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Made in gb
Warp-Screaming Noise Marine




England

hey guys im putting togeather a helghast dropship force (valks) list is along these lines
CCS with astropath and plasma
4 units of vets 2 plasma 2 melta
Stormtroopers
And a pair of hydras for dakka goodness
Any tips for playing this type of force ? My usual opponents tend to play necrons guard tau and deldar
Cheers
Matt


Automatically Appended Next Post:
oh and 5 vendettas lol

This message was edited 1 time. Last update was at 2012/02/03 00:19:04


 
   
Made in us
Lone Wolf Sentinel Pilot





Fort Benning, Georgia

It seems to me that there are two possible ways to play this. Either you can start all 5 vendettas on the board at the beginning of the game, with your melta vets inside the vendettas and the plasma vets on the ground. Have the vendettas blast the hell out of the enemy armor turn one, and have your hydras try and take apart the enemy anti armor units. This style is dangerous, especially if you don't get first turn.

The other way is to start with everything outflanked (specifically your vendettas) and try to come in around the same time to blow apart the armor and deploy your troops in their lines. This style in dangerous to your non outflanked units, and if the vendettas all come in at different times then you are looking at loosing a large number of them.
   
Made in us
Fixture of Dakka





Oklahoma City, Ok.

How are you equipping the Stormtroopers?
If you run 2 Valkyrie, you can cover alot of your horde issues.
Depending on the points level, 3 Vendettas should be enough.
I like the idea of Hydras. They are hell on light vehicles. They might
be a little exposed with out any other ground assets. Try it, and adjust
accordingly.
Let us know how it goes, and good luck!

"But i'm more than just a little curious, how you're planning to go about making your amends, to the dead?" -The Noose-APC

"Little angel go away
Come again some other day
The devil has my ear today
I'll never hear a word you say" Weak and Powerless - APC

 
   
Made in gb
Warp-Screaming Noise Marine




England

id probably equip the stormies with melta for suicide strike however i was playing with a unit of ten the other day and I used FRFSRF on them and they wiped out a unit of necron immortals so it would depend on my opponent
   
Made in us
Hurr! Ogryn Bone 'Ead!





WA

Irrc, FRFSRF does not work on Hotshot lasguns nor special weapons.

 
   
Made in us
Fixture of Dakka





Oklahoma City, Ok.

UMGuy wrote:Irrc, FRFSRF does not work on Hotshot lasguns nor special weapons.


You recall correctly!

@OP, I'd do 5 man suicide melta/plasma. I'd probably go 50/50 if running 2 squads.
If you run 3, I'd go 2 melta, 1 plasma.

"But i'm more than just a little curious, how you're planning to go about making your amends, to the dead?" -The Noose-APC

"Little angel go away
Come again some other day
The devil has my ear today
I'll never hear a word you say" Weak and Powerless - APC

 
   
Made in us
Decrepit Dakkanaut





Vallejo, CA

I'd keep it all air-cav, rather than mostly air cav.

Something like:

CCS with astropath and plasma
5 units of vets with 2x melta each
6 valkyries with various upgrades

With the ability to hit side armor and with all those vets, you're not going to have to worry too badly about armor, and if you give the valks a couple of those fancy missiles and perhaps heavy bolters you'll have hordes down as well.

Plus, I think it would be funny if you ever go up against DE and have all of his skimmers disappear in a single turn of melta, multilaser, and heavy bolter fire.


Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

Abstract Principles of 40k: Why game imbalance and list tailoring is good, and why tournaments are an absurd farce.

Read "The Geomides Affair", now on sale! No bolter porn. Not another inquisitor story. A book written by a dakkanought for dakkanoughts!
 
   
Made in us
Fixture of Dakka





Oklahoma City, Ok.

Ailaros wrote:I'd keep it all air-cav, rather than mostly air cav.

Something like:

CCS with astropath and plasma
5 units of vets with 2x melta each
6 valkyries with various upgrades

With the ability to hit side armor and with all those vets, you're not going to have to worry too badly about armor, and if you give the valks a couple of those fancy missiles and perhaps heavy bolters you'll have hordes down as well.

Plus, I think it would be funny if you ever go up against DE and have all of his skimmers disappear in a single turn of melta, multilaser, and heavy bolter fire.



Over all I agree, but I'd go with 4 Valks and 2 Vendettas or 2 Valks and 4 Vendettas.
I'd probably do the later. I think having at least some ranged AT is a must.

"But i'm more than just a little curious, how you're planning to go about making your amends, to the dead?" -The Noose-APC

"Little angel go away
Come again some other day
The devil has my ear today
I'll never hear a word you say" Weak and Powerless - APC

 
   
Made in us
Decrepit Dakkanaut





Vallejo, CA

The problem with vendettas with dudes in them, though, is that you're always either wasting the vendettas or the dudes. Either the vehicle is staying still to shoot its guns, and the guys inside... well, they're just sort of chilling out, or the vendetta is rushing forward to deliver dudes and then they're not shooting all those pretty twin-linked lascannons you paid extra for.

Of course, valkyries have the exact same problem, but for 30 points cheaper. It may not sound like much, but over the course of only 3 vendettas, you have enough points saved for another entire valkyrie.


Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

Abstract Principles of 40k: Why game imbalance and list tailoring is good, and why tournaments are an absurd farce.

Read "The Geomides Affair", now on sale! No bolter porn. Not another inquisitor story. A book written by a dakkanought for dakkanoughts!
 
   
Made in us
Fixture of Dakka





Oklahoma City, Ok.

Ailaros wrote:The problem with vendettas with dudes in them, though, is that you're always either wasting the vendettas or the dudes. Either the vehicle is staying still to shoot its guns, and the guys inside... well, they're just sort of chilling out, or the vendetta is rushing forward to deliver dudes and then they're not shooting all those pretty twin-linked lascannons you paid extra for.

Of course, valkyries have the exact same problem, but for 30 points cheaper. It may not sound like much, but over the course of only 3 vendettas, you have enough points saved for another entire valkyrie.



If I'm running a Valkyrie, it's 130 points thanks to the MRP. I won't take one without them. The Hellstrike Missles are no better than 2 HK missles.

"But i'm more than just a little curious, how you're planning to go about making your amends, to the dead?" -The Noose-APC

"Little angel go away
Come again some other day
The devil has my ear today
I'll never hear a word you say" Weak and Powerless - APC

 
   
Made in gb
Warp-Screaming Noise Marine




England

so what would be the best way ? Turbo foward drop my troopers and unleash flaming plasma and melta death then hope enough valks survive and stormies arrive to blast the crap out of whatevers left or hang back the first turn and unleash lascannon death ? Also had no idea FRFSRF didn't work on hot shots kind of makes stormies pretty crappy
   
 
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