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![[Post New]](/s/i/i.gif) 2012/02/02 23:30:17
Subject: Grenade Launcher vs Scarabs
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Guard Heavy Weapon Crewman
United States
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When attacking Scarab Swarms with an Imperial Guard Grenade Launcher should you use Frag or Krak Grenades? The S6 Krak would instantly kill them but you have a 50% chance of missing. The Frag won't be as powerful but being a blast they would cause two wounds if they hit and might hit multiple bases. Which should you use? And would your pick differently if you have only 1 Grenade Launcher or multiple (blob, command, special weapons squads).
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This message was edited 1 time. Last update was at 2012/02/03 00:10:09
The Imperial Guard dies, it does not surrender.
116th Striteraxian Armored Reconnaissance Regiment
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![[Post New]](/s/i/i.gif) 2012/02/02 23:56:59
Subject: Re:Grenade Launcher vs Scarabs
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Opportunist
La Rochelle
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Hum... Ignore this post ?
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This message was edited 1 time. Last update was at 2012/02/02 23:58:03
SkaerKrow wrote : "We killed our own gods. What chance do you have against us?"
Kurgash wrote: "Necrons, a dead race that is more dead than anyone else. So dead that they rebuild themselves just to die again!" |
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![[Post New]](/s/i/i.gif) 2012/02/02 23:57:22
Subject: Grenade Launcher vs Scarabs
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Nervous Accuser
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I would go for the krak unless they were really bunched up for some reason, 50/50 on the die roll to hit, but 2+ to wound and you ignore their armor, and you will take 3 wounds for each shot that goes though. The frag has a better chance of hitting something, but with the size of scarab bases probrably not more the 2 or three, they only get 4+ to wound and still get armor. If they had cover i might go for the frag instead, as VS. 3+ cover "quantity has a quality all it's own" edit spelling
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This message was edited 2 times. Last update was at 2012/02/02 23:59:39
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![[Post New]](/s/i/i.gif) 2012/02/04 04:29:26
Subject: Grenade Launcher vs Scarabs
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Regular Dakkanaut
A cornfield somewhere in Iowa
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I vote krak. Nothing to back it up, just it "feels" right.
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40k-
Bolt Action- German 9th SS
American Rangers |
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![[Post New]](/s/i/i.gif) 2012/02/04 06:37:32
Subject: Re:Grenade Launcher vs Scarabs
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Monstrous Master Moulder
Sacramento, CA
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A hit from krak generates 5/6*3=5/2 wounds and a krak shot is half a hit. A frag hit generates 1/2*2/3*2 = 2/3 wounds and a frag shot produces a difficult to predict number of hits but it's already obvious that you should only use frag if you have a reasonable chance of scoring multiple hits. About 1.5 hits if no cover and less in cover (presence of cover means both allow the same saving throw) are needed for rough parity with krak. If the opposing player spaces his models at or near full coherency from each other then frag obviously loses since it will only score multiple hits on the odd lucky scatter. Things get more interesting when the models are closer together so you can place the marker such that the hole is over one base and the edge touches another. Guard players should already be familiar with the 1/3+2/3(3/36)=39% chance of hitting dead on with a blast, meaning that 39% of frag shots in this situation are guaranteed two hits. A few scatters will also give you two hits, more will get you one, and more will hit neither of the originally targetted models. 2*.39+2*?+1*?+0 wants to exceed 1.5, we already have a base of .78 hits out of 1 shot from unscattering scatters and we need at least an additional .72 hits out of the remaining 61% of shots. This means 11% of all scatter rolls +2% for each % chance of no hits must be a favorable scatter. In a 2-model situation you can't scatter more than 1 inch and still hit both unless the models are less than 7/10" apart, and even then it's unlikely. 1/18 (6%) of all scatter rolls scatter exactly 1" and of these less than half will hit twice. Long story short don't shoot frag if you can only touch two bases with the marker with the possible exception of a really big unit in cover.
If you can touch 3 bases with the marker then that 39% chance of hitting dead on times 3 hits will get you an average of 1.17 hits per shot even if you discard all scatters and the results on those should be reasonably favorable. Definitely use frag if they're in cover and you can touch three bases, and probably still use frag if they're out of cover.
Similar math applies to other targets. If you're shooting Space Marines the answer is 3 regardless of cover.
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Agitator noster fulminis percussus est |
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![[Post New]](/s/i/i.gif) 2012/02/04 06:40:17
Subject: Grenade Launcher vs Scarabs
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Ambitious Marauder
Nova Scotia, Canada
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aren't Scarabs Swarms, and therefore immune to Instant Death by the Krak 'nades?
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![[Post New]](/s/i/i.gif) 2012/02/04 06:41:16
Subject: Grenade Launcher vs Scarabs
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Decrepit Dakkanaut
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Erm, no? Swarms are not immune to instant death, I don't know where you could've gotten that idea from myself... The Swarm rule only gives them the 'Stealth' and 'Vulnerable to Blasts/Templates' USRs, a krak grenade will still ID one scarab base exactly as described on pg 26 in the penultimate paragraph of the section titled 'Units of Multiple-Wound Models'.
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This message was edited 2 times. Last update was at 2012/02/04 06:44:23
Mandorallen turned back toward the insolently sneering baron. 'My Lord,' The great knight said distantly, 'I find thy face apelike and thy form misshapen. Thy beard, moreover, is an offence against decency, resembling more closely the scabrous fur which doth decorate the hinder portion of a mongrel dog than a proper adornment for a human face. Is it possibly that thy mother, seized by some wild lechery, did dally at some time past with a randy goat?' - Mimbrate Knight Protector Mandorallen.
Excerpt from "Seeress of Kell", Book Five of The Malloreon series by David Eddings.
My deviantART Profile - Pay No Attention To The Man Behind The Madness
"You need not fear us, unless you are a dark heart, a vile one who preys on the innocent; I promise, you can’t hide forever in the empty darkness, for we will hunt you down like the animals you are, and pull you into the very bowels of hell." Iron - Within Temptation |
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![[Post New]](/s/i/i.gif) 2012/02/04 14:50:28
Subject: Grenade Launcher vs Scarabs
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Rampaging Carnifex
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Avatar 720 wrote:Erm, no? Swarms are not immune to instant death, I don't know where you could've gotten that idea from myself...
The Swarm rule only gives them the 'Stealth' and 'Vulnerable to Blasts/Templates' USRs, a krak grenade will still ID one scarab base exactly as described on pg 26 in the penultimate paragraph of the section titled 'Units of Multiple-Wound Models'.
I think we may actually see the beginnings of people mixing up the leaked 6th pdf rules with the actual rules, as Swarms actually DO get Eternal Warrior (1) in the leaked pdf.
On topic, I'd probably go for krak. Removing an entire base is better than simply inflicting 2 wounds.
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![[Post New]](/s/i/i.gif) 2012/02/04 15:25:09
Subject: Re:Grenade Launcher vs Scarabs
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Newbie Black Templar Neophyte
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I have fought a necron player quite a bit and I have had the most success with the krak. It will insta kill each base. Over the course of the game, it is worth just killing off one base at a time. If they have a spider making swarms, kill it asap. They have a trick that will make a string of swarms all the way across the board that will make your life hell.
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Crusade of the Emerald Heart - 2500
Vex Mont'ka Kau'ui - 2500
Tabletop Gaming Club of Oklahoma
http://www.facebook.com/TabletopGamingClubofOklahoma |
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![[Post New]](/s/i/i.gif) 2012/02/04 15:27:35
Subject: Re:Grenade Launcher vs Scarabs
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Trazyn's Museum Curator
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aquilaenet wrote:I have fought a necron player quite a bit and I have had the most success with the krak. It will insta kill each base. Over the course of the game, it is worth just killing off one base at a time. If they have a spider making swarms, kill it asap. They have a trick that will make a string of swarms all the way across the board that will make your life hell.
No. That tactic is no longer viable I believe.
The FAQ made the scarab farms impossible.
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What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
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![[Post New]](/s/i/i.gif) 2012/02/04 15:35:38
Subject: Re:Grenade Launcher vs Scarabs
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Newbie Black Templar Neophyte
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CthuluIsSpy
No. That tactic is no longer viable I believe.
The FAQ made the scarab farms impossible.
If that is the case I need to look into the FAQ so I can stop it. It is a pretty lame tactic.
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This message was edited 1 time. Last update was at 2012/02/04 15:37:02
Crusade of the Emerald Heart - 2500
Vex Mont'ka Kau'ui - 2500
Tabletop Gaming Club of Oklahoma
http://www.facebook.com/TabletopGamingClubofOklahoma |
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![[Post New]](/s/i/i.gif) 2012/02/04 15:42:35
Subject: Grenade Launcher vs Scarabs
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[MOD]
Not as Good as a Minion
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edit: Dammit Cthulu
And I'd go krak shot, ID is too good to pass up in this case.
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This message was edited 1 time. Last update was at 2012/02/04 15:43:24
I wish I had time for all the game systems I own, let alone want to own... |
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