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![[Post New]](/s/i/i.gif) 2012/02/03 01:07:04
Subject: Grot Riggers and Mek's Tools with Kan Wall
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Krazed Killa Kan
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Sure this has been asked.... but...
Classic Kan wall:
If I give Grot Rigers to 2 of 3 of each squadron of Kans. I can re-roll those immobilized = wrecked results right?
Mek's Tools:
Does Mek's Tools only apply to "Weapon Destroyed" or any damage result?
Thanks,
G
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![[Post New]](/s/i/i.gif) 2012/02/03 01:38:41
Subject: Grot Riggers and Mek's Tools with Kan Wall
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Nasty Nob on Warbike with Klaw
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Riggers don't do what you want them to in this case. If your Kanz got immob'd they're wrecked.
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![[Post New]](/s/i/i.gif) 2012/02/03 03:44:56
Subject: Grot Riggers and Mek's Tools with Kan Wall
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Insect-Infested Nurgle Chaos Lord
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If you're squadroned you become wrecked immediately.
You can't use the Riggers until your turn, where they would allow you to repair an Immobilized result, but your Kanz aren't immobilised at this point, they're wrecked, so it doesn't work.
Meks Tools can be used to repair a Weapon destroyed or Immobilized result. Wrecked and Explodes are unrepairable, and the shaken/stunned results aren't repairable with the tools either.
PG 34 Ork codex lays it out pretty clearly as to what Mek's Tools do, and Grot Rioggers is on Pg 93.
Automatically Appended Next Post: It's not really worth taking upgrades beyond weapons on squadroned Kanz.
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This message was edited 1 time. Last update was at 2012/02/03 03:45:32
The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
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![[Post New]](/s/i/i.gif) 2012/02/03 06:25:17
Subject: Grot Riggers and Mek's Tools with Kan Wall
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Krazed Killa Kan
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I don't think Meks Tools will help with squadron kans either then...
;o(
G
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![[Post New]](/s/i/i.gif) 2012/02/03 06:36:26
Subject: Grot Riggers and Mek's Tools with Kan Wall
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Insect-Infested Nurgle Chaos Lord
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They can be handy to patch up blown off weapons, but the mek will be at risk.
Frankly kanz are so cheap for what they do that i'd just run them with a gun each, and not worry about them getting dinged up.
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The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
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![[Post New]](/s/i/i.gif) 2012/02/03 21:57:21
Subject: Grot Riggers and Mek's Tools with Kan Wall
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Growlin' Guntrukk Driver with Killacannon
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doktor_g wrote:I don't think Meks Tools will help with squadron kans either then...
The Mek's Tools can repair a Weapon Destroyed on a Kan he is B2B contact with during the shooting phase.
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I don't write the rules. My ego just lives and dies by them one model at a time. |
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