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Made in us
Cold-Blooded Saurus Warrior






So you move them like in 40k... kinda? Or do they have to like stay in ranks but be half an inch away?

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The Restrictions I Put On My Tallarn Lists:
- Missile Launchers are the only HW teams allowed in Infantry Squads.
- All units able to take the FW Desert Raider special rule, must take it in lists of 750 points or more.
- 1 unit of 10 Rough Riders is required for lists of 1000 points or more.
- 2 units of Mukaali Rough Riders are required for lists of 1000 points or more.
- No vehicles besides Chimera Armoured Transports and Hydra Flak Tank Batteries are allowed.
- Al'Rahem is required in lists of 1000 points or more. 
   
Made in us
Assault Kommando





You must stay in ranks. To move, I find it easiest to move the center model of the front rank to where you want the rest of the unit to be. Then form everyone around him, making sure he is still in the center of the first rank. When you declare a charge with them or some declares a charge against them, you must rank them up properly.
   
Made in us
Liche Priest Hierophant






I thought they just moved like in 40K, and only Rank Up when Charging. Otherwise, there's little point in the whole 'Skirmishers' rule.

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Made in us
Assault Kommando





I didn't mean actual base-to-base ranks but in a loose formation with definite ranks and files.
   
Made in us
Crazed Savage Orc



Saginaw, MI

Hellstorm is correct.
Skirmishers have free reform (within double of the movement)
Can march and shoot
-1 to hit when being shot at.

The last rank can't have.more than the othe ranks.

   
 
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