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![[Post New]](/s/i/i.gif) 2012/02/07 22:15:23
Subject: Casual 2000pt GK List
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Infiltrating Naga
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Just wanting to get some opinions on this GK list, its the first 40k list I've made in about 7 years so... yeah.
Some things to keep in mind about my list is I've deliberately gone for a small list, namely lots of high point units to reduce the amount of troops I need to buy / paint (still finishing off a 300 man 2000pt skaven army) and I'm not intending to play 40k competitively for quite some time, so I'm not looking for the meta.
Anyway, heres the list below its my prototype xD and I seem to of gone against the grain some given alot of other lists seem to go razorback heavy.
UPDATED LIST
Just looking for some opinions / advice and predictions really, things that will cause me trouble - how you think it would do in a casual game!
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This message was edited 1 time. Last update was at 2012/02/08 15:50:55
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![[Post New]](/s/i/i.gif) 2012/02/08 01:10:39
Subject: Casual 2000pt GK List
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Apprehensive Inquisitorial Apprentice
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it look like you want to have 2000pt with no miniatures, the grandmaster cant have 2 rad nades, drop all the falchions, your paladins should all have different loadouts, your dreadknight is too slow, your dreadnought should have 2 autocannons or none; finally orbital strike relays are SH*T. Automatically Appended Next Post: check out my list
http://www.dakkadakka.com/dakkaforum/posts/list/428681.page Automatically Appended Next Post: if its any help
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This message was edited 2 times. Last update was at 2012/02/08 01:12:34
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![[Post New]](/s/i/i.gif) 2012/02/08 08:40:37
Subject: Casual 2000pt GK List
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Infiltrating Naga
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Why do I need to have different loadouts for my paladins on the charge they will pull 5 attacks each, 4 without the charge.
I thought the book stated it was 15pts each rad grenade meaning I could have more then the one?
As for the orbital strike relays there only there to bomb down on my opponent while I get myself into combat as I haven't taken a shooty army deliberately, id of thought that it would have done its job fairly well given that theres 2 of em.
why is the dreadknight too slow @.@ and for the dreadnaught i wanted it to be melee viable not stacked with guns
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![[Post New]](/s/i/i.gif) 2012/02/08 10:53:34
Subject: Casual 2000pt GK List
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Tzeentch Veteran Marine with Psychic Potential
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Different paladin loadouts = you can put the wounds where you want and do not lose a model before the unit has taken 10 wounds.
I'd advocate 6 or 8 paladin units (for Stormraven or LRC transport), less if you plan to add a HQ in it.
Having Draigo as your HQ allows you to have paladin scoring and use grand strategy for something else (scouting DK anyone?).
Your whole force is CC.
I'd use the paladin as CC force, and change the loadouts of your troops for distance.
(i.e. 1 hammer / 1 psycannon on GKSS, 1 hammer / 1 psycannon / 3 halberds on GKT).
DK : I'd advise incinerator, unless you fight only deamons.
On the dread, if you want CC, I'd suggest assault cannon.
If you want a CC mobile force, you should try :
Libby with quicksilver (or draigo)
5 paladins with falchions
Stormraven
Assault cannon dread
You put everything in the SR, and drop on enemy gunlines.
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![[Post New]](/s/i/i.gif) 2012/02/08 10:57:58
Subject: Casual 2000pt GK List
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Stealthy Grot Snipa
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The problem with paladins like yours is since they are of such a high number they have to footslog, or DS. the same weapons means you lose a model every 2 wounds, rather than every 5 or so if you play them better.
Go for conversion beamer over orbital strike relay, apparently you can't use both each turn and you can't get direct hits with OSR it always scatters
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Nurgle Daemons blog
http://nurglestally.blogspot.ie/
Chaos Dwarfs 8/5/1 |
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![[Post New]](/s/i/i.gif) 2012/02/08 11:22:35
Subject: Casual 2000pt GK List
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Infiltrating Naga
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Ah okay that makes more sense now about the paladins.
I do like the idea of flying over and dropping my army on the enemy that seems kinda fun
I do kinda need to know though, are orbital relays really that bad? They seemed kinda decent
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![[Post New]](/s/i/i.gif) 2012/02/08 12:06:43
Subject: Casual 2000pt GK List
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Tzeentch Veteran Marine with Psychic Potential
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Orbital relay are complete crap.
They are either useless or sometimes worse.
I faced an ork army some time ago, and I put a GM with it far from the rest of my troops telling my opponent "AHaHHAhAhaHHAhAAH now you'll have to dedicate a unit to prevent him from wreaking havoc!!!".
He just raised an eyebrow and deplyed in front of my troops. Nobody made a single move toward the GM. He killed 1 model in 7 turns. One of my own GKT.
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![[Post New]](/s/i/i.gif) 2012/02/08 15:50:27
Subject: Re:Casual 2000pt GK List
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Infiltrating Naga
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Okay, with all that in mind, and with 100% access to the book (cus I just went and bought it  ) heres my new list!
Reason I've gone with 2 gunships really is so the enemy has to play russian roulette as to which one to pop first as one of them has lord Draigo on lol. Also one of them has a teleporter homer, though this is sorta a playful experiment to full out fly one in and then deepstrike the other into location. Alternatively I might just take it out and give me 30 extra points to play with, I'm sure I can find something funky to use that with if I look hard enough.
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![[Post New]](/s/i/i.gif) 2012/02/08 23:01:09
Subject: Casual 2000pt GK List
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Tzeentch Veteran Marine with Psychic Potential
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Since you want the lowest model count possible, that's not bad. 2 bullet magnets (SR) are mandatory if you want them to survive !
If you're in for a few tweaks, i'd say :
Drop the brotherhood banner and the apotecary in the first squad.
Group your other paladins in a 6 guys unit to put them in the other SR.
Only worthy assassin is Vindicare, and is not that much of a blast - he dies real quick to bolter fire. Good to pop vehicule though.
You seem to really like CC. You do not have a single shooty thing in there.
Save those 50 points to have a basic inq in the second paladin unit, has a wound absorbant / nade holder.
Unless you get on an objective game with loads of objectives, that list should hit hard.
Once you
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This message was edited 1 time. Last update was at 2012/02/08 23:01:46
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![[Post New]](/s/i/i.gif) 2012/02/08 23:13:48
Subject: Casual 2000pt GK List
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Infiltrating Naga
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The problem with having a different assassin is I like how my deployment stage features 1 to 2 dropships.. and that being all. Everything is on board or hiding and an assassin popping up out of no where to combat a command squad or to just jump into a random unit of troops and cause disruption or preferably a 1 hit kill on a character.
I'm not to sure about dropping the apo, for only 13 troops in the army feel no pain seems somewhat important, though the banner could be dropped I was only thinking to improve there combat effectiveness upon landing.
I'm not sure if I can fit an inquisitor into the drop ships without removing a paladin. Terminator armor counts as 2 carry slots, so thats 12 and the dreadnought already present in each drop ship, otherwise I would remove the banner and put those extra points into another character but I don't think i can without it starting out on the ground all lonely xD.
I'm not too fussed with objectives  if I get lemons I will make lemonade. Just make the most of the game with what I got. If I were to take something else with my left over points opposed to upgrades I would probably have to have it deepstriking I think.
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