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Made in us
Lurking Gaunt




buffalo

what happens if my skaven assassin with always strikes first hits a lower initiative model and that character has a way to make you re-roll all successfull hits in C.C. who takes the re-roll first?
   
Made in us
Crazed Savage Orc



Saginaw, MI

The controling player chooses.

By rules you can only re-roll a dice once. The hits that miss your 1st time, are re-rolled because of ASF. Separate them out from the 1st time hits. Those can't be re-rolled. Then re-roll all the 1st time hits because of the model (your example) rule. These can't be reroll with ASF.

   
Made in bg
Cosmic Joe





Bulgaria

Translation you re-roll all hits (enemy rule) and all misses (ASF).
Re-roll everything masterclass


Nosebiter wrote:
Codex Space Marine is renamed as Codex Counts As Because I Dont Like To Loose And Gw Hates My Army.
 
   
Made in ca
Tail-spinning Tomb Blade Pilot





Mississauga

Or when these situations arise, talk over with your opponent, and just roll once.

There can be situations where you throw a pile of dice that are forced to reroll both successful hits and misses, so you might as well just roll once to speed things up.

2,500 - Discipline. Duty. Unyielding Will.
2,000 - He alone has the Emperor's soul in his blood.
2,500 - Order. Unity. Obedience.

 
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

If you are told to reroll successes AND misses from multiple sources the 2 rules cancel out and you just roll once.

Technically you roll the dice, then, regardless of what the dice were, pick them all up and roll again(because you have to reroll all successes(enemy special rule) AND all misses(your special rule)

This is of course the same as just rolling everything once and taking that results and nobody gets rerolls.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in gb
Decrepit Dakkanaut




The 40k BRB FAQ answers this by givin g the "the rules just cancel out" option.
   
Made in bg
Cosmic Joe





Bulgaria

I just re-roll everything for lulz.


Nosebiter wrote:
Codex Space Marine is renamed as Codex Counts As Because I Dont Like To Loose And Gw Hates My Army.
 
   
Made in us
Loyal Necron Lychguard






Palm Beach, FL

HoverBoy wrote:I just re-roll everything for lulz.


That doesn't sound very funny.
   
Made in gb
Infiltrating Naga





England

I wouldn't say just roll once, personally unless its clearly stated in the BRB for FAQ for WHFB rules.

Why?
Because your reroll misses will make more hits from say a bad roll of misses into actual hits for one. You might roll really poorly your first roll and by just cancelling out you will be kicking yourself in the lower regions!

You might get the opposite, a good deal of hits, or hey even alot of losses in which it would work more in your favour but the assassin has a high weapon skill, and why it might seem like agreeing to cancel is a good idea when you roll a high bunch of hits you should keep in mind the assassin's WS is usually really high and just re rolling those hits aren't that difficult a task 90% of the time

   
Made in us
Loyal Necron Lychguard






Palm Beach, FL

Sasa, there is no difference between rolling once and rerolling all the dice. Literally zero.
   
Made in gb
Decrepit Dakkanaut




Sasa - thats a fail at basic probability there.

There is absolutely no connection betweem the dice rolls; they are the canonical example (along with flipping a coin) of a discrete event. Just because you rolled a 1 with your first roll has absolutely no bearing on your chances of rolling another 1
   
Made in au
The Dread Evil Lord Varlak





Sasa0mg wrote:I wouldn't say just roll once, personally unless its clearly stated in the BRB for FAQ for WHFB rules.

Why?
Because your reroll misses will make more hits from say a bad roll of misses into actual hits for one. You might roll really poorly your first roll and by just cancelling out you will be kicking yourself in the lower regions!

You might get the opposite, a good deal of hits, or hey even alot of losses in which it would work more in your favour but the assassin has a high weapon skill, and why it might seem like agreeing to cancel is a good idea when you roll a high bunch of hits you should keep in mind the assassin's WS is usually really high and just re rolling those hits aren't that difficult a task 90% of the time


You might lots of things. You might have a poor roll turned into a good one by rolling everything again. You might have a good roll turned into a bad one rolling everything again. Or a good roll becoming another good roll.

The point is that the average and standard distribution of the first roll is exactly the same as the second roll. You are, in effect, rolling a bunch of dice, then disregarding the result in order to pick the dice up and roll them all over again.

“We may observe that the government in a civilized country is much more expensive than in a barbarous one; and when we say that one government is more expensive than another, it is the same as if we said that that one country is farther advanced in improvement than another. To say that the government is expensive and the people not oppressed is to say that the people are rich.”

Adam Smith, who must have been some kind of leftie or something. 
   
Made in us
Longtime Dakkanaut





Or you could roll multiple times

AND DIE IN REAL LIFE!

Because the stress was just too much!!!!11111111

But really, there's no point, as stated above.

   
Made in gr
Long-Range Ultramarine Land Speeder Pilot





Thessaloniki

DukeRustfield wrote:Or you could roll multiple times

AND DIE IN REAL LIFE!

Because the stress was just too much!!!!11111111

But really, there's no point, as stated above.


Haha!

I would roll just once thats how we do it

"Each path must be chosen with care,
Lest disaster swallow us whole."

Varo Tigurius
Ultramarines Chief Librarian

Wh40k: Ultramarines, Blood Angels, Dark Angels, Space Wolves, Black Templars, Grey Knights, Imperial Guard, Inquisition, Eldar, Dark Eldar, Harlequins, Tyranids, Orks, Chaos Space Marines, Daemons of Chaos.
Wh: Dark Elves, Vampire Counts, Empire, Dwarfs, High Elves, Warriors of Chaos, Bretonnia. 
   
Made in us
Fresh-Faced New User




I dont know if they give an exact example for this in the gw faq's but for the most part when they have 2 rules that interact as you describe its usually whoevers turn it is decides which happens first.
   
Made in gb
Decrepit Dakkanaut




Superdome wrote:I dont know if they give an exact example for this in the gw faq's but for the most part when they have 2 rules that interact as you describe its usually whoevers turn it is decides which happens first.


Page 10 does not apply, because these are not two contradictory rules that happen at the same time.
   
Made in ca
Tail-spinning Tomb Blade Pilot





Mississauga

As Nos pointed out, there is 1 rule that allows the attacker to reroll misses, while another rule forces the attacker to reroll hits.

So no matter what the dice turn up, each one must be picked up and rolled again. Now if you have big formations with 20+ dice being rolled, I'd rather just pick up 20 and roll once rather then roll once and then reroll them all.

Mathematical probability is the same either way, and it makes no sense to waste a minute (especially in a tournament) picking up 20+ dice and rerolling them.

2,500 - Discipline. Duty. Unyielding Will.
2,000 - He alone has the Emperor's soul in his blood.
2,500 - Order. Unity. Obedience.

 
   
 
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