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![[Post New]](/s/i/i.gif) 2012/01/31 04:14:16
Subject: SW/Cron Questions
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Been Around the Block
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The first of my questions is with Njal.
Lets say I go first and for the Lord of Tempest special rule I gain Living hurricane. Now in pair with that I then use the Psychic Power Tempest Wrath. Would then Jump infantry have to take, that are originally within 18" of Njal and finish their move within 24" of him, 2 dangerous terrain checks or just one?
Also if he suffers a Perils of the Warp does he gain a 5+ save from his Runic Armour or no?
With Imohteks special ability's that allows for night fighting, you do role at the beginning of every player turn correct?
-Thanks in advance for all questions answered!
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This message was edited 2 times. Last update was at 2012/01/31 04:32:59
3000pts
2500pts
3000pts Dark Elves |
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![[Post New]](/s/i/i.gif) 2012/01/31 04:58:54
Subject: SW/Cron Questions
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Powerful Phoenix Lord
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patrickparker wrote:Also if he suffers a Perils of the Warp does he gain a 5+ save from his Runic Armour or no?
Page 50, under Perils of the Warp.
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Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia |
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![[Post New]](/s/i/i.gif) 2012/01/31 05:03:52
Subject: SW/Cron Questions
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Tail-spinning Tomb Blade Pilot
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Imotekhs rule is written very specifically. It specifically states every game turn, which is two full player turns, which is at the top of the turn.
So at the start of each game turn you would roll to see if it continues until it fails to continue, then it can not return. Simple enough?
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Victory is not the most important outcome. Enjoyment and excitement is the best outcome, victory is sweeter when it was fun. |
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![[Post New]](/s/i/i.gif) 2012/01/31 05:45:31
Subject: Re:SW/Cron Questions
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Depraved Slaanesh Chaos Lord
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Units only ever make one dangerous terrain check per round of movement.
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![[Post New]](/s/i/i.gif) 2012/01/31 08:10:36
Subject: SW/Cron Questions
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Rough Rider with Boomstick
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Once per phase
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"Ignorance is bliss, and I am a happy man."
"When you claim to be a purple unicorn, and I do not argue with you, it is not because I agree with you."
“If the iron is hot, I desire to believe it is hot, and if it is cool, I desire to believe it is cool.”
"Beware when you find yourself arguing that a policy is defensible rather than optimal; or that it has some benefit compared to the null action, rather than the best benefit of any action." |
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![[Post New]](/s/i/i.gif) 2012/01/31 22:54:24
Subject: Re:SW/Cron Questions
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Fixture of Dakka
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azazel the cat wrote:Units only ever make one dangerous terrain check per round of movement.
Getting Lashed twice can cause two Dangerous Tests. Drag the models over a Wreck with a Sorcerer and then do it again with the DP.
Otherwise, in the Movement Phase, you only have to test once, even if moving over two separate Dangerous places, for example, two small wrecks, like DE raiders, in the same Move.
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"You can bring any cheesy unit you want. If you lose. Casey taught me that." -Tim S.
"I'm gonna follow Casey; he knows where the beer's at!" -Blackmoor, BAO 2013
Quitting Daemon Princes, Bob and Fred - a 40k webcomic |
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![[Post New]](/s/i/i.gif) 2012/02/02 23:43:14
Subject: Re:SW/Cron Questions
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Veteran Wolf Guard Squad Leader
Pacific NW
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With Njal, you'd have to take just the one Dangerous Terrain test. Both abilities make the surrounding area count as Dangerous Terrain, but that doesn't make it Dangerouser Terrain!
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![[Post New]](/s/i/i.gif) 2012/02/02 23:53:18
Subject: Re:SW/Cron Questions
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Member of a Lodge? I Can't Say
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cowmonaut wrote:With Njal, you'd have to take just the one Dangerous Terrain test. Both abilities make the surrounding area count as Dangerous Terrain, but that doesn't make it Dangerouser Terrain! 
Or does it??? The most dangerous terrain... That gives me nightmares of a 2v2 team game where one side has njal and a c'tan shard with writhing worldscape.
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