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Made in us
Regular Dakkanaut




After much debate and some play testing, I've finally locked down the list that I will take with me.

HQ - Overlord, warscythe, MsS,
HQ - Overlord, warsscythe, MSS,

RC #1: Crypteks of Destructions x 4, 1 x solar pulse
Crypteks of Despair x 1, 1 x Veil of Darkness

Rc #2: Crypteks of Destructions x 4, 1 x solar pulse
Crypteks of Despair x 1, 1 x Veil of Darkness

troop - warriors x 10
troop - warriors x 10
troop - immortals, gauss x 10
troop - immortals, tesla x 10
troop - immortals, tesla x 10


fast - wraiths x 5, whip coils x 3
fast - wraiths x 5, whip coils x 3


I've had a few games so far, mostly against DE and Templar Terminator Spam and I have done well. The combination of wraiths and solar pulses gives me ample time to get them someplace usefull before they get hammered. The two units of VOD Immortals also adds some very necessary mobility and last minute objective grabbing that list without vehicles usually lacks. I have mixed feelings about the the Eldritch Staffs. Sometimes they are the linch pin of my victory and sometimes they don't do squat. Still I'm better off with them.

The only thing I'm not sure about is the Lords. I could save almost 100 points if I run them static, just to get the extra RC. Are they really worth it in those two immortal squads? They certainly add versatility and survivability to them, but could the points be better spent? Any suggestions?
   
Made in us
Loyal Necron Lychguard






South Dakota

You aren't running your lords on CCBarges?

DS:70+S+G+MB--I+PW40k10-D++A++/sWD391R+T(R)DM+

My Project Blog: Necrons, Orks, Sisters, Blood Angels, and X-Wing
"
"One morning I shot an elephant in my pajamas. How it got into my pajamas, I'll never know." Groucho Marx
~A grammatically correct sentence can have multiple, valid interpretations.
Arguing over the facts is the lowest form of debate. 
   
Made in us
Regular Dakkanaut




lol i expected this question.

There are two reasons I'm not.

1. Cost, that's 160 points I don't have. If I dropped MSS then I would still need 130. Or I could drop three wraiths to get it. Or a wraith and two Lances I suppose.

2. If I take CCBarges, and no other vehicles, then i am focus firing all my opponents anti-tank right into them. I don't know how wise that really is.

I certainly think the lords would be more usefull on CCBarges, but I think they also might be bigger liabilities.


Automatically Appended Next Post:
Do you think that the command barges are really "must haves"? Even in this list?

This message was edited 1 time. Last update was at 2012/02/07 22:03:39


 
   
Made in us
On a Canoptek Spyder's Waiting List




Austin Texas

Well if your set on no vehicles then the army is as solid as it can be. This list is going to come down to mission and deployment as to how they do. Just remember dont feed them your army keep a steady advance if you even do advance as that army is a firing squad. If you have the points left over try a squad or two of scarabs their good and not vehicles.

Well good luck and may your dice roll high.

those wacky Necrons
6000pts w10-L1 
   
Made in us
Regular Dakkanaut




I'm not really dead set on having no vehicles. It's not a theme or anything.

I'm just considering the idea that having only one or two vehicles is going to make them into fire magnets.

I think two command barges is worth the trade of two wraiths and a lance. But, will the barges survive long? I know S7 and 8 is meta now and that AV 13 is going to be hard to deal with in a lot of ways. Melta should have no chance at all against a fast vehicle. I have to worry about that lucky shot.

Its true that with av 13, living metal, and the ability to deal a wound to yourself to repair the barges immobilized results or weapon destroyed is pretty sweet. Maybe I should consider adding the two and test playing it.

Does anyone have other input? Yay nor Nay on the Barges in this list?
   
Made in us
Loyal Necron Lychguard






South Dakota

I think that Barges are great options against opposing armor and MC's. They aren't that great against foot armies, however.

The other option would be to throw a Destroyer Lord on the table. It would cut your number of lances in half, but increases the Wraith's effectiveness an order of magnitude. You'd even have enough points to bring the Wraith squads up to full strength.


Question though... if you've 'locked down' the list... why are you taking opinions? ;-) Just saying....

DS:70+S+G+MB--I+PW40k10-D++A++/sWD391R+T(R)DM+

My Project Blog: Necrons, Orks, Sisters, Blood Angels, and X-Wing
"
"One morning I shot an elephant in my pajamas. How it got into my pajamas, I'll never know." Groucho Marx
~A grammatically correct sentence can have multiple, valid interpretations.
Arguing over the facts is the lowest form of debate. 
   
Made in us
Rough Rider with Boomstick




Ohio, USA

What was your reasoning against Deathmarks? Seems like they would be a good fit in this list and the troops heavy metagame at AdeptiCon.

"Ignorance is bliss, and I am a happy man."
"When you claim to be a purple unicorn, and I do not argue with you, it is not because I agree with you."
“If the iron is hot, I desire to believe it is hot, and if it is cool, I desire to believe it is cool.”
"Beware when you find yourself arguing that a policy is defensible rather than optimal; or that it has some benefit compared to the null action, rather than the best benefit of any action." 
   
Made in us
On a Canoptek Spyder's Waiting List




Austin Texas

I would suggest then a ghost ark just in case you need a cryptek gun-boat. As well as to support the warriors.

those wacky Necrons
6000pts w10-L1 
   
Made in ca
Warp-Screaming Noise Marine




Canada!

I would love to hear your thoughts on the phaeron upgrade, the number, density and diversity of your troop squads and how much use you plan on getting out of the gauss units.

I also am drawn to how expensive and how little breadth your high priority shooting has compared to lists that can field popular spam units like long fangs. I guess necrons are going to be leaning on their close combat attacks too, but those war scythes don't seem like they get to be too aggressive.

Hmm that sounded more dismissive than I wanted. I'm legitimately curious!
Any thoughts on them special characters or throwing some cryptek close combat tomfoolery in your rapid fire squads?

It's just a show, I should really just relax... It's just a show, I should really just relax... It's just a show, I should really just relax... It's just a show, I should really just relax...  
   
Made in us
Regular Dakkanaut




Anpu-adom wrote:I think that Barges are great options against opposing armor and MC's. They aren't that great against foot armies, however.

The other option would be to throw a Destroyer Lord on the table. It would cut your number of lances in half, but increases the Wraith's effectiveness an order of magnitude. You'd even have enough points to bring the Wraith squads up to full strength.


Question though... if you've 'locked down' the list... why are you taking opinions? ;-) Just saying....


Well, the list is more or less locked down, but I'm still looking for advice. I think the list could be tuned a little better. So far, I think dropping 1 lance and two wraiths, and the MSS, and taking two CCbarges, might be good. The CCB is really quite hardy and since its fast, I can get 4+ cover. It essential turns a few "extra" models into something more useful.


Automatically Appended Next Post:
foolishmortal wrote:What was your reasoning against Deathmarks? Seems like they would be a good fit in this list and the troops heavy metagame at AdeptiCon.


Honestly, I have no reason not to take them except I can afford them. I want lots of scoring units. I could easily drop one squad of immortals and take a unit of DeathMarks but, since they don't score I leaned away. I have nothing against deathmarks though!


Automatically Appended Next Post:
Local Necron Menace 78729 wrote:I would suggest then a ghost ark just in case you need a cryptek gun-boat. As well as to support the warriors.


I'm pretty much against ghost arcs in this list. The teks all hide in units so they are much safer. Plus, in my exp, a ghost ark just gets popped right away. In the tournament lists I've played against, the unit gets nailed turn 1/2 by something that DS.


Automatically Appended Next Post:
Lucre wrote:I would love to hear your thoughts on the phaeron upgrade, the number, density and diversity of your troop squads and how much use you plan on getting out of the gauss units.

I also am drawn to how expensive and how little breadth your high priority shooting has compared to lists that can field popular spam units like long fangs. I guess necrons are going to be leaning on their close combat attacks too, but those war scythes don't seem like they get to be too aggressive.

Hmm that sounded more dismissive than I wanted. I'm legitimately curious!
Any thoughts on them special characters or throwing some cryptek close combat tomfoolery in your rapid fire squads?


I had the phaeon upgrade before, when this list used to have 20 warriors blobs in it. But, two of my units don't need it, and the other three are small and realitively stationary. In most cases, my opponent will have to come to me. Small arms fire is not a threat to Necrons really. People are going to need to kill us in CC. Since they have to come to us, I can get extra turns of shooting out of my stationary units. In situations when I have to move, I use the stationary units and thier 2 lance teks to act as fire support, and the wraiths, Immortals with VOD, and possibly CCBarges close in under aid of darkness to deal damage. I've seen a single 5 man squad of wraiths competely tear open a tank line!

The may purpose of my gauss is to increase my anti-tank. AV14 is going to take a pounding from 30 rapid fire gauss weapons. In most situations, simply immobilings a land raider is as good as killing it. Plus, the warriors are cheaper and I need bodies (plus I have a ton of them ).
What I have noticed about missile spam against foot armies, that can find cover and spread out well enough, is that they become nothing more then glorified bolters. Missiles scatter, and a five man squad of long fangs do about as much damage as a ten man squad of bolters. So, honeslty, I don't fear them. Bring 50 troops on foot screws popular meta because nobody wants to fire a missle or a lascannon, or eve a melta, against an infantry unith, that probably has cover, and the most they can do is kill 1 model. Long fangs taking down transports is crippling to many armies. But, armies that don't need transports or don't have them, render LF's expensive and useless units. I can safely ignore LF's in this list and let the wraiths take care of anything scarry that gets near after my troops have soften them up. The last game I played I faced, 18 missles ( 9 cyclones) and took so little damage from it.

This message was edited 3 times. Last update was at 2012/02/08 16:13:29


 
   
Made in us
Longtime Dakkanaut




Yeah, I say stick to the feet and forgo the command barges, they don't seem to fit the list.
   
Made in us
Rough Rider with Boomstick




Ohio, USA

I would consider dropping 10 warriors for 7 deathmarks. Worst case, they have to settle for sniping at opposing troops. Best case, they Void in from reserves with a Despair, wipe a terminator squad, the hop around the board sniping at troops.

"Ignorance is bliss, and I am a happy man."
"When you claim to be a purple unicorn, and I do not argue with you, it is not because I agree with you."
“If the iron is hot, I desire to believe it is hot, and if it is cool, I desire to believe it is cool.”
"Beware when you find yourself arguing that a policy is defensible rather than optimal; or that it has some benefit compared to the null action, rather than the best benefit of any action." 
   
Made in us
Regular Dakkanaut





So this is my updated list. I think it flushes out some more power.

Basically I made two swaps. I dropped 1 lance and two wraiths for the CCBarges (and two whip coils but with two wraiths I had more than I needed). So pros/cons:

1. I give up 1 long range anti-tank weapon that also causes instant death. I get 6 anti-tank attacks that have an effective range of 24". So I lose range, but gain more tank popping power. I sadly don't get back the instant death, but I can output 5 more wounds, so it could average out. I do not get back the range, but I get two additional units, effectively. I pull the lords from their useless positions in the immortal units.

2. Warriors traded for deathmarks. Well, I lose some anti-tank, I think gauss is probably more reliable than sniper rifles. As I recall, they are S3 with rending against tanks, so I can hurt av 12. But, the power of their shooting against infantry should be better. Plus, I did gain an additional anti-tank unit with the same effective range in the CCB's. I lose a unit of scoring units, but I still have 4, and 5 units that don't score but will be very distracting to those who do.

HQ - Overlord, warscythe,
HQ - Overlord, warsscythe,
Command Barges x 2

RC #1: Crypteks of Destructions x 4, 1 x solar pulse
Crypteks of Despair x 1, 1 x Veil of Darkness

Rc #2: Crypteks of Destructions x 3, 1 x solar pulse
Crypteks of Despair x 1, 1 x Veil of Darkness

troop - warriors x 10
troop - immortals, gauss x 10
troop - immortals, tesla x 10
troop - immortals, tesla x 10

elite - Deathmarks x 10


fast - wraiths x 4, whip coils x 2
fast - wraiths x 4, whip coils x 2
   
Made in us
Sinewy Scourge






HQ - Overlord, warscythe,
HQ - Overlord, warsscythe,
Command Barges x 2

RC #1: Crypteks of Destructions x 4, 1 x solar pulse
Crypteks of Despair x 1, 1 x Veil of Darkness

Rc #2: Crypteks of Destructions x 3, 1 x solar pulse
Crypteks of Despair x 1, 1 x Veil of Darkness

troop - warriors x 10
troop - immortals, gauss x 10
troop - immortals, tesla x 10
troop - immortals, tesla x 10

elite - Deathmarks x 10


fast - wraiths x 4, whip coils x 2
fast - wraiths x 4, whip coils x 2


Deathmarks are trash. Drop them to get Annihilation Barges. Two AV 13 vehicles are out of place. 5 is substantially harder to take down. Why bother with the Gauss Immortals at all? Tesla is far better. You might be better off with having the two teleporting Immortal units and 2 5 man Warriors with dual Crypteks. Use the extra points on Wraiths and Barges.

2nd Place 2015 ATC--Team 48
6th Place 2014 ATC--team Ziggy Wardust and the Hammers from Mars
3rd Place 2013 ATC--team Quality Control
7-1 at 2013 Nova Open (winner of bracket 4)
 
   
Made in us
Regular Dakkanaut




why are deathmarks trash?
   
Made in us
Longtime Dakkanaut




Because JGrand said so.

But actually they are not. Deathmarks with a Veiltek are nasty nasty. One of the best things the crons have going for them.
   
 
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