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Made in gb
Fresh-Faced New User




Hey Guys

I am a new player to Warhammer 40k, i have decided to build a 1000 - 1200 point space wolves list. I chose space wolves because i love the viking theme. Anyway, i am wanting to base my list on the Battleforce with additions to make it around 1000 - 1200 points, any help and advice from you guys would be great. As said i am completely new to 40k and went with the army i liked the look of best. I am not completely sure what units to use/not to use. Thanks Guys for any help and list ideas you can give, they are much appreciated.
   
Made in us
Steadfast Grey Hunter






It's always good to build your army around Grey Hunters. They're very versatile and can take cheap weaponry. A good way to start out is to build an army around Grey Hunter squads in Rhinos or Razorbacks, led by wolf guard with Power Fists, and squads of Long Fangs with Missile Launchers. The entire codex is pretty well rounded, but there are several "marquee" units to build around to make a successful army:
-Grey Hunters
-Rune Priests
-Wolf Guard
-Long Fangs
   
Made in gb
Sword-Bearing Inquisitorial Crusader





London, England

The battleforce is actualy really good, you get two s.uads of grey hunters and a wolf scout pack from it. As jab4962 said, long fangs with missile launchers, wolf guard to lead the grey hunters and wolf scouts, and a rune priest as hq are probably the things to add, along with rhinos for the hunters.

At 1000pts, i'd start with something like this:

rune priest - chooser of the slain, living lightning, murderous hurricane.

3 x wolf guard - powerfist, combi-melta

5 x wolf scouts - meltagun, meltabombs

2 x 8 grey hunters - meltagun, rhino

2 x 5 long fangs - 4 x missile launcher

that comes to 899 by my calculation and is a solid core, so add pretty much whatever you want to that, with the bonus that most of the models come in the battleforce (although you'll need to find some extra meltaguns and missile launchers from somewhere).

also, a tip is to buy razorbacks instead of rhinos, they're the same price, but the razorback kit comes with extra bits.

hope that helped, grrr
   
Made in ie
Stern Iron Priest with Thrall Bodyguard





Ireland

If you want to put the army together cheaper then spend some time on ebay looking for stuff still on it's sprue. Don't buy stuff that's assembled/painted it's never how you'd want it.

I'd use the above list but max out the squds with the buffs. Take a mark of the wolfen in each squad, a wolf banner and that should make them a lot better. That makes it 959 and you can stick another missile launcher in there and put a power weapon onto any of the 3 squads. Maybe the scouts to give you an edge with the cc when you jump and bite someone in the ass with them.

This message was edited 1 time. Last update was at 2012/02/05 01:13:55


It's not the size of the blade, it's how you use it.
2000+
1500+
2000+

For all YMDC arguements remember: http://www.youtube.com/watch?v=8vbd3E6tK2U

My blog: http://dublin-spot-check.blogspot.ie/ 
   
Made in gb
Fresh-Faced New User




Hey Guys

Thanks for the Replies, i have looked at what you have said and came up with a 1500 (got a bit carried away lol) list. Here Goes.


Wolf Lord 180
Terminator Armour
TH/SS


Rune Priest 110
Boltgun
Chooser Of The Slain

Rune Prist 110
Chooser Of The Slain

Wolf Guard Pack 280
Terminator Armour
Assault Cannon
Powerfist
TH/SS
Wolf Calaw Pair
Drop Pod

Wolf Scouts pack 90
5 Sniper Rifles

Grey Hunters Pack 190
10
Flamer
Meltagun
Powerfist
Wolf Standard

Grey Hunters Pack 170
9
Flamer
Powerfist
Wolf Standard
Rhino

Grey Hunters Pack 170
9
Flamer
Powerfist
Wolf Standard
Rhino

Long Fangs Pack 140
2 Heavy bolter
1 Plasma Cannon
2 missile Launcher

1455

I have Decided to run with flamers over meltaguns because my main opponent is a Tyranid player(if i need melta our gaming group has no problem with proxies. SO basic idea is Wolf Lord Joins the Wolf Guard Termies in a Drop Pod, The 2 Rhino units rush up to objectives and hold them as long as possible, The long fangs, snipers and 10 man squad defend my home objective(when needed) the ten man squad are there with them to deal with gene stealers etc.

I have 45 points left over, any suggestions and criticisms are welcome.

Thanks Again Guys
   
Made in us
Veteran Wolf Guard Squad Leader




Pacific NW

jab4962 wrote:It's always good to build your army around Grey Hunters


This, a million times this.

FenrisWolf wrote:
Wolf Lord 180
Terminator Armour
TH/SS

Without taking Saga of the Bear he will likely die. Especially against Monstrous Creatures, like Hive Tyrants or Daemon Princes.

FenrisWolf wrote:
Rune Priest 110
Boltgun
Chooser Of The Slain

Rune Prist 110
Chooser Of The Slain

3 HQs at 1500 is a bit tense, but totally in the spirit of the army list. I'm not a fan of double Rune Priests but it is definitely effective.

For one Rune Priest I would bring Living Lightning/Storm caller and for the other Living Lightning/Murderous Hurricane. One of them I would give Saga of the Beastslayer as well (which might let you keep the Bolt Pistol on the one, mind is fuzzy at the moment). Being able to re-roll a 2+ to hit means you are likely to hit with every one of those D6 shots, and its nice to be able to affect those big bugs from a distance.

FenrisWolf wrote:
Wolf Guard Pack 280
Terminator Armour
Assault Cannon
Powerfist
TH/SS
Wolf Calaw Pair
Drop Pod

You need 5 Wolf Guard to take the Assault Cannon. I definitely recommend it, though I know many players rave about CML. I'm not a fan of those personally. Every time I take one I miss the Assault Cannon.

You could take one with a Combi-Melta to act as a Pack Leader for the Wolf Scouts

FenrisWolf wrote:
Wolf Scouts pack 90
5 Sniper Rifles

This is just, well, not good. The real strength of Wolf Scouts is that their ability to Outflank and come from a different angle. Usually toting a Meltagun. Sniper Rifles themselves are fairly subpar in many respects, though they can be fun for taking down big bugs. Too many other things in the Code are good at that though. Also if you do this, there is no reason not to be taking a heavy weapon (either Heavy Bolter of Missile Launcher) with them as well.

A rarity, but i'd agree with the consensus of the Interwebs on this one. At minimum bring 5 with a Meltagun, attach a Wolf Guard Pack Leader and Outflank with them. Sometimes you'll want to Infiltrate instead, but typically the disruption they can cause on the enemy backline is just too useful.

FenrisWolf wrote:
Grey Hunters Pack 190
10
Flamer
Meltagun
Powerfist
Wolf Standard

Power Fists are a waste of points on a Grey Hunter. Put it to you like this, your Grey Hunter with Power Fists costs 40 points. For 43 points you can take a Wolf Guard with Combi-Melta and Power Fist. You gain Leadership 9, an extra Melta shot (never know when you need an high strength and low AP weapon against Tyranids), and he has 2 attacks with the Power Fist instead of 1. Mark of the Wulfen is a much smarter buy than the Power Fist, and instead of the Power Fist you can tack on a Power Weapon too (both the MotW and PW cost 5 points more than just the Power Fist, so why not?) for even more close combat goodness.

There just really is no valid reason to take a Power Fist on a Grey Hunter.

FenrisWolf wrote:
Long Fangs Pack 140
2 Heavy bolter
1 Plasma Cannon
2 missile Launcher


Too many different types of weapons in my opinion but its not like you'll have something that can't be used. Against non-Tyranids you may find you want higher than S8 or more single shot anti-armor (more Missile Launchers or Lascannons) but this will work perfectly fine against Tyranids.

FenrisWolf wrote:
I have Decided to run with flamers over meltaguns because my main opponent is a Tyranid player(if i need melta our gaming group has no problem with proxies. SO basic idea is Wolf Lord Joins the Wolf Guard Termies in a Drop Pod, The 2 Rhino units rush up to objectives and hold them as long as possible, The long fangs, snipers and 10 man squad defend my home objective(when needed) the ten man squad are there with them to deal with gene stealers etc.

I have 45 points left over, any suggestions and criticisms are welcome.


So, you need to fix your Wolf Guard. They don't all have to be Terminators either, so its fine to take a bunch of power armor and just one in TDA for the heavy weapon. You do need 5, which you may have but wasn't sure of. The problem is only 4 can fit in with the Wolf Guard. If you already have 5 I would suggest taking the Assault Cannon as a Pack Leader for the on foot Grey Hunters.

Also, don't let Tyranids touch you. You may want to be more defensive and not rush those Rhinos forward. Not sure what your opponent is doing, but my local Nid guy would swarm you over if you play too aggressively. Its the only army I ever have to pick somewhere and draw a line in the sand and just wait.

Also also, the Drop Pod buy itself is basically a suicide device. If you can get two more, take them for the on foot Grey Hunters (and lower their number if needed) and the Long Fangs and just never deploy the Long Fangs in the pod. Set them up on the table and you now have 3 Drop Pods. Their rules make it so that two will come in Turn 1, so you can bring in a squad of Grey Hunters with your Wolf Guard. Better would be to ditch it since the Wolf Guard TDA just won't do as much as you think it will.


   
Made in gb
Fresh-Faced New User




Ok thanks again for replies, here is my revised list

Wolf Lord 215
Terminator Armour
TH/SS
Saga Of The Bear

Rune Priest 120
Chooser Of The Slain
Saga Of The beast slayer

Rune Priest 110
Bolter
Chooser Of The slain

Wolf Guard Pack 245
5 models
1 Terminator Armour assault cannon/powerfist 55
1 Terminator Armour Th/SS 55
1 Power Fist/combi melta 15
1 Frost Axe/Combi Melta 15
1 Frostblade/combi melta 15

Wolf Scouts pack 90
Flamer
Meltagun

Grey hunter 205
10
Flamer
Meltagun
Mark of the Wulfen
wolf standard

Grey Hunters Pack 160
9
Flamer
Mark Of the wulfen
Wolf Standard
Rhino

Grey Hunters Pack 140
Flamer
Mark Of the wulfen
Wolf Standard
Rhino

Long Fangs Pack 140
2 Heavy bolter
1 Plasma Cannon
2 missile Launcher

1495

With this one both TDA wolf guard join with the wolf lord, rune priest and the 10 man grey hunter pack to make a solid defensive unit, The power armour wolf guard join with a squad each (8man squad in rhino has the beast slayer priest and a wolf guard)
   
 
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