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It really depends on what point cost and how much converting you want to do. Fully buffed Termagants are a beast in cc with Tervigon support. AG, TS, FNP amd Counter Attack make the lowly Termagant a fearsome foe. Add venomthropes to the mix and your opponent is taking dangerous terrain tests to charge you and you have a 5+ cover save. Also remember the Devilgant (Termagant with Devourer) has an 18" str 4 ap- gun. A brood of thirty puts out 90 shots which will put out a serious hurt on anything without wound allocation shenanigans and FNP combined.
Hormagaunts are fast fearsome foes, but they need synapse support at least midfield to keep them either in the fight or regrouping if they run. They have a high enough initiative that if they do break...you have a good chance to get away. I've had one 27 man unit of Hormagaunts single handedly wipe two fully kitted out Thunder Wolve 4 man units off the table in two turns. They are brutal.
Tyranids love big broods so either go big or stay home. Ten man tac squads are for marines. Nothing short of 16-20 is worth it, unless you like giving up easy kill points.
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