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Made in us
Fireknife Shas'el





United States

I was thinking about this (as I usually do) and I realized that Trazyn, with his EO, has the capacity to kill himself. Not in the fluff, but if two Necron players took Trazyn the Infinite, and they both attacked each other, and then one killed the other, the Trazyn that caused the final wound would have to roll to see if he takes a wound/dies.

Sorry if I'm a bit late to the party on this one, but I think it'd a be funny to see in a game.
   
Made in us
Rough Rider with Boomstick




Ohio, USA

I love it. I'd also like to see a necron warrior blob vs necron warrior blob blow up or a green tide formation in apocalypse.

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Made in nz
Fighter Pilot





Aukland, NZ

foolishmortal wrote:I love it. I'd also like to see a necron warrior blob vs necron warrior blob blow up or a green tide formation in apocalypse.

Trazyn vs green tide=hilarity
So I just killed your Ork boy, and put a wound on the other 500.
Theoreticly, he could deal the most damage in terms of body count of anything in the game.
   
Made in us
Nasty Nob






Gardner, MA

The wounds are not guaranteed for all other like named units. Only on a 4+ are they wounded.

A man's character is his fate.
 
   
Made in au
Navigator





The Emperor Class Battleship 'The Sky Ablaze'

kaiservonhugal wrote:The wounds are not guaranteed for all other like named units. Only on a 4+ are they wounded.


Yes. But thats still 500 dice your opponent has to roll.

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Made in gb
Decrepit Dakkanaut




I'd take a blender dread against a green tide anyday. If you can roll 3+ you can easily work through that unit....
   
Made in us
Dakka Veteran





In one assault with Trazyn, i killed 29 ork boys, leaving just a nob with a PK and a mekboy. I did something like 12 wounds with my squad vs his, my obliterator went off and killed some odd number, and then just as we were about to resolve another combat someone pointed out that the ork player should have to make fearless rolls because he lost by X amount, which was the remainder of his squad except for the nob and mekboy (at the time, i was just learning so i wouldnt have caught this) and he lost all the rolls. Lol, he got pissed and pulled his nob and mekboy without going through the combat and ever since he refuses to face me in a match.



 
   
Made in us
[DCM]
Tilter at Windmills






Manchester, NH

nosferatu1001 wrote:I'd take a blender dread against a green tide anyday. If you can roll 3+ you can easily work through that unit....


If you can pick the numbers you can easily win the lottery too...

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Made in ie
Grovelin' Grot





Rabtorian wrote:
foolishmortal wrote:I love it. I'd also like to see a necron warrior blob vs necron warrior blob blow up or a green tide formation in apocalypse.

Trazyn vs green tide=hilarity
So I just killed your Ork boy, and put a wound on the other 500.
Theoreticly, he could deal the most damage in terms of body count of anything in the game.

What a smart ork player will do is stack those wounds on to his heavy armor nob, 3 attacks, 4 on the charge, 4's to hit 3's to wound on average thats one wound. Even if it goes through only nobz will be effected and then its 4's to wound and 4+ save.

Edit: EO is nothing compared to cleansing flame for anti horde, remember EO only works with units in that combat and if the orks charge first they will wipe the necron squad first (unless they are in terrain) cleansing flame happens before combat and doesn't require a wound to happen :(

This message was edited 1 time. Last update was at 2012/04/12 10:59:37


 
   
Made in us
Dakka Veteran





Orks charging and wiping a unit of necrons is kinda laughable. Ive yet to lose in one round, or even two rounds of assault to orks. Not to say it cant happen. But lets say your thrity ork horde charges my 10 man squad of lychguard with hyperphase swords and dispersion shields. Add trayzyn and a lord with res orb. 4's to hit, 4/5s to wound, not to mention if you get in B2B with me, im taking 2 of your attacks most likely with mindshackle. All i need is to get to initiative with trayzen. In initiative 2, all i need is one unsaved one from trazyn on an ork boy. Even if you kill trazyn, he is pretty much guarenteed to comeback. Only way he cant is if i seriously flub and roll 1 2 or 3 for my EL and i roll a 1 for my surrogate hosts special rule. Im not afraid for my lychguard from PKs at all either. 3+reg, 4+ invuln? Plus, all but 2 of my attacks are power weapon attacks.



 
   
Made in us
Sslimey Sslyth




@Basimpo: How many points does that squad of Boys cost? Compared to how much does that squad of Lychguard with a special character and IC?

The Lychguard unit you describe shouldn't fear a single mob of 30 Boys.
   
Made in us
Dakka Veteran





True dat! 5 lychguard alone cost more than a 30 boy squad plus a nob



 
   
Made in ie
Grovelin' Grot





Basimpo wrote:Orks charging and wiping a unit of necrons is kinda laughable. Ive yet to lose in one round, or even two rounds of assault to orks. Not to say it cant happen. But lets say your thrity ork horde charges my 10 man squad of lychguard with hyperphase swords and dispersion shields. Add trayzyn and a lord with res orb. 4's to hit, 4/5s to wound, not to mention if you get in B2B with me, im taking 2 of your attacks most likely with mindshackle. All i need is to get to initiative with trayzen. In initiative 2, all i need is one unsaved one from trazyn on an ork boy. Even if you kill trazyn, he is pretty much guarenteed to comeback. Only way he cant is if i seriously flub and roll 1 2 or 3 for my EL and i roll a 1 for my surrogate hosts special rule. Im not afraid for my lychguard from PKs at all either. 3+reg, 4+ invuln? Plus, all but 2 of my attacks are power weapon attacks.

First off power weapons against Orks makes mo difference we have a 6+ save, the only attack that matters is trayzyn and their no PWs so it goes on my heavy armor nob. Now your comparing a 625pts Death star unit to my basic troops at 220pts, if EO doesn't go off your death star is tar pitted for the rest of the game, and even if it does my army, kan wall, has an even better counter a squad of 3 kans at 120pts, pw are useless and you need a 6 to glance and another 6 or 5 to do anything.
   
Made in us
Crazed Spirit of the Defiler




Ireland

I play mainly Ork players and I have decided that I simply cannot let an Ork mob assault my units.

Playing around with Lychguard or Pyrrian Eternals just does not work no matter how many Lightning Fields or Gaze of Death you pile into the squad. As Steef said, even if you survive the first assault phase you're doomed to be whittled down or tarpitted anyway.

If only Flayed Ones were Fearless or Triarch Praetorians better(One base attack might even be enough) and we might have something that could, in the case of Flayed Ones, not be swept due to one failed roll and with the Praetorians actually do enough damage combined with the good odds of denying the Orks an assault to not end up tarpitting a 400pts squad against a 220pts.

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