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Made in us
Grey Knight Psionic Stormraven Pilot





New Lexington, OH

I've been tinkering with doing this for a while and would like some more input. I've always wanted to see lizardmen in 40k. Considering they are mentioned briefly in both the necron and eldar codexs'. I've been wondering what would be the best set of rules to use them as. I was thinking about using ork rules but, it doesn't fit them. Eldar seem just too, elegant. I'm just wondering what other bits and rules would fit best if I ever actually manage to get this project of mine up and moving.

 
   
Made in gb
Secret Inquisitorial Eldar Xenexecutor





Leeds, UK

Call me crazy... Black Templars. A preference for close combat, tough units, maybe rename their litanies of faith rules (or whatever they're called) to be something suitably lizardman-ish.

Alternatively, Grey Knights for the psychic element and plenty of units with entirely different rules to make them obviously different to one another.

Ever played Mass Effect? Think of them as the Krogan, just try and gs some armour on 'em

   
Made in us
Grey Knight Psionic Stormraven Pilot





New Lexington, OH

kitch102 wrote:Call me crazy... Black Templars. A preference for close combat, tough units, maybe rename their litanies of faith rules (or whatever they're called) to be something suitably lizardman-ish.

Alternatively, Grey Knights for the psychic element and plenty of units with entirely different rules to make them obviously different to one another.

Ever played Mass Effect? Think of them as the Krogan, just try and gs some armour on 'em


Grey Knights wouldn't be too bad I guess. I haven't played mass effect.

 
   
Made in gb
Secret Inquisitorial Eldar Xenexecutor





Leeds, UK

A dreadknight all modelled up to look suitably sauran would be awesome, you should google images of the Krogan to see what I mean

   
Made in us
Ork Boy Hangin' off a Trukk




off topic: wouldn't necrons hq that makes the sky go black own the cold blooded lizard men?

on topic: this is pretty cool i would go with nid rules and modify them a bit dropping the synapse rules. after all nids are just scurrying creatures much like lizards

chromedog wrote:You don't use iron-ons on minis ...
 
   
Made in us
Grey Knight Psionic Stormraven Pilot





New Lexington, OH

I debated on orks for a little while. Given that it would be kinda easy to just ransack my bitz box. And I that ork players can really have fun with their customizations and conversions. But, it just doesn't seem that it'd be true to the way lizardmen are in fantasy. These are some great ideas though.

 
   
Made in us
Dakka Veteran




California

im thinking tau maybe, or imperial guard
   
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Jovial Plaguebearer of Nurgle






I think they could make alright orks to be honest.

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Made in us
Water-Caste Negotiator





California

I'm seeing this topic skew two directions, and we're starting to get confused.

On one side we seem to be saying "Lizardmen models could be fielded as a part of a _Blank_ army."

On the other side we seem to be saying "Lizardmen armies would use the rules in _Blank_ codex "

The difference being Lizardmen models in a Tau army would be FireWarrior Auxillary.You put them in FW armor, give them Pusle rifles, call them some nifty name with a ' in it.

Lizardmen using a Tau codex would be Skinks. They'd have lizardman armor, lizardman weapons, etc. The stat line you use would be found in the Tau codex, but the army wouldn't be Tau, just the rules.

Does that make sense?

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Made in gb
Secret Inquisitorial Eldar Xenexecutor





UK

Bounty wrote:I'm seeing this topic skew two directions, and we're starting to get confused.

On one side we seem to be saying "Lizardmen models could be fielded as a part of a _Blank_ army."

On the other side we seem to be saying "Lizardmen armies would use the rules in _Blank_ codex "

The difference being Lizardmen models in a Tau army would be FireWarrior Auxillary.You put them in FW armor, give them Pusle rifles, call them some nifty name with a ' in it.

Lizardmen using a Tau codex would be Skinks. They'd have lizardman armor, lizardman weapons, etc. The stat line you use would be found in the Tau codex, but the army wouldn't be Tau, just the rules.

Does that make sense?


Seems clear enough to me, if fielded in an army they could go great in an ork army if the vibe is more feral

If fielded as an entire counts as army Ork or Tau would make the best list to use, depending on how extensive a conversion you'd want to make (counts as tau would need alot more added tech)

Soon his foes would learn that the only thing more dangerous than a savage three hundred pound brute is a savage three hundred pound brute with a plan - Ork Codex

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Made in us
Grey Knight Psionic Stormraven Pilot





New Lexington, OH

Melcavuk wrote:
Bounty wrote:I'm seeing this topic skew two directions, and we're starting to get confused.

On one side we seem to be saying "Lizardmen models could be fielded as a part of a _Blank_ army."

On the other side we seem to be saying "Lizardmen armies would use the rules in _Blank_ codex "

The difference being Lizardmen models in a Tau army would be FireWarrior Auxillary.You put them in FW armor, give them Pusle rifles, call them some nifty name with a ' in it.

Lizardmen using a Tau codex would be Skinks. They'd have lizardman armor, lizardman weapons, etc. The stat line you use would be found in the Tau codex, but the army wouldn't be Tau, just the rules.

Does that make sense?


Seems clear enough to me, if fielded in an army they could go great in an ork army if the vibe is more feral

If fielded as an entire counts as army Ork or Tau would make the best list to use, depending on how extensive a conversion you'd want to make (counts as tau would need alot more added tech)


I think I would go lower tech. Or just generic orks. They would work as tau auxillary. Im actually using a couple old putter saurus warriors as jako Warsmiths in my GK army for my inquisitors retinue. I've done some decent conversions with them and will post pics of what I've done with them soon.

 
   
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Boosting Black Templar Biker





Jacksonville, NC

Snakebite Orks would fit

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Made in nz
Longtime Dakkanaut





New Zealand

I second Tau (counting as normal Tau, not Kroot). Fluffwise they'd be Tau mercenaries but armed with normal Tau gear.

But almost any codex presumes you can then find a bucketload of appropriate weapons - keeping the WHFB weapons would be a stretch.
   
Made in us
Regular Dakkanaut




Auburndale FL

Necrons I feel are the best fit
They are Slow, Have S and T 4 Good Leadership, and I think the Reanimation Protocol Could simply be Regeneration type of thing Or some sort of Magical Slann Shielding (which since it is always on meaning its not an actual psyker move it makes the Slann seem even stronger pretending it doesn't need to roll.

Scarab Swarms could be Skinks (Put 2-3 Skinks on the same base with something that looks like melta bombs)

I think there are ways to make it work, but Tau suck in CC (not that Necrons are good in it, but they better represent the Lizards stats.

 
   
Made in gb
Regular Dakkanaut





Leicester, UK

Clang wrote:I second Tau (counting as normal Tau, not Kroot). Fluffwise they'd be Tau mercenaries but armed with normal Tau gear.

But almost any codex presumes you can then find a bucketload of appropriate weapons - keeping the WHFB weapons would be a stretch.


I like this idea. Now I want to have a squad of Lizardmen in my Tau force! I love how flexible the Tau philosophy of the greater good fits this sort of thing. All sorts of species could be fighting alongside the Tau themselves in a given battle.

   
Made in gb
Wicked Ghast






South East, UK

Wow a great concept and fair play for going for it! Could be awesome stuff but I do think though you'll be in for a LOT of work...

In terms of modelling their armour, weapons, gear etc to pull it off well you'll maybe need to find some Sci-fi parts from another company other then GW. All GW races gear is very identifyable and race specific, you can tell an ork part is for orks, eldar is eldar etc from just a quick look and GW make it that way IMO so each race is very dynamic and even poorly painted forces are clearly unique and different from each other on the table...After all your hard work you don't want someone going "Oh yeah cool, a lizardman with a bolt-gun!"

But if your heart is set on GW parts then I secound the Tau or Necron votes, their stuff is suitably alien in design and not quite as obvious to the eye...Kroot rifles work really well for humanoid creatures (I use them alot) and the Necrons sci-fi pyramid link would fit well with slann imagery.

In terms of rules though I don't think they'll be a 'one size fits all' solution...it might be better to just make the squads you want to make and then pull rules to fit them from other races. Like Skink Snipers = Eldar Rangers, Saurus CC squad = Ork Boyz, Slann Priest = Chaos Demon? This approach however will not make people flock to play you, as home-made rules or bitz and pieces armies tend to be met with a *sigh* in my experience...I guess thats between you and your opponent.

Best of luck! I'd def be interested to see how you get on...

   
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Grey Knight Psionic Stormraven Pilot





New Lexington, OH

These are a couple of lizardmen that Im using in my GK army. http://www.dakkadakka.com/gallery/images-53085-23553_My%20Jakaero%20Weponsmiths.html Its a start. Im still not sure how Id play them in a army on their won. But, I appreciate the replys.

 
   
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Posts with Authority





South Carolina (upstate) USA

Ill agree with Orks. Tough, good CC, low tech, poor shooting.

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Warmachine (Cygnar)
10/15mm mecha
Song of Blades & Heroes
Blackwater Gulch
X wing
Open to other games too






 
   
Made in us
Grey Knight Psionic Stormraven Pilot





New Lexington, OH

I like the idea of orks. The shooting is the crappy part. Granted though that's a lot of shots. Like I said. The customization is the real fun part.

 
   
 
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