Author |
Message |
 |
|
 |
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2012/01/31 22:35:34
Subject: (forgeworld) Eldar Corsair venom, star engines
|
 |
Big Fat Gospel of Menoth
The other side of the internet
|
So I was browsing through the new forgeworld Appoc book yesterday with some friends and came across the eldar venoms. It was noticed you could take star engines on them. I pointed out that you could move 6" (combat speed) in the movement phase and then use the star engines in the shooting phase so that the squad inside may fire after moving 18". The rules for shooting from a transport state that you cannot shoot if you go cruising speed. Star engines allow you to move 12" in lieu of firing and as far as i understand this only applies to the vehicle. As Eldar do not have open-topped transports this has never been an issue before. It was argued against me (bitched really) and the phrase "spirit of the rules" was used. I would like to know how you interpret it.
|
(╯°□°)╯︵ ┻━┻
RAGE
Be sure to use logic! Avoid fallacies whenever possible.
http://en.wikipedia.org/wiki/List_of_fallacies |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/01/31 22:43:47
Subject: (forgeworld) Eldar Corsair venom, star engines
|
 |
Longtime Dakkanaut
|
RAW it is allowed, RAI it is probably not meant to be allowed. That being said though, not being able to fire out at cruising speed is, IMO, a poor rule to begin with.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/01/31 22:47:13
Subject: (forgeworld) Eldar Corsair venom, star engines
|
 |
Powerful Phoenix Lord
|
As much as I love my Eldar, I would argue no, in this case. I see Star Engines as allowing you to move further (similar to Flat-Out) which means that embarked models would not be able to take any voluntary actions.
|
Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/01/31 23:45:22
Subject: (forgeworld) Eldar Corsair venom, star engines
|
 |
Decrepit Dakkanaut
|
This doesnt have any backing in the rules, however.
At the time you wish to fire out, the vehicle has moved 6" or less. You then use the star engines, and the vehicle can move further.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/01/31 23:48:46
Subject: (forgeworld) Eldar Corsair venom, star engines
|
 |
Powerful Phoenix Lord
|
nos, if that was how his situation was posted I would agree, however, OP said move 6", star engine move 12", embarked models fire.
|
Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/02/01 04:42:18
Subject: (forgeworld) Eldar Corsair venom, star engines
|
 |
Big Fat Gospel of Menoth
The other side of the internet
|
The wording of the rules does not state 6" or less. It states if you moved cruising speed you may not fire and that is key as it is a technical term for form of movement.
|
(╯°□°)╯︵ ┻━┻
RAGE
Be sure to use logic! Avoid fallacies whenever possible.
http://en.wikipedia.org/wiki/List_of_fallacies |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/02/11 07:29:09
Subject: (forgeworld) Eldar Corsair venom, star engines
|
 |
Sneaky Striking Scorpion
An Igloo Deep North in Canada, eh?
|
This is slightly late, but for the sake of closing the topic (because I had the same question), the Eldar Codex, page 44 under Vehicle Upgrades, Star Engines:
It may move an additional 12" in lieu of shooting, but troops may not embark or disembark that turn.
|
azazel the cat wrote:The best way to play Warhammer 40k is with a pretty girl.
Both players should be using the least durable units possible, with the house rule that all players remove an article of clothing every time you lose a unit, and take a drink every time you kill one of your opponent's units.
I have no idea which army will be triumphant, but I can assure you that everyone wins.
Kain wrote:The best counter to an Eldar Farseer with malefic is smashing them upside the head with their codex opened to any page detailing the Eldar's relationship with Chaos. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/02/11 08:18:16
Subject: (forgeworld) Eldar Corsair venom, star engines
|
 |
Loyal Necron Lychguard
|
The vehicle giving up the chance to shoot denies embarked models form shooting in the case of Stunned/Shaken and Smoke Launchers - this is implicit as revealed by the FAQs, so I'd apply the same reasoning here.
This does introduce a timing issue - what if the embarked models have already fired? I'd rule that Star Engines cannot be used, but it is a further complication.
|
This message was edited 1 time. Last update was at 2012/02/11 08:20:19
|
|
 |
 |
|