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![[Post New]](/s/i/i.gif) 2012/02/04 04:56:25
Subject: Space Marines Tactics vs Orks
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Bounding Assault Marine
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Hi all! I have been playing marines for about 6 months. I know the codex and rules and have amassed a small army, whilst my friend, who plays orks, knows his codex and the rules and has amassed a big army. My query is that whenever I have a game with my friend, I lose. I have explored different tactics but none of them work for me. Most of our games are 750-1000 point My army contains 2 Squads of Marines, each has ML, flamer and sergeant 10 Sniper Scouts including Sergeant Telion 2 Black Reach Dreadnoughts 2 SM Captains (who can probably be proxied) 5 more Standard Marines A Drop Pod And A Box set Dreadnought, complete with all weapon choices My friends assembled and painted miniatures include 2 full squads of slugga boyz with nob (BP/PK) 2 full squads of shoota boys with nob (BP/PK) 3 Deffkoptas (usually with Big Bomms) 5 Nobs with assorted weapons 1 Black reach warboss Mad Dok Grotsnik Edit: I apologise to everybody, especially Eiluj: he has no madboy, rather a big mek. sorry My Tactics always seem to fail me. Can anybody find a way that I could possibly win, with buying little or nothing else? Any help is much appreciated, Thanks.
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This message was edited 2 times. Last update was at 2012/02/04 20:42:08
1350 points
200 points I think |
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![[Post New]](/s/i/i.gif) 2012/02/04 07:29:00
Subject: Space Marines Tactics vs Orks
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Insect-Infested Nurgle Chaos Lord
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Marines are better with soem vehicles to hide in, generally.
Flamers are your friend, against orks.
Firepower works well too, but you don't have much to work with there. A Vindicator or LR Crusader can be a pain for orks.
Tactics- Charge them before they charge you. A charging ork is S 4, a charged ork is S 3.
Orks struggle a bit with Dreads (make them Venerable dreads for added annoyance factor of having to reroll the damage roll), as only PK's will hurt them.
If your friend will let you, proxy your dreads as having anti-infantry weaponry, rather than Multimeltas, as melta weapons are best as antitank, and he's not fielding any.
A podded in dread with a flamer can really ruin a mob's day.
Use your ML on frag mode, to punch big holes in the mobs, and hope for him to clump them up a bit.
To be honest, you really need to go shopping, but if your friend will let you, try proxying a whirlwind (good agaisnt mobs), a Vindicator (good against ANYTHING) or a LR.
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The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
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![[Post New]](/s/i/i.gif) 2012/02/04 08:55:33
Subject: Space Marines Tactics vs Orks
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Death-Dealing Devastator
Online
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750pts
Chapter master
5 sternguard
Dreadnought w/AssC and HF
Drop pod
Full tac squad w/flamer and ML
Full tac squad w/flamer and ML
1000pts (in addition to the above):
AOBR Dreadnought
5 scouts w/Telion and a HB
2 (of your 5) sternguard now get combi-flamers
This is what I can come up with using only what you've listed as having without having to convert or buy anything.
Chapter master uses orbital bombardment on the masses of boys while at 1000pts telion snipes any powerklawz (or equivelant threat) he can so that your dreads have nothing to fear in cc or nobs for reduced LD (helps for pinning and WAAAGH).
Dread in pod drops on a flank and lays waste to a swath of boys and at 1000pts AOBR dread anchors a line.
Sternguard (whom the CM should be with) pick the same flank you dropped your dread on and attack the hell out of it with their special ammo. EVERYONE charges before the orks can WAAAGH or basically whenever they can/whatever's left from shooting.
If you don't feel you can get the charge, don't be afraid to still move up and just rapidfire/flamer the hell out of anything as there will be no 5+ saves for any of your shooting (barring sniper rifles) as opposed to CC and don't be afraid to comba tactics out to do it over again (or to begin with).
Hope this helps.
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This message was edited 3 times. Last update was at 2012/02/04 09:24:03
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![[Post New]](/s/i/i.gif) 2012/02/04 10:32:42
Subject: Space Marines Tactics vs Orks
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Sure Space Wolves Land Raider Pilot
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Project2501 hit the nail one the head! His list is very sound.
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![[Post New]](/s/i/i.gif) 2012/02/04 13:58:13
Subject: Re:Space Marines Tactics vs Orks
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Dark Angels Librarian with Book of Secrets
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Mech up. That makes the ork job a lot harder, when they are then assulting the vehicle instead of the unit inside. Vehicles are the candy-coated shell protecting your troops.
If you just want to frustrate him to quit, bring 1-3 Land Raider Redeemers/Crusaders. Use magnets when making them so you can hot swap them out to your hearts content.
The fact is he just does not have anything to reliability hurt the things, and they make your immune to his entire army save for his warboss's PK.
Another option for you is to strongly consider LC termies. Normally I suggest TH/SS ones, but if your fighting orks 80% of the time, LC ones are not bad. You can also magentize the arms so you can hot swap depending on your opponent.
If you bring 10-30 such terminators that will completely wreck his face. Especially if you use Shrike so they all have fleet.
In summary, the army you have listed just can't really do well vs. his. You need to expand your army in order to beat the orks.
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![[Post New]](/s/i/i.gif) 2012/02/04 14:07:58
Subject: Re:Space Marines Tactics vs Orks
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Stalwart Space Marine
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labmouse42 wrote:Another option for you is to strongly consider LC termies. Normally I suggest TH/SS ones, but if your fighting orks 80% of the time, LC ones are not bad. You can also magentize the arms so you can hot swap depending on your opponent.
If you bring 10-30 such terminators that will completely wreck his face. Especially if you use Shrike so they all have fleet.
Ouch 400 - 1200 point Termies, that's a little over the points he was looking for
I'd hate to play you in an appocalypse match
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![[Post New]](/s/i/i.gif) 2012/02/04 14:39:29
Subject: Space Marines Tactics vs Orks
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Growlin' Guntrukk Driver with Killacannon
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With his list, you have a good, long while before he gets you into combat. Sit back and blast them from the inside of rhinos/razorbacks. A thunderfire canon will really do work against his army(4 small blast shots a turn will turn mobs into green goo) as will terminators with cyclone launchers.
Basically, your goal should be to hit him with as many wounds as possible before you charge him. If you can negate his cover saves, you will kill every ork you wound.
Don't let him charge you, shoot him to ribbons, dig in and wait for them to die.
-cgmckenzie
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1500 pts
3000 pts
4-5k+pts
======Begin Dakka Geek Code======
DS:80-S+G++M+++B+IPw40k10#++D++A+++/hWD387R+++T(D)DM+
======End Dakka Geek Code====== |
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![[Post New]](/s/i/i.gif) 2012/02/04 14:41:26
Subject: Re:Space Marines Tactics vs Orks
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Unrelenting Rubric Terminator of Tzeentch
In the Ring of Debris Around Uranus
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I would get a squad of devastators, he does not have a big mek or any vehicles listed to concentrate on blasting him off the board before he gets into CC in which case you will lose! Flamers don't rely on if your that close he will charge next turn and if your friend has Mad Doc which I see he does, he will probably give everyone cybork armour which means a 5up invuln for every one... so the person who posted a flamed ork is a dead ork is a little innacurate, it depends on who you are playing against. I always feild the Mad Doc too and I utilize his 5+ invuln for everyone and it makes my orks so much more survivable.
Best advice I can give is shoot him before he gets close to you and use tanks... though if he gets a battlewagon with deffrolla, if he gets close kiss your vehicles goodbye... but then a power klaw will do the job too.... Cheers
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Armies
Eldar, Dark Eldar, Harlequins, Eldar Corsairs, Orks, Tyranids, Genestealer Cult, Chaos, Choas Space Marines, Tau, Sisters of Battle, Inquisition, Necrons, Space Marines, Space Wolves, Grey Knights, Imperial Knights, Dark Angels, Imperial Guard, Ad Mech, Knights, Skaven, Sylvaneth |
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![[Post New]](/s/i/i.gif) 2012/02/04 20:42:48
Subject: Space Marines Tactics vs Orks
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Bounding Assault Marine
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Thank you everybody. I'll see if I can get my hands on some sternguard vets and some vehicles
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1350 points
200 points I think |
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![[Post New]](/s/i/i.gif) 2012/02/04 21:49:55
Subject: Space Marines Tactics vs Orks
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Death-Dealing Devastator
Online
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Hellwolf wrote:Thank you everybody. I'll see if I can get my hands on some sternguard vets and some vehicles
Don't buy sternguard.
Just paint your 5man combat squad up as vets, paint something on the outskirts of 2 of their bases to slightly differentiate them (for 1000pts if using my lists for example) to counts as for the combi-flamers. Later on you can snag a couple of unused flamers from someone at your shop or it's free bitz box (hell use spare sprue even) to make a flamer to attatch to the sternguard bolters.
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![[Post New]](/s/i/i.gif) 2012/02/05 12:04:10
Subject: Re:Space Marines Tactics vs Orks
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Longtime Dakkanaut
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Play higher points: low points plays to the orks advantage.
Rhinos/razorbacks are needed if you want to buy new models, also a librarian will be a better HQ for you.
I think the main model to always field would be Telion's scouts. He can take out nobs in the boys squads else pin the nob squad.
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![[Post New]](/s/i/i.gif) 2015/09/19 13:41:18
Subject: Re:Space Marines Tactics vs Orks
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Hardened Veteran Guardsman
Guildford
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MFletch wrote:Play higher points: low points plays to the orks advantage.
Rhinos/razorbacks are needed if you want to buy new models, also a librarian will be a better HQ for you.
I think the main model to always field would be Telion's scouts. He can take out nobs in the boys squads else pin the nob squad.
Play at higher points! This is something that's overlooked all of the time. At 1850pts I'm usually on top with my BA against a regular Ork player. On Thursday we played a 1000pt game and he tabled me by the third turn - this is including me fielding 10 DC in a small game! I was plagued with bad rolls that didn't help. I think my Furioso Dread with a frag cannon and flamer killed two boyz out of a blob before getting blown off the table too...
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3,500 (and building) ASM
3,000 Blood Angels
1500 Eldar (abandoned)
AoS - Beastclaw Raiders, Ironjawz, Night Goblins, and Ogors - Destruction remains unvanquished! |
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![[Post New]](/s/i/i.gif) 2015/09/19 15:52:54
Subject: Space Marines Tactics vs Orks
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Boosting Space Marine Biker
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A few metal boxes wouldn't go amiss but the biggest things i can say that improve your chances with what you have already is target priority and countercharging
Snipe at his powerklaws and take your chances with a charge now and then, orks are only s4 on the charge and have 0 armour and are I2, if your charge first you can often beat them in many fights
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