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Made in au
Frenzied Berserker Terminator






Ok on the weekend i will be playing against a fellow CSM player who uses lots of noise marines etc.
He will probably be using:
Lucius
Noise marines ( probably only one unit, with blastmaster and noise marine guns)
Obliterators
Defiler.


I have:
Kharn the Betrayer
Termie Lord w/ LCs
Termie Sorcerer
2 Rhinos
40+ Berserkers
2 obliterators


What should I use?

I was thinking:
Kharn + unit of 9 in a rhino w/ extra armour and PF.
Unit of 10 in a rhino w/ extra armour and PF.
Unit of 20 w/ power fist and Termie Lord/Sorcerer.
Obliterators.

Veteran Sergeant wrote:In the grim darkness of the far future, the guy with a rifle is the weakest man on the battlefield, left to quake in terror, hoping the two or three shots he gets do the job before somebody runs screaming across the battlefield to hit him with an energized stick.


http://www.dakkadakka.com/dakkaforum/posts/list/440996.page
 
   
Made in il
Fleshound of Khorne




its hard to make a good list
uf you can do this:
Kharn+9KB+fist+rhino
10kb+fist+rhino
10kb+pw+rhino(u most get a 3ed rhino)
1 obliti
1 obliti
1 obliti(proxy by sorc termi)
if you can chane ur lord to power armor lord so he could join in a rhino

dont let ur berserkrs be footlog there useless that way and easy for defiler and Noise marines

Good luck against Slannash

Iron Warriors 9000 
   
Made in mx
Morphing Obliterator





Mexico

I agree you need another transport in order to be effective and so your zerks can run around however if you lack the models i think the best you can come with is:

HQ
Kharn
Termie Sorc, MoT, Wind of Chaos, Bolt of Change/Warptime, Combi-plasma/melta

Troops

9xZerks Champ w/PF & Icon, in rhino w/extra armor & Combi-melta
10xZerks Champ w/PF & Icon, in rhino w/extra armor & Combi-melta
15xZerks Champ w/PF

Heavy

1xOblie
1xOblie

Total: 1499 pts

Not many options here, i would leave the sorcerer on deep strike, move fwd your rhinos while the foot zerks go jumping from cover to cover, when the sorc comes in it won't scatter due to the icons, hopefully one of your rhinos will be within 6" of your enemies so as soon as the sorc deep strike flame the hell out of whatever is in front of him. Use the combi-meltas on the rhinos to open any armor along with the sorc if equiped with Bolt of Change/Combi-melta so that your zerks can charge at will.

On the sorc i listed 2 possible combinations, since if you pick bolt of change/combi-plasma, since you wont be needing the melta then and a rapid fire BS5 melta is always nice. If you decide to go with warptime then get the combi-melta, with the nerf on warptime i wouldn't pick it however being able to re-roll a bad roll on wind of chaos is awesome, up to you.

Remember to keep your foot zerks spread to avoid dmg from the templates and always in cover, this leaves your opponent with 2 choices either eat the 15 man unit or focus on destroying your rhinos. Either way one one unit of zerks gets to charge the noise marines they'll be dead.

This message was edited 1 time. Last update was at 2012/02/01 15:53:13


CSM 10k points
IG 3k points
Orks 2k points
WoC 3.5k points
VC 2.5k points
 
   
 
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