Wolf Standards are pretty much mandatory. They don't seem like they'd be much at first glance but they are a lot more powerful than appears. Especially paired with other enhancements for close combat.
I'd consider putting the Rune Priest with the Grey Hunters as well. If you plan on running on your turn, cast Storm Caller at the beginning and go for it. If you are going to shoot, your Melta may not be in range but he will be. This way you can affect 3 targets at range instead of just 2. Plus then your Grey Hunters will benefit from his Runic Weapon's psychic defense.
If you have the points, Mark of the Wulfen and a Power Weapon would not be horrible investments either.
At 750 points and below you don't really need vehicles. You won't be at a noticeable disadvantage. In fact, you may find the opposite is true as you'll have more bodies on the table. Once you reach 1000 points to 1500 points you want to start bringing in armor.
Also, Space Wolves are better at "hybrid" lists with a mix of foot and vehicles, so you don't have to fully mech up if you don't want to. Hell, I still play primarily foot lists at 1750-2000 points. You just need to invest in screening units (large unit of Blood Claws of Fenrisian Wolves) and make sure you can fire at enough different targets per turn (which you can only do thanks to Long Fangs by the way).
And don't worry about "cheese". You aren't taking minimal troops in Razorbacks and a ton of Thunderwolves, or taking 4 Rune Priests or anything like that. The game is a Troop based game and you have one excellent Troop choice that you should take almost exclusively (maybe one unit of Blood Claws, but even then only in special circumstances). Its not cheese to equip it well and build your other choices around supporting it. That's what you are supposed to do!
|