, New York, USA
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It may seem silly, but the rule on page 14 is clear that if any models in a unit atart their move in difficult terrain the unit must take a difficult terrain test.
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I have found again and again that in encounter actions, the day goes to the side that is the first to plaster its opponent with fire. The man who lies low and awaits developments usually comes off second best. - Erwin Rommel
"For having lived long, I have experienced many instances of being obliged, by better information or fuller consideration, to change opinions, even on important subjects, which I once thought right but found to be otherwise." - Benjamin Franklin
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![[Post New]](/s/i/i.gif) 2012/01/29 17:15:50
Subject: 30" shunt out of difficult terrain
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The Hive Mind
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iirc they shunt like jump infantry moves, so they'd make a dangerous terrain test, but not a difficult one.
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My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals. |
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![[Post New]](/s/i/i.gif) 2012/01/29 17:15:56
Subject: 30" shunt out of difficult terrain
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Thinking of Joining a Davinite Loge
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Yeah, it does seem a bit silly since that would limit your 30" shunt to 6" max. It also points to the GK codex being written with 6th in mind due to the airborne rule which allows them to not have to roll. Just have to hope that airborne stays in the rulebook for 6th.
Edit* Ugh yeah the dangerous test would apply which is even worse. Bit annoying either way since I was trying to devise some Interceptor tactics which are now reduced to nothing. Oh well.
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This message was edited 1 time. Last update was at 2012/01/29 17:18:31
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![[Post New]](/s/i/i.gif) 2012/01/29 17:20:50
Subject: Re:30" shunt out of difficult terrain
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Sinewy Scourge
Long Island, New York, USA
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Sorry, wasn't aware that a shunt move was a jump infantry move. Disregard my post.
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I have found again and again that in encounter actions, the day goes to the side that is the first to plaster its opponent with fire. The man who lies low and awaits developments usually comes off second best. - Erwin Rommel
"For having lived long, I have experienced many instances of being obliged, by better information or fuller consideration, to change opinions, even on important subjects, which I once thought right but found to be otherwise." - Benjamin Franklin
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![[Post New]](/s/i/i.gif) 2012/01/29 18:43:21
Subject: 30" shunt out of difficult terrain
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Captain of the Forlorn Hope
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ColdSadHungry wrote: Ugh yeah the dangerous test would apply which is even worse. Bit annoying either way since I was trying to devise some Interceptor tactics which are now reduced to nothing. Oh well.
The dangerous terrain test is not worse than only being limited to 6 inches.
First you have to roll a 1 for a model, then you can take any Invuln saves you have.
Not bad when contesting that objective on the bottom of the last turn to win the game.
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![[Post New]](/s/i/i.gif) 2012/01/29 19:09:03
Subject: 30" shunt out of difficult terrain
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Thinking of Joining a Davinite Loge
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DeathReaper wrote:ColdSadHungry wrote: Ugh yeah the dangerous test would apply which is even worse. Bit annoying either way since I was trying to devise some Interceptor tactics which are now reduced to nothing. Oh well.
The dangerous terrain test is not worse than only being limited to 6 inches.
First you have to roll a 1 for a model, then you can take any Invuln saves you have.
Not bad when contesting that objective on the bottom of the last turn to win the game.
True but if you're deploying in cover and want to do a turn 1 jump with a large squad of interceptors it kind of fubars your plan. Sure, you might get lucky and roll no 1s but you might get 2 or 3 if rolling 10 dice. I'd rather not deploy them in cover in that case - just have to rely on LOS blocking stuff though.
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![[Post New]](/s/i/i.gif) 2012/01/29 19:09:31
Subject: 30" shunt out of difficult terrain
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Fixture of Dakka
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I have a question along the same lines, here.
What about using Veil of Darkness or Obyron's GhostWalk? Would leaving area terrain trigger D-tests for undead robots?
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"You can bring any cheesy unit you want. If you lose. Casey taught me that." -Tim S.
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![[Post New]](/s/i/i.gif) 2012/01/29 23:44:48
Subject: 30" shunt out of difficult terrain
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Decrepit Dakkanaut
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No, only when (if) you land in difficult terrain.
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![[Post New]](/s/i/i.gif) 2012/01/29 23:54:40
Subject: 30" shunt out of difficult terrain
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[DCM]
Tilter at Windmills
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ColdSadHungry wrote:DeathReaper wrote:ColdSadHungry wrote: Ugh yeah the dangerous test would apply which is even worse. Bit annoying either way since I was trying to devise some Interceptor tactics which are now reduced to nothing. Oh well.
The dangerous terrain test is not worse than only being limited to 6 inches.
First you have to roll a 1 for a model, then you can take any Invuln saves you have.
Not bad when contesting that objective on the bottom of the last turn to win the game.
True but if you're deploying in cover and want to do a turn 1 jump with a large squad of interceptors it kind of fubars your plan. Sure, you might get lucky and roll no 1s but you might get 2 or 3 if rolling 10 dice. I'd rather not deploy them in cover in that case - just have to rely on LOS blocking stuff though.
Remember you can always deploy them BEHIND some kind of terrain that grants cover.
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