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Made in us
Storm Trooper with Maglight






A link to the V3 quick reference sheet.

http://www.flamesofwar.com/hobby.aspx?art_id=3134

I can't wait!
   
Made in ca
Cold-Blooded Saurus Warrior




The Great White North

Was just reading this.... looks good. Im loving a Company that actually TELLS you whats going on.... unlike certain idiot companies and there 40k 6Edition secrets....

+ +=

+ = Big Lame Mat Ward Lovefest  
   
Made in us
Oberleutnant





Just a quick read, but I find it interesting that bunker busters cannot hit vehicles that are not bogged or bailed.

That is going to put the ouch the bigger assault guns out there. I mean who is going to want to pay the points for ISU-152s with limited usefulness?







 
   
Made in us
Executing Exarch




Shotgun wrote:Just a quick read, but I find it interesting that bunker busters cannot hit vehicles that are not bogged or bailed.

That is going to put the ouch the bigger assault guns out there. I mean who is going to want to pay the points for ISU-152s with limited usefulness?


That information is actually incomplete. If you check the Quick Reference Card, it includes one more very important detail - Bunker Busters that moved aren't allowed to fire at vehicles that are not Bogged or Bailed.

So if your ISU-152 didn't move, then it's still allowed to shoot any anything and everything in range and LoS.
   
Made in us
Oberleutnant





Wow, that is an important detail. Thanks!







 
   
Made in us
Longtime Dakkanaut




Maryland

GUYS GUYS GUYS.

Look!

Free mini v3 rulebooks with any FoW order from the Warstore!

   
Made in us
Wicked Warp Spider





Chicago

One rule that sort of pisses me off and doesn't make a whole lot of sense (other than trying to sell more fortifications) is the rule that Bunkers are totally unaffected by Smoke.
   
Made in ca
Stubborn Dark Angels Veteran Sergeant




Vancouver, BC

I can see bunkers being unaffected due to things like planned firing lines and possible spotter positions outside of the smoke.
   
Made in us
Krazed Killa Kan





SoCal

There's a lot of stuff in FoW that makes things that weren't that useful or common in FoW into something useful on the table at the sliding time and ground scales that FoW uses.

For example, do you play US Tank Destroyers or against them? I know those TD rules? Didn't happen.

Well, sure, there was a doctrine in place, but most of the time the TDs were called in by infantry to fire on enemy positions.

Planes are another aspect that's not historical. Very few were ever used for close ground support during pitched battles. Instead planes were mainly swarming behind the lines, taking out any support or supply elements.

And don't get the community started on artillery's effectiveness against tanks.

So why are they, and bunkers, given rules that makes them usable within battles ahistorically?

Simple, because it's fun to use them, and some nationalities need their presence in the war felt on the table to balance things out. The US was at a severe disadvantage in WWII in a straight up fight, but what we had artillery, planes, and numbers. Most German tanks never got to the battlefield, being delayed by air attacks, running out of fuel or replacement parts when they broke down..

Also, because military tactics, techniques, and systems are imperfect. When something like a smoke barrage is put down, while it is a thick cloud of smoke that blankets part of the battlefield, it's not a perfect zero visibility wall.

   
 
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