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Made in gb
Fresh-Faced New User




hi doing school league - 1 Hq, 2 troop, upto 1 elite, upto 1 heavy support/fast attack then the rest of the points on more hq and troops

Lord Commissar - 70pt
Infantry Platoon (Platoon Command Squad + Infantry Squad + Infantry Squad + Heavy Weapons Team (3 autocanons)) - 205
Infantry Platoon (Platoon Command Squad + Infantry Squad + Infantry Squad + Heavy Weapons Team (3 autocanons)) - 205
Armoured Sentinal x2 + Smoke Launcher x2 -120

Basically this army works on getting as many shots at the opponent while hopefully having enough troops to survive the game!!!
   
Made in us
Storm Trooper with Maglight



EARTH- America- Rochester MI

Well htis is a decent list, depends what your planning on doing with is.

Defensive IG:

the Lord comissar is useless, hes naked, there is nothing added, the ony thing he helps is models within 6"

The heavy weapons are good

Armoured sentinals by themselves, not okay, add plasma cannons! camp them back. Anti-SM

If defending, id put infantry squads behind walls and covor, and not move them, just shoot, dig in. With that said, add a mortar. They can pin an enemy squad, and are a higher S than las guns.

If defending, Id loose the Lord commisar, and add a CCS, the orders 'Bring it down' could really help your auto cannons.




IF OFFENSIVE:
We have aproblem, no power weapons are on your lord comissar!!!!

Id say loose a platoon, add vets, and chimeras.

At 600 you could loose the sentinals and put in a demolisher or even a battle tank with Plasma Cannon sponsons..

This is my input, Im not sure what your looking to do with the army, I may be of more help once I understand that. Any idea what size table youll be playing on?

 
   
Made in gb
Virulent Space Marine dedicated to Nurgle






It doesn't look bad, although it doesn't seem like enough troops to grab objectives, we have a list like this on our team:

CCS
Vox caster, Plasma gun, Company Commander with Plasma pistol and Power sword

Platoon of 2 Guardsmen squads

Platoon of 1 Guardsmen squad and 1 Veteran squad with Meltagun and Lascannon

Leman Russ exterminator
3 Plasma cannons with heavy bolter

At least, that's what I think it is...





 
   
Made in gb
Fresh-Faced New User




ok new list

Company Command Squad + Vox Caster + Sniper Rifle x3 - 70

Infantry Platoon (350)
Infantry Squad + Sniper Rifle
Infantry Squad + Sniper Rifle
Infantry Squad + Sniper Rifle
Heavy Weapons Squad + Autocannon x3
Heavy Weapons Squad

Veteran Squad - 70

Scout Sentinal x2 + Smoke Launcher x2 + Autocannonx2 + Hunter Killer Mislile (110)
   
Made in us
Regular Dakkanaut



Detroit, Michigan, US

I like that list, very nice for long ranged engagment. I'd drop the HK missiles, they're pretty much useless, the naked Veterans aren't doing much for you, so I'd drop them and add an autocannon to each infantry squad. They're sitting put with those snipers anyway, mix that with more auto cannons and you've got a nice force there.

The vox caster only works if your command squad and the recieving squad both have them. You also have no heavy anti-tank weapons, you could have your PCS with meltas or lascannons.

-LoS

This message was edited 1 time. Last update was at 2012/02/05 21:43:37


"A good soldier obeys without question.
A good officer commands without doubt."

-Sergeant Lukas Bastonne  
   
Made in us
Storm Trooper with Maglight



EARTH- America- Rochester MI

Beware of that one tool bag who can play sm, 2 tactical squads, a commander and a land raider. Youd loose. No melta bombs, nothing higher than S7, cant even glance it.

Ahh wait, snipers are rending so you count it as S3+d3 for AP right? Or glance on a 6?I forget how that works..the snipers may be able to do something but im not sure.

 
   
Made in gb
Fresh-Faced New User




Ok guys, army no3

Company Comand Squad + Lascannon (70)

Infantry Platoon (315)
Platoon Comand Squad + Lascannon + Grenade Launcher
Infantry Squad + Sniper Rifle
Infantry Squad + Sniper Rifle
Heavy Weapons Squad + 3x Autocannon
Heavy Weapons Squad + 3xAutocannon

Penal Legion Squad (80)

Medusa (135)

The army now has some good anti-tank with the lascannons and medusa.
   
Made in us
Hardened Veteran Guardsman





Virginia Beach, VA

Lose the Lascannon in the CCS. They need to stay in cover to keep buffing the Platoon with BID and FOMT.

Ditch the BS3 lascannon in the PCS, and change that GL to a flamer. Add another flamer for credible countercharge unit.

Dump all those sniper rifles and sub in Lascannons with the points you just saved.

If you dump an autocannon squad you could add in a Commissar to protect your blob and upgrade the Medusa to a LRBT.

The penal legion is a nice twist, gives you some mobility.
   
Made in us
Member of a Lodge? I Can't Say




WI

Some interesting advice in there... most of it is good.

At 600 points, you shouldn't face that much AV 14. Having a single Lascannon on a BS 4 unit (the CCS) is a sound idea as a 'just in case' situation. Space Marines at 600pts /could/ have a Land Raider, much less LRBTs by other IG players. I think a proper blob and a Vet unit should give you enough firepower to deal with most foes..

The Voxs are ok, but I think you can get by without it. At this point level, you need every point you can get. I am a fan of the naked Lord Commissar /because/ of Orders and the Morale issues Guard has to deal with.

Try this out for size...

CCS - 100pts
LC, Plasma gun, Reg Standard

Lord Commissar - 70pts

PCS - 50pts
AC, 2x Sniper Rifles

PIS - 120pts (blob 1)
Commissar, 2x PWs, Melta gun, Melta bomb

PIS - 75pts (blob 1)
PW, Melta gun, Melta bomb

AC HWS - 75pts

Vets - 110pts
3x Plasma guns, Mortar

600pts

Move the blob up to assault under cover fire from the HWS, Vets, PCS, and CCS. Use the PCS to fire on MCs first, transports second, and troops last. Read the Rend rules in the BRB. The 4 plasma guns should give you plenty of fire power for any DSing Terminators or drop pod shenanagains. The LC should give you plenty of long range heavy AT or even more potent firepower for destroying transports. Keep the Vets, PCS, and HWSs within 12" of the CCS for Orders and for the Leadership re-roll of the Standard. Have the Lord Commissar hang out with the HWS and either the Vets or PCS to make use of his 'Aura of Discipline' to make them Ld 10 for Morale, Orders, and Pinning checks. The Lord isn't suppose to do combat as that 'Aura' is totally worth it. Everything hanging back should be in cover. You can, if your willing to risk the Execution rule, add the Lord Commissar to the HWS to make it Stubborn. Then I would honestly just leave him with the BP/CCW, but the Bolter is an option. The Mortar is because I had 5pts... use it for anti-hoard. It actually should be some-what effective with the BS 4 Vets.
If you don't like the PCS in that config, give it 4x Flamers (for 50pts yet) and have it go with the blob to help out.

Good luck.

Been playing 40k on and off since 89.
Armies...
Orks, Eldar, Lamentors, Pre-Heresy EC, CSM EC, and IG.  
   
Made in gb
Fresh-Faced New User




Right made changes based on comments

Company Comand Squad + Vox Caster + Plasma gunx3 (100)

Ratling Squad (30)

Infantry Platoon (175)
Platoon Command Squad + Vox Caster + Autocannon
Infantry Squad + Meltagun + Vox Caster
Infantry Squad + Meltagun + Vox Caster

Infantry Platoon (165)
Platoon Command Squad + Vox Caster
Infantry Squad + Meltagun + Vox Caster
Infantry Squad + Meltagun + Vox Caster

Bane Wolf + Heavy Flamer (130)
   
Made in us
Storm Trooper with Maglight



EARTH- America- Rochester MI

That looks pretty good. Id camp the Bane wolf back, dont wana loose it. Unless youre versing another heavy infantry IG force, then move it up. Set it behind infantry, as the narrow end of the template can be w/i 12", so youll prolly have 6" +template to shoot.

 
   
Made in us
Hurr! Ogryn Bone 'Ead!





WA

Actually, thats the hellhound that allows you to reach out 12".

Which, I would recommend taking a hellhound over the banewolf. Or dropping the ratlings and the banewolf and bringing A Leman Russ variant.

Also the voxs can be a waste of points, especially at this level. You have 35 worth of points to insure orders are passed. Orders are not as crucial as they may appear, as you can still act if the order does not go thru. Those 35 pts can be put towards more killy stuff such as power weapons for you SGTs or even a commissar. Just something to think about.

 
   
Made in us
Storm Trooper with Maglight



EARTH- America- Rochester MI

Ahh ye sit is the hellhound, sorry for the misunderstanding. I never use those(only twice\-both proxies)

I would recoment the hellhound over banewolf. And i also agree with loosing the vox's spend the 5pts on mortarts instead? small blast, does more damage than a lasgun, longer range, AND it can pin-just like the snipers you so desperatly want. thats 6 AC and 5 maybe 6 mortars.

 
   
 
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