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Made in us
Food for a Giant Fenrisian Wolf




United States

Just started getting into 40k use to collect some dark eldar models in 1999 but nobody played in my area then. Anyways I have found a gaming group that plays so I would like to build a army starting with 500 points and going from there to 1500 points later on. This is what I was thinking If points are wrong or the list sounds to cheesey let me know, I would like to keep playing with my new found friends and not be shunned for playing and OP list.

HQ--Runic Priest no upgrades W/ Living Lightning and Storm Caller 100 Points

Heavy--4 Long Fangs 1 of the 4 is a Squad Leader 3 have Missile Launchers no other upgrade Runic Priest is with the Long Fangs

Troops--10 Grey Hunters with 2 meltaguns 155 points

Troops--10 Grey Hunters with 2 meltaguns 155 points

I know its a pretty straight forward list but I would like to get a few games under my belt before I start using tanks and dreads.
   
Made in gb
Fresh-Faced New User




Great list well done has everything you need
except armour and standards
so have 7x hunters in rhino with meltagun and standard that way the enemy has to spend points on anti tank your faster and you are more likely to win combat.
   
Made in us
Food for a Giant Fenrisian Wolf




United States

Yeah I plan on getting a Rhino after my first game or 2 I would like to find the rules out a bit more and get a hang of it before investing in bigger models like that. In a couple months I plan on getting a Dreadnaught,some tanks and a unit of scouts.
   
Made in us
Veteran Wolf Guard Squad Leader




Pacific NW

Wolf Standards are pretty much mandatory. They don't seem like they'd be much at first glance but they are a lot more powerful than appears. Especially paired with other enhancements for close combat.

I'd consider putting the Rune Priest with the Grey Hunters as well. If you plan on running on your turn, cast Storm Caller at the beginning and go for it. If you are going to shoot, your Melta may not be in range but he will be. This way you can affect 3 targets at range instead of just 2. Plus then your Grey Hunters will benefit from his Runic Weapon's psychic defense.

If you have the points, Mark of the Wulfen and a Power Weapon would not be horrible investments either.

At 750 points and below you don't really need vehicles. You won't be at a noticeable disadvantage. In fact, you may find the opposite is true as you'll have more bodies on the table. Once you reach 1000 points to 1500 points you want to start bringing in armor.

Also, Space Wolves are better at "hybrid" lists with a mix of foot and vehicles, so you don't have to fully mech up if you don't want to. Hell, I still play primarily foot lists at 1750-2000 points. You just need to invest in screening units (large unit of Blood Claws of Fenrisian Wolves) and make sure you can fire at enough different targets per turn (which you can only do thanks to Long Fangs by the way).

And don't worry about "cheese". You aren't taking minimal troops in Razorbacks and a ton of Thunderwolves, or taking 4 Rune Priests or anything like that. The game is a Troop based game and you have one excellent Troop choice that you should take almost exclusively (maybe one unit of Blood Claws, but even then only in special circumstances). Its not cheese to equip it well and build your other choices around supporting it. That's what you are supposed to do!

   
Made in us
Ferocious Blood Claw




cowmonaut wrote:
Wolf Standards are pretty much mandatory. They don't seem like they'd be much at first glance but they are a lot more powerful than appears. Especially paired with other enhancements for close combat.

I'd consider putting the Rune Priest with the Grey Hunters as well. If you plan on running on your turn, cast Storm Caller at the beginning and go for it. If you are going to shoot, your Melta may not be in range but he will be. This way you can affect 3 targets at range instead of just 2. Plus then your Grey Hunters will benefit from his Runic Weapon's psychic defense.

If you have the points, Mark of the Wulfen and a Power Weapon would not be horrible investments either.

At 750 points and below you don't really need vehicles. You won't be at a noticeable disadvantage. In fact, you may find the opposite is true as you'll have more bodies on the table. Once you reach 1000 points to 1500 points you want to start bringing in armor.

Also, Space Wolves are better at "hybrid" lists with a mix of foot and vehicles, so you don't have to fully mech up if you don't want to. Hell, I still play primarily foot lists at 1750-2000 points. You just need to invest in screening units (large unit of Blood Claws of Fenrisian Wolves) and make sure you can fire at enough different targets per turn (which you can only do thanks to Long Fangs by the way).

And don't worry about "cheese". You aren't taking minimal troops in Razorbacks and a ton of Thunderwolves, or taking 4 Rune Priests or anything like that. The game is a Troop based game and you have one excellent Troop choice that you should take almost exclusively (maybe one unit of Blood Claws, but even then only in special circumstances). Its not cheese to equip it well and build your other choices around supporting it. That's what you are supposed to do!


I like the cut of your jib.
   
 
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