geza55 wrote:9 Kabalite Trueborn
-5 Shard Carbines
-2 Blasters
-2 Splinter Cannons
The Splinter Cannons won't be able to shoot if the raider moves. Blasters are better. I know it is the 'cookie-cutter' standard, but Trueborn with blasters, only 3 to 4 of them are the way to go. Otherwise, this unit is fat and ungainly for what you want it to do. With the Splinter Racks, keep all 9, but 4 with blasters.
geza55 wrote:10 Kabalite Warriors
-Blaster
-Splinter Cannon
-Sybarite
-Phantasm Grenade Launcher
KWarriors should not be kitted out like
SM tactical squads, that is, a Sybarite kitted for fighting in h2h and a squad Heavy Weapon. I'd toss the Syb, and his
PGL. *If* warriors are going to assault, they won't be shooting (Rapid Fire guns). Unlike marines, warriors don't even get a pistol shot before going in. In h2h they'll wound with STR3; in shooting they have poison, and the protection of their transport or Cover they're hiding in. In h2h they have their crappy armor saves. There are so many reasons *not* to kit them out for h2h.
Go with 10 Warriors, one blaster upgrade. Done.
geza55 wrote:10 Wyches
-2 Shardnet and Impalers
-Hekatrix
-Blast Pistol
-Agonizer
Since girls should *stay* in h2h, putting a blast pistol on the hek wastes it. It shoots once, if they don't Run, and then it is useless in h2h.
geza55 wrote:Siliscus and Trueborn shoot round the flank, hugging cover, using his aethersails.
The aethersails screw the trueborn out of the next round of shooting, unless you disembark them, which means the two Splint Cans can't fire anyway. I advise at least changing the SplintCans for blasters so they can move & shoot.
"More blasters?" you ask increduously. "There aren't enough bits!"
I agree. Take the blast pistol and put it on a warrior. Trim the flanges off a another one of those guns (forgot the name, the small blast template gun) and those can be your Trueborn with blasters.