Switch Theme:

Whats the idea of Eldar army?  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in fi
Yellin' Yoof





Finland

All i see when i look at stats and models is just weak army? So whats the idea of eldars is there something i didn't see?

Orkses never lose a battle. If we win we win. If we die we die fighting so it don't count. If we runs for it we don't die neither, cos we come back for annuver go, see!

 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Stats and models looking weak? Well, it all about tactics and synergy. Eldar are faster than MEQ armies. ''Speed is the armor of an Eldar force'' - keep this in mind.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in us
Insect-Infested Nurgle Chaos Lord





Oregon, USA

Actually they have average stats, on the whole

You've just been reading too many Marine statlines, where everything is high.

Eldar are a rarified kind of army, unitwise. Every unit is intended to do one thing well, but not be so good at others. You then use the other units in the army to support each other to make this work.

Eldar tanks, properly equipped, are some of the toughest to kill in the game. Holofields on a tooled up fast skimmer that mounts 3 heavy weapons can be a potent combination.

They can field whole units of meltagun toting loonies coming out of one of these too

They have the toughest MC in the game right now, even of he can be a bit ditsy without a warlock along, and the profusion of high str, low ap weapons an eldar army can mount is impressive.

I don't play Eldar, but i have played agaisnt them a lot, and have a lot of respect for their ability to kick butt in skilled hands, despite being an older codex.

You do have to think, playing them, as theyaren't very forgiving of mistakes, unlike 'point and click' marines...

The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
 
   
Made in gb
Fixture of Dakka






Lincolnshire, UK

Although it's not as true or as effective as before, the general principle of the Eldar is specialist units and roles, that move fast, hit hard and have to work in unison.
They don't have the one-on-one abilities and toughness that Space Marines do, nor the numbers of the Guard, Nids or Orks, but in theory, they have some hard-hitting, specialist aspect warriors, supported by fast-movers and fearsome technology.
And some pretty impressive psychic powers.
Due to the date of the Codex however, this doesn't all work quite that well...

Enlist as a virtual Ultramarine! Click here for my Chaos Gate (PC) thread.

"It is the great irony of the Legiones Astartes: engineered to kill to achieve a victory of peace that they can then be no part of."
- Roboute Guilliman

"As I recall, your face was tortured. Imagine that - the Master of the Wolves, his ferocity twisted into grief. And yet you still carried out your duty. You always did what was asked of you. So loyal. So tenacious. Truly you were the attack dog of the Emperor. You took no pleasure in what you did. I knew that then, and I know it now. But all things change, my brother. I'm not the same as I was, and you're... well, let us not mention where you are now."
- Magnus the Red, to a statue of Leman Russ
 
   
Made in us
Insect-Infested Nurgle Chaos Lord





Oregon, USA

It IS fun to see an eldar player sitting back playing scrabble with his runes and watching Mephiston blow his own fool head off.

And those AV 14 boxes ....yeah, armor 12, mate. Lance weaponry galore.

Eldar were also one of the few armies able to easily take out an Oldcron Lith. Wraithcannon and D-cannon are ugly, if short ranged.

The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
 
   
Made in ca
Dakka Veteran





I fear a mc that costs just over 100 points and is t8 with 10 str lol. Bolters do nothing against it

Total Finecast models purchased: 5
Total models without Finecast issues out of those purchased: 0
... "Finecast" 
   
Made in us
Dark Angels Librarian with Book of Secrets






Connecticut

Minopikle16 wrote:All i see when i look at stats and models is just weak army? So whats the idea of eldars is there something i didn't see?
You should see what an army of serpents, prisms/nightspinners, and dragons can do.

They can melta, are tough with AV 12 and energy shields, and are fast to boot.

This list is still quite competitive.
   
Made in us
Angry Blood Angel Assault marine





Bella Napoli

labmouse42 wrote:
Minopikle16 wrote:All i see when i look at stats and models is just weak army? So whats the idea of eldars is there something i didn't see?
You should see what an army of serpents, prisms/nightspinners, and dragons can do.

They can melta, are tough with AV 12 and energy shields, and are fast to boot.

This list is still quite competitive.


QFT


pitchedbattle.blogspot.com  
   
Made in us
Regular Dakkanaut




Did you read these rules? Consider them together and see if that doesn't make a difference:
- energy field
- holofield
- fast, skimmer... vehicles moving flat out
- fortune

Pretty hard hitting transports and tanks really...

-Myst
   
Made in us
Been Around the Block





Eldar generically come in four flavors:

Rolling Thunder; where the Eldar heavy tanks with heavy weapon saturation win the day and the specialized surgical knives that are the Aspect Warriors gut the opponent. This theme counts on butchering the opposing army quickly, and without warning before they can mount a defense.

Footdar-which are list the focus on major combinations of basic infrantry, the Guardians and Dire Avengers aligned with heavy and tough hitters like the Wraithlord and Wraithguard, backed up by the Aspect Warriors; The classical slugfest that all armies enjoy, but the Eldar do it with style and grace!

The Swordwind-lists that focus mainly on the Aspect Warriors and getting them into position to do their 'thang', usually including many Wave Serpents, the supreme gunboat (fast, heavily armed transports) Relies heavily on 'pulling' apart the opposition so you can engage on your terms (and away from theirs!)

The Kamakazies-lists that either lack distinction (like packing insane amounts of Guardians) or lists that over-specialize in the hard hitting units of the army, like the Aspect Warriors or the tanks. These lists rely on through execution or just insane luck to win with.


The three underlying points of the Eldar usually are

Balance between Armor, Firepower and Numbers (favoring one means you lack in one of the others hugely unlike in other armies)
Skillful execution (timing your attacks so that ALL of your units are engaged versus the piecemeal approaches that Marines enjoy)
Strategy; without a ready plan, your army will fall apart, and fast. With the Eldar you have to come out of the corner swinging hard and fast because without a doubt your boys won't last!


"It is the fate of all living things to die. It is the destainy of the warrior to choose how.'

'There is no Victory without the risk of Defeat'

'The commissar only sees the faithful, and weak.' -Guardsmen Bob 
   
Made in us
Stoic Grail Knight






Yendor

Eldar play to the objectives better than any other army.

av12 front and side on nearly all of our transports and support tanks. Falcons have holofields and 10 point extra armor, and everything should be able to move 24 inches in a turn.

If the game length isn't variable for whatever reason, Eldar can go from holding 0 objectives to 4 or 5 in a single turn.

Suprise!

Xom finds this thread hilarious!

My 5th Edition Eldar Tactica (not updated for 6th, historical purposes only) Walking the Path of the Eldar 
   
Made in nl
Black Templar Recruit Undergoing Surgeries




Eldar are the masters of deceit, when you look at their codex you see so much potential and so many cool units that seem to have so many cool abilities. Then you put something on the table and realize half your codex is outdated and unplayable, the other half is a mishmash of awesome (our Heavy Support and Psykers) and not-to-bad stuff like Jetbikes, Avatar ect.

But there is one good thing about Eldar, if you learn to play them (not play 5 games and think you know) they have the potential to be devastating. A combination of AV12 everywhere, fast skimmers and a utter gakload of S6 shots can kill anything if used correctly. The problem is that a average player using Grey Knights, Space Wolves or Blood Angels can still beat you because his units are simply better... Beating Loganwing, Draigowing or SW MSU spam however has never been more satisfying
   
Made in ph
Stealthy Space Wolves Scout





Eldar armies are not for noobs. Eldar armies are for maneuver warfare, not attrition.

They have low model count, but they have the fastest and toughest vehicles in the game (may go as even say tougher than land raiders, holo fields are just sick).

-Best transports in the game with AV12 that reduce penetration dice to 1d6, and falcons with disgusting holofields that require you to fail an LD9 check to kill them - and that is after you have managed to penetrate av12 and a failed 4+ cover save.

-Tank melt in the face of undercosted fire dragons. Normally, eldar doesnt need to pop tanks, but when they do, say goodbye to it.

-Eldar army plays by divide and conquer no army can catch up and damage eldar in the same turn. While eldar, can dish out pain against threats that manage to match their speed.

Imagine Davu falcons taking potshots at you then turbo boosting all game then contesting/claiming objectives at the last possible minute when it virtually takes 2-4 turn to kill 1 falcon.


There are 2 kinds of Dakka members: People who just think the game and people who actually play the game. Which one are you? 
   
 
Forum Index » 40K General Discussion
Go to: