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![[Post New]](/s/i/i.gif) 2012/02/02 12:37:54
Subject: 2k Space Wolf pack
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Conniving Informer
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Hey guys need some thoughts and feedback on an idea i had for a themed Space Wolf list.
HQ
Canis Wolfborn
185
Wolf Priest
Jump pack, melta bombs
130
ELITES
Iron Priest
Thunderwolf mount, wolf tooth necklace
4x cyberwolf
165
TROOPS
Grey Hunters x 10
2x meltagun, power axe, wolf standard, mark of the wulfen
Rhino
Extra armour, stormbolter
260
Grey Hunters x 10
2x meltagun, power axe, wolf standard, mark of the wulfen
Rhino
Extra armour, stormbolter
260
Grey Hunters x 6
Plasma gun, plasma pistol
Razorback
Twin linked lascanon, extra armour
205
Grey Hunters x 6
Plasma gun, plasma pistol
Razorback
Twin linked lascanon, extra armour
205
Fenrisian Wolf Pack x 15
Cyberwolf
128
Fenrisian Wolf Pack x 15
Cyberwolf
128
FAST ATTACK
Sky Claws x9
Flamer, power fist, mark of the wulfen
207
Land Speeder
Multi melta, typhoon missile launcher
100
Total 1993
Eager to know your thoughts both Space Wolves players and oponents!
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Think of something witty..........
Well 8th has succeeded in making me a 40k noob.
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![[Post New]](/s/i/i.gif) 2012/02/02 14:27:12
Subject: 2k Space Wolf pack
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Stinky Spore
Aberdeenshire
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Aright mate, having played wolves before i disliked sky claws, they just never seemed worth it!
Instead of using jump packs, why not use wolf priest + 15 blood claws in a land raider? Always a fearsome combo!
Would also say your lacking alot of anti tank?
Fernisian wolves are ok but not good, why not get some long fangs instead?
2x missile squads are great!!
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![[Post New]](/s/i/i.gif) 2012/02/02 14:59:05
Subject: Re:2k Space Wolf pack
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Regular Dakkanaut
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I'm not sure what theme you're going for here.
Most lists with canis have a few thunderwolf cav for fast attack. These guys are the gods of assault. Dare I say it, better than hammernators! Especially if led by Canis or better yet, a SS/ PF Wolf Lord! Mwahahaha!
I'd drop the iron priest. Or if you want repairs, get rid of the mount. Very expensive for a 1 wound model. The beauty of the thunderwolf is that hammers/fists DO NOT cause instant death! That means a squad of 3 thunderwolves will demolish a squad of 5 hammernators (better WS, 6 attacks on the charge? Nomnomnom).
I agree with dropping blood claws. WS 3 BS 3 makes them kinda crappy at assault. Sure they are marines, but 15 points each? You are better of with grey hunters. TBH the +1 WS makes them just as good as blood claws in assault because they are more survivable. And they can shoot. And they aren't hot headed. Remember ALL space pups have CCW and pistol, meaning a base of 2 attacks. And counter attack. Yum.
Also, for GH squads less than ten, consider adding wolfguard. just 2 extra pts for Ld 9 is definitely worth it. As an eldar player, nothing makes me happier than tank shocking space pups and making them run. With Ld 8, you are going to run 27% of the time. Ld 9, you run 16% of the time. Big difference!
It's not that Sky Claws don't work, it's just that they are hard to use. If you really like em, go ahead! But I don't think the rest of your list meshes with it (Canis+blood claws? Try blackmane  )
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![[Post New]](/s/i/i.gif) 2012/02/02 18:46:17
Subject: Re:2k Space Wolf pack
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Veteran Wolf Guard Squad Leader
Pacific NW
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Plasma pistols are overpriced for what they do. I personally refuse to take them for 15 points. Its never worth it.
I'd also drop a pack of Fenrisan wolves, and probably the Cyberwolf. I'm assuming Canis is to join them, though he could join the Iron Priest, but the Iron Priest is not an Independent Character anymore so he can't join anyone else.
Honestly, Fenrisian wolves belong in a foot list usually. You could use them for cheap screens for Wolf Lords, but you only got Canis so its not a big deal.
Skyclaws, well good luck. Since the rest of your troops are in tanks, they are vulnerable to the anti-inantry fire available to your opposing army. Even if you were full on foot, they don't last more than a round of close combat against MEQ. They are just too easy to hit. Its what finally convinced me to take Thunderwolves to be frank. They are tougher and rending makes them more deadly with the same number of attacks. You have to be careful against I5 units with power weapons (or bring storm shields if you aren't careful) but they just perform better for less points.
And I do mean for less. Usually I'm only bringing 2 for 120 points, but sometimes I bring 3 for 175. With Skyclaws you must take ten of them so you are already at 180 without upgrades.
Also, I think you need more anti-tank. You have 2 Razorbacks and a Landspeeder. That's your suppressing fire (can't suppress infantry without Pinning). You should really bring 2 Long Fang Packs, or 4 other units that can affect vehicles. Preventing the enemy tanks from firing is a necessity, destroying them a luxury.
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![[Post New]](/s/i/i.gif) 2012/02/02 22:40:59
Subject: Re:2k Space Wolf pack
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Conniving Informer
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Thanks for the feedback guys!
I was going for a feral wolf clan, lots of wolves, grey hunters and bloodclaws (but i dont like blood claws without a LRC so went skyclaws)
Firstly I agree with the Iron Priest, I may have got a bit over excited when I saw they could have a Thunder wolf Mount, I thought of wrecking ball that would mash up tanks, but didn't think of the one wound. so dropped.
Canis Wolfborne will join the a unit of Fenrisian Wolves, (I will drop the cyberwolf) for a moving shield and defend from being overran with mass assualters like nids.
The razorback squads have Plasma Pistols to add another plasma shot to the squad that will hold objectives or work together to attack target units like deep striking terminators, ka-blam 6 plasma and 16 bolter shots should do some damage. I would like to have had wolfguard with combi-plas bolters and melta bombs in each squad, but I have to have min 3 Wolf Guard and could not find where to put the third.
The Skyclaws are joined by the wolf priest, giving them re roles to hit against infantry, this negates their WS3. I have used this squad before and it rocks!!! It will either support the lasbacks or move behind the second unit of wolves as cover.
The landspeeder was to cover the points, I would rather a unit of Wolf Scouts with meltabombs! but cost to much. Although now I have some extra.
Now I have droped the cyberwolf, Iron Priest and land speeder I have 280 to play with any suggestions???
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Think of something witty..........
Well 8th has succeeded in making me a 40k noob.
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![[Post New]](/s/i/i.gif) 2012/02/02 23:10:50
Subject: Re:2k Space Wolf pack
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Veteran Wolf Guard Squad Leader
Pacific NW
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Blocka wrote:
Firstly I agree with the Iron Priest, I may have got a bit over excited when I saw they could have a Thunder wolf Mount, I thought of wrecking ball that would mash up tanks, but didn't think of the one wound. so dropped.
Well, 5 wounds if you count those Cyberwolves. He's not an IC so he can't be targeted separately by a Dreadnought and if you screen for him you probably will have 2 or 3 wolves alive with him.
Blocka wrote:
The razorback squads have Plasma Pistols to add another plasma shot to the squad that will hold objectives or work together to attack target units like deep striking terminators, ka-blam 6 plasma and 16 bolter shots should do some damage. I would like to have had wolfguard with combi-plas bolters and melta bombs in each squad, but I have to have min 3 Wolf Guard and could not find where to put the third.
You could replace a Grey Hunter with Meltagun with a Wolf Guard, or just take a naked one for ablative wounds for the Long Fangs. Real dumb oversight on GW's part to not let them join Skyclaws...
Blocka wrote:
The Skyclaws are joined by the wolf priest, giving them re roles to hit against infantry, this negates their WS3. I have used this squad before and it rocks!!! It will either support the lasbacks or move behind the second unit of wolves as cover.
No. You misunderstand. WS3 is not a liability for their offensive capabilities. Its for their defensive capabilities where it becomes a problem. The Wolf Priest does nothing to add to their survivability in the assault phase. In fact he does the opposite technically, since Fearless is a bit of a liability these days. I'll grant you having Preferred Enemy with 4 attacks/model is nice, but it does not shore up their primary weakness. It is wrong to think so.
Hope I don't sound to harsh there, I just see that argument a lot and its just completely bunk. I'm glad they are working out for you. For me, they punch hard and then die so I replaced them with Thunderwolves which punch hard and stick around usually.
Blocka wrote:
The landspeeder was to cover the points, I would rather a unit of Wolf Scouts with meltabombs! but cost to much. Although now I have some extra.
Meltabombs generally only help if you wiff your Meltagun rolls (which I've done many a time). I'd drop the Typhoon Missile Launchers personally and either run it with just a Multi-Melta or a Multi-Melta and Heavy Flamer. Shaves you 30-40 points. The way I use Landspeeders makes me question why anyone would take them aside for aesthetics.
Blocka wrote:Now I have droped the cyberwolf, Iron Priest and land speeder I have 280 to play with any suggestions???
More troops never hurt anyone. You could also use some Long fangs (x2 packs with 5 Missile Launchers each is 280 points on the dot).
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![[Post New]](/s/i/i.gif) 2012/02/03 11:51:09
Subject: Re:2k Space Wolf pack
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Fresh-Faced New User
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Hello Wolf Brother. 280 points it's exactly the point cost for two packs of 6 long fangs with 5 missile launchers each
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![[Post New]](/s/i/i.gif) 2012/02/03 19:36:20
Subject: 2k Space Wolf pack
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Stern Iron Priest with Thrall Bodyguard
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Canis wolfborn is kinda crap.
He is a bezerker in the fine norse tradition, run in kill stuff and then get mowed down by the second rank. He has no invulnerable save and is wearing power armour, he needs a babysitter, either a large ablative squad of dross to die till he hits combat and takes out 5-6 guys before dieing himself or you stick him with some thunderwolves and you kill a hell of a lot more and he still dies cos he gets picked out as an IC in cc.
If you have the model, that is great, it's a nice model just use it as a Wolf lord or a battle leader and stick him wiht some thunderwolves, something that has a bite.
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![[Post New]](/s/i/i.gif) 2012/02/04 12:46:34
Subject: Re:2k Space Wolf pack
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Conniving Informer
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Are there any other suggestions, I don't have two units of long fangs with missile launchers, and I wont mess around to buy 8 other missile launchers!
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Think of something witty..........
Well 8th has succeeded in making me a 40k noob.
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![[Post New]](/s/i/i.gif) 2012/02/05 00:35:33
Subject: 2k Space Wolf pack
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Stern Iron Priest with Thrall Bodyguard
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Blocka, it's a pain in the ass and I was ages trying to sort it but 2 squads of long fangs are so good as a support choice, they outstrip most of the other support units I've used over the years from preads to dreads and dev squads.
If you aren't going to make use of the fangs then you seriously need to think about how to get some anti-tank and high volume of fire into the list.
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![[Post New]](/s/i/i.gif) 2012/02/05 01:37:56
Subject: Re:2k Space Wolf pack
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Veteran Wolf Guard Squad Leader
Pacific NW
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You don't necessarily have to take all Missile Launchers, its just "the most cost effective". I could only be bothered with one squad myself, my other two long fang units are running three Heavy Bolters and two Lascannons. Typically I only take two, and almost always the 5 Missile Launcher squad.
People online will consistently tell you the heavy bolters are worthless and crap, but I've never had any real issue with them. The squad is 15 points more than a full Missile Launcher squad and generally is only worth firing at one vehicle/MC, but the 6-9 Heavy Bolter shots have helped me out quite a bit. Even against MEQ.
Long Fangs are recommended because you need something that can affect things at range. Usually to suppress enemy tanks from firing, but sometimes to help whittle down the horde that's coming for your line. Tanks can work, but Infantry are better since they can't be suppressed in turn.
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