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![[Post New]](/s/i/i.gif) 2012/02/06 15:05:46
Subject: 1500pt Wolves
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Scuttling Genestealer
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I've got a game coming up with a buddy of mine. He's going to be bringing a Chaos Marine army with Defilers, preds, termies, and berzerkers ( that is what I know of ). This is what I came up with for the wolves; let me know what you guys think.
HQ:
Runepriest - living lightning, jaws
Runepriest - murderous H, jaws
Elite:
3x wolfguard - combi-melta, powerfist
Troops:
2x 7 Grey Hunters - standard, power weapon, melta
rhino
6 Grey Hunters - plasma
razorback - twin Laz
5 Grey Hunters - plasma
razorback - twin Laz
Heavy:
2x 6 Long fangs - 3 Missile, 2 Laz,
Vindicator - seige shield
This'll be my first time up against Chaos Marines. I know I can't specify his army exactly, but is there any general advice you can give to combat Chaos?
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![[Post New]](/s/i/i.gif) 2012/02/06 15:50:32
Subject: Re:1500pt Wolves
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Veteran Wolf Guard Squad Leader
Pacific NW
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Their vehicles are damn annoying, especially Defilers. You will have to destroy the Battle Cannon or destroy the Defiler. You cannot silence it with Crew Shaken results like other armies. Then, if you manage to take out its gun, you still have to worry about it running up to you since its Fleet. It can be on you before you realize so don't get too close.
For the rest, it depends on what he's doing with his army. There are several ways he could go and they each require different tactics once you hit the table.
Your list is alright. I'd make some different choices, especially with the psychic powers and with the Vindicator.
A single Vindicator is probably going to just get blown up. If you go first, maybe you get one shot off. Two if you are lucky. I'd rather take Wolf Scouts, more Long Fangs, or Land Speeders.
For the powers, I'd prefer double Living Lightning, one with Murderous Hurricane, and one with Fury of the Wolf Spirits. A surprising number of units of Chaos Space Marines are not fearless. Mind you, they are Leadership 10 and they can take a standard to allow a re-roll (once per game I think, but I could be mistaken there). But the point is those units can be broken and will spend their time running off the board.
If you could squeeze the points for Saga of the Beastslayer on one and Chooser of the Slain and a Wolf tail Talisman for both Rune Priests it would be nice but not required. If he uses Lash having a 5+ just in case the 4+ fails is nice. Being able to hit those Defilers or Rhinos on a 2+ is also nice, and being able to get re-rolls against Daemon Princes and Defilers is even nicer.
Also, not sure why you have x3 Combi-Melta, most people pair up weapons so you could make one a Combi-Plas but the flexibility may be handy.
Others may advise Las/Plas. I wouldn't take them up on it. Reliable Lascannon fire is going to be needed most likely.
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![[Post New]](/s/i/i.gif) 2012/02/07 14:22:33
Subject: 1500pt Wolves
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Scuttling Genestealer
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Thank you for the help. It is appreciated.
To start things off, the main reason I chose JOTWW was because I'm pretty sure he has a unit or two of chosen that'll be helping his termies deepstrike. I'm trying to give myself a sniper shot, in a way, to take out the marks that'll prevent his mishap. He's bringing a Lord with a couple units of termies that I know will be in my face soon.
The vindicator is there only because my fear of his termies. It is the one thing I have that could easily devastate them. How about a unit of scouts with melta, bombs, and attached guard with combi-melta/powerfist.
I opted against beastslayer because there will be no plague marines and I'm not planning on having my priests in combat with any beastly units.
Now that you mention it, I'll probably switch to combi-plas, but the melta was there just as a buffer for the fleeting Defilers.
People tell me to go las/plas all the time, but I'm with you nothing is better than a twin linked Las.
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![[Post New]](/s/i/i.gif) 2012/02/07 15:35:35
Subject: Re:1500pt Wolves
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Veteran Wolf Guard Squad Leader
Pacific NW
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A handful of Plasma Cannons may serve you better than the Vindicator, if you have them. Even if its just one per Long Fang Pack and maybe one on a Dreadnought. You only need to get the shot off once. Also, I tend to bring a lot of Plasma Guns so I suppose that is why my friend's Chaos Terminators don't really worry me. Have 4-6 Plasma shots/squad tends to melt them quick, even with Mark of Tzeench.
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![[Post New]](/s/i/i.gif) 2012/02/07 16:11:23
Subject: 1500pt Wolves
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Dakka Veteran
Upper East Side of the USA
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Don't take powerweapons in your squads, your wolf guard with the powerfist, and the rune priest with the force weapon should be plenty.
Get your large squads up to 8 men, so that they become 10 with the wolf guard and rune priest.
Definitely give both priests lightning to help bust open transports.
Consider taking less lascannons in one long fangs squad, or none, since missiles are so much cheaper. That could free up points to make the 6th man in the razorback a wolf guard with a combi-plasma... or points to have a plain wolf guard catch bullets for your long fangs.
Automatically Appended Next Post:
HandsNFeetFace wrote:People tell me to go las/plas all the time, but I'm with you nothing is better than a twin linked Las.
If you are worried about deep striking terminators, las/ plas is like 3 times better than twin linked las. If they DS within 12, you rapid fire two twin-linked AP 2 and 1 non-twin linked AP2 at the terminators. You can wreck them good. Or if they DS within 18, you move 6 and rapid fire AP2 at them. This is all without even considering the plasma guys you have inside your razorbacks, who can also get out and light those terminators up (also another reason to add a wolf guard with a combi-plasma in each razor).
Jaws is actually pretty pathetic against terminators, and lords, since it is an initiative test. What are you chances of killing his guys with that? Not too good.
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This message was edited 4 times. Last update was at 2012/02/07 16:18:52
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![[Post New]](/s/i/i.gif) 2012/02/07 19:42:13
Subject: 1500pt Wolves
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Dakka Veteran
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I hate to be the bad guy, but your list is illegal with the current HQ choices. They're not different in wargear selections. But, it's easily remedied with a low cost change of either 3-5pts with Stormbolter or Meltabombs or Wolf Tail Talisman. (Or free if you change the bolt pistol to a Boltgun, up to you though.)
Although I would recommend getting points for a Chooser of the Slain.
As for the Plasma vs Metla, it depends on what you're doing with the squad. If you're keeping them still on objectives and trying to fend off from range then the plasma would be helpful as it's rapid fire at 24". If you're assaulting and trying to pop tanks Melta is the better of the two. As for the plasma-cannons on a dread or LF, they're nice, seen them mess up GK termies something nasty.
The main reason people advocate the Las/Plas over TL Las is because 1 weapon destroyed result just neutered your tank to a hunk of moving cover. But to each his own, if you like the TL re-roll then that's up to you, since they cost the same amount of points anyways.
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: 1500pts - : 1000pts - : 1500pts
I want you to know that every time I fart under the covers... (Frrp!)
I'm doing it because I care about you and I want to keep you warm.
Don't fight my methane cuddels. Enjoy them!
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![[Post New]](/s/i/i.gif) 2012/02/09 17:20:28
Subject: 1500pt Wolves
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Scuttling Genestealer
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here is my edited list:
Hq;
Rune Priest: lightning, hurricane, chooser
Rune Priest: ligtning, fury, runic armour
Troops:
2x 8 Grey Hunters: melta, pweapon, standard
Rhino
2x 5 Grey Hunters; plasmagun
Razorback: Twin Las
Elite:
3 Wolf Guard: combi-melta, pfist
5 Scouts: metla, melta bombs
Heavy:
2x 6 Long Fangs; 3 Missile, 2 Las
I bumped up hunters in the rhino to 8, so they'll be 10 strong with Priest and Guard.
The vindi has been removed to make way for a unit of wolf scouts with a meltagun and bombs. They'll be joined by one of the Wolf Guards. That'll make my opponent cautious about board edges.
Fexor, thank you for pointing that out. I'm aware of the stipulation; just something I over looked. One is now equipped with a chooser and the other, runic armour. Their powers have been switched up, too; based on recommendations.
As for the twin linked las razorbacks, I see the advantage you've pointed out, but there is nothing I hate more than a wiff from a Lascannon shot. I want every one to count.
My strategy is pretty straight forward. Each of the 8 man squads will be joined by a priest and guard making up my main assault force. The 5 man squads will baby sit objectives, giving support fire along with the long fangs.
Thank you all for the help!
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This message was edited 1 time. Last update was at 2012/02/09 17:21:29
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![[Post New]](/s/i/i.gif) 2012/02/10 16:05:02
Subject: Re:1500pt Wolves
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Veteran Wolf Guard Squad Leader
Pacific NW
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FYI, you could drop the Runic armor and just take a Chooser and Meltabomb/Wolf Tail Talisman instead. Saves you 5 points and you get 2 Choosers on the field. Pretty much neutralizes any Infiltrating plans for the enemy and then both are BS5 for shooting usualy.
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