Switch Theme:

2k Space Wolves  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Slippery Ultramarine Scout Biker




Tunnel Hill, GA

I'm still tweaking my Space Wolf list, any ways to make this better over all? Any glaring weakness?

Rune Priest
chooser
living lightning
jotww

3 Wolf Guard
power fist and combi-melta

5 Wolf Scouts
meltagun

5 Wolf Scouts
meltagun

7 Grey Hunters
meltagun, standard, mark of the wulfen
rhino with dozer blades

7 Grey Hunters
meltagun, standard, mark of the wulfen
rhino with dozer blades

7 Grey Hunters
meltagun, standard, mark of the wulfen
rhino with dozer blades

5 Grey Hunters
flamer
razorback with las/plas

5 Grey Hunters
flamer
razorback with las/plas

6 Long Fangs
3 missiles, 2 lascannons
razorback with las/plas

6 Long Fangs
3 missiles, 2 lascannons
razorback with las/plas

6 Long Fangs
3 missiles, 2 lascannons
razorback with las/plas

1969.

I've been making up points with a plasma pistol in each scout unit but I'm not sure that's the most effective thing to do. What do you guys think?


   
Made in us
Ork Boy Hangin' off a Trukk




Los Angeles

Where are the Wolf Guard going? I would take enough for both the scouts and the larger grey hunter units to have one. Plus, then you have enough to add one in Term Armor with a Cyclone Launcher. Absolutely beastly with the Long Fangs. You could get the points by dropping one of the 5 man GH units and maybe 1 lascannon each in the Fang squad instead of two.

Otherwise, a pretty classic razorspam list. It can be awesome, but remember that is so common now a lot of people are figuring out how to defeat it.

BB

5000
2000
 
   
Made in us
Stern Iron Priest with Thrall Bodyguard





Atlanta, Ga

I would say keep it as it is. Maybe drop 2 Lascannons down to missiles to keep the Drag number up and add another Wolf Guard. Otherwise I like it.


"United States Marine Corps: When it absolutely and positively has to be destroyed overnight"


"If all else fails, empty the magazine" 
   
Made in us
Ferocious Blood Claw





I would find the points for another rune priest. With the volume on grey knight players blowing up every tourney that psychic defense becomes more and more important.

yahtzee
3500
1500 
   
Made in ca
Swift Swooping Hawk





necronian wrote:I'm still tweaking my Space Wolf list, any ways to make this better over all? Any glaring weakness?

Rune Priest
chooser
living lightning
jotww ( Overrated power IMHO, I prefer murderous hurricane

3 Wolf Guard
power fist and combi-melta
Good, like someone mentionned bumping up to 5 might be cool to get an extra missile launcher in your LF. If you DO add a WG with cyclone I suggest an ALL missile squad for that one.

5 Wolf Scouts
meltagun
Too lightly equiped for my taste. A single meltagun coming up? My scouts are geared to take down ANYTHING. That's a personally philosophy though. My scouts have 2 power weapons, a Mark of the Mulfen, Melta Bombs and Meltagun. I usually add a WG with Combi-Flamer/Thunderhammer for fun or power fist to save some points. If I expect big trouble TH/SS on the WG gives an invul save to the squad and makes them a pain a little while longer.

5 Wolf Scouts
meltagun
Same comments, if you make a super scout squad, might consider dropping the 2nd one.

7 Grey Hunters
meltagun, standard, mark of the wulfen
rhino with dozer blades

7 Grey Hunters
meltagun, standard, mark of the wulfen
rhino with dozer blades

7 Grey Hunters
meltagun, standard, mark of the wulfen
rhino with dozer blades

Dozer blades have never been worth their points for me. If you need to shave some points that would be the place to start.

5 Grey Hunters
flamer
razorback with las/plas

5 Grey Hunters
flamer
razorback with las/plas

6 Long Fangs
3 missiles, 2 lascannons
razorback with las/plas
Sometimes swapping a missile for a Plasma Cannon can be worth it's weight in gold. Grey Knights terminator HATE plasma cannons.

6 Long Fangs
3 missiles, 2 lascannons
razorback with las/plas

6 Long Fangs
3 missiles, 2 lascannons
razorback with las/plas

If you need to shave some points, you might consider dropping one Razorback from your Long Fangs. They are better off starting on the board so they can fire first turn and you still have two Razorbacks if you need to move your other LF around.

1969.

I've been making up points with a plasma pistol in each scout unit but I'm not sure that's the most effective thing to do. What do you guys think?




That's pretty much my thoughts on it. Classic Razorspam but I would throw a litte spice in there to make it less predictable.
   
Made in us
Commoragh-bound Peer





I agree with the others. Bump up the scouts. They can be very deadly to tanks with a melta or two. Also the plasma cannons on the a couple LF can be very irritating to GK players. The grey hunters seem to be pretty well equipped maybe have the WG be pack leaders? You don't have to either way is good. I personally have the wolfguards as pack leaders for that extra umpf. Good luck bro.

 
   
Made in us
Veteran Wolf Guard Squad Leader




Pacific NW


Not sure why this got called "razorspam", its not. There are obviously a few Rhinos there. If it were me I'd do this to both squads, but consider dropping one of the Grey Hunter Razorbacks down to a Rhino and grab a few more bodies in that squad (and another Meltagun or a Plasma Gun).

I also think the Long Fang Razorbacks should be Twin-Linked Lascannons, but that's a minor quibble. I think your Long Fangs could survive shaving off the 2 Lascannons and bringing Missile Launchers instead, but that only frees up 45 points.

Two Wolf Scouts are overkill to me but a lot of people like it so /shrug.

At minimum, you could take a 4th Wolf Guard with a Combi-Melta and Meltabomb for one of the Scout squads. Leaves you 3 points.


As for glaring weaknesses, you have nothing massively scary in close combat but that's about it. You have enough firepower that won't be a problem all the time. You'll need to be aggressive without charging blindly and you have less bodies/unit than I like. But overall, not bad.

   
 
Forum Index » 40K Army Lists
Go to: