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Made in us
Speedy Swiftclaw Biker



Florence, AL

Hello Dakka. As you can tell by my signature, I play space wolves, but I've decided to put some time into raising up a regiment of the guard! I have a general 2000 pt list ready and want to know if I can improve it any.

Imperial Guard 2000 List

HQ

Command Total: 145
Company Command Squad
4 Meltaguns
Chimera
Heavy Flamer

Elite

Total: 153
Storm Trooper Squad
+3 Storm Troopers
2 Meltaguns

Troops

Total: 185
Veteran Squad
3 Meltaguns
Grenadier
Chimera
Heavy Flamer

Total: 185
Veteran Squad
3 Meltaguns
Grenadier
Chimera
Heavy Flamer

Total: 105
Platoon Command Squad
4 Flamers
Chimera
Heavy Flamer

Total: 132
Infantry Squad
Commissar
2 Power Weapons
1 Bolt Pistol
Plasma Gun
Autocannon

Total: 90
Infantry Squad
Power Weapon
Meltabombs
Plasma Gun
Autocannon

Total: 90
Infantry Squad
Power Weapon
Meltabombs
Plasma Gun
Autocannon

Fast Attack

Total: 130
Hellhound

Total: 130
Hellhound

Heavy Support

Total: 355
Leman Russ Demolisher
Heavy Bolter
Leman Russ Executioner

Total: 150
Hydra Flak Tank Battery
Heavy Bolter
Hydra Flak Tank Battery
Heavy Bolter

Total: 150
Hydra Flak Tank Battery
Heavy Bolter
Hydra Flak Tank Battery
Heavy Bolter

Essentially, this list has the Hydras sit static in the back protected by the blob and has the Vets and the CCS go up a flank with the LR providing support with the PCS playing Couter-charge duties. So, what do you think!
   
Made in ca
Hauptmann





Calgary AB, Canada

Just a few tweaks I can suggest. Don't add more men to the stormtrooper squad. Its an effective deepstrike anti-tank unit with the 2 melta's, and because of that you don't need extra bodies. Don't put grenadiers on the vets. They're in tanks, so why do they need better saves? You have to realize that even with the better armor if they are caught in the open they're toast, as its only 10 T3 models. I would take the heavy weapons out of the platoon infantry squads as you want your blobs advancing. Bolt pistol is kind of meh. I put them on guys cuz they look cool, but it messes up the points values with its 2 point total. I would also drop the plasma in favor of a meltagun and add meltabombs to all the squads to threaten walkers. Consider running vendetta's rather than the hellhounds for your fast attack. Lastly, I wouldn't mix squadrons of russes. Out of all of them my favorite is a plain vanilla russ, but demolishers and executioners are good as well. Don't put sponsons on them as you want them mobile. That said, I would suggest dropping the executioner to get more troops. With the points saved, by dropping/changing stuff (total of 340 if I did my math right) Add in another vet squad with plasma and a chimera (170) and a maxed psyker battle squad in a chimera (165)

Just my 2 cents

 
   
Made in us
Member of a Lodge? I Can't Say




WI

Orkboy's advice is pretty solid. You can keep the blob back, but you should understand that the blob (with the above upgrades of melta bombs and melta guns) is probably more dangerous than the Hydras and worth more. Keep the ACs on it, but defending the Hydras? Meh... probably not needed.

Go one squad of two Hydras and then two LRBTs in each of the heavy slots. Best three choices of LRBTs are Demolishers, Executioners, or basic LRBTs IMO. As Orkboy said, sponsons are a suckers bet. This means your LRBTs are now able to split their fire in seperate slots.

I also agree with the dropping of the Grenadiers and the odd number of Storm troopers. I would rather have a second squad of Storm Troopers than the PBS.

I also agree on the Vendettas, as you can /really/ use the long range AT. With the Platoon, you can get two SWSs to ride in them (I suggest 3x Flamers for 50pts) to give you further versitility.

Been playing 40k on and off since 89.
Armies...
Orks, Eldar, Lamentors, Pre-Heresy EC, CSM EC, and IG.  
   
Made in us
Hardened Veteran Guardsman




Maryland

I'm with them @ dropping the grenadiers and splitting the LR's up (an immobilzed result blows one up in a squadron), but I would add plasma cannon sponsons to the executioner. Sure, you can move, but you're only moving 6+d6 anyway. 5 plasma cannon shots w/rear armor 11 is pretty good. Even if you move 6, you still get 4 pie plates at 36" inches. It's a Terminator killer.

You would probably do well to get a Psyker Battle Squad in there as well. One of the best units in the game IMHO.

When I run blobs, I almost always take Creed in my CCS because he gives them so much versatility with his 24" order range. Nothing makes people madder than having a blob squad go to ground in cover for a 3+ save and then have them get up next round without a penalty (GBitF). Plus giving them fearless w/FTHoC really helps make them resilient in ahnihillation games.

They AC on the inf squads seem wasted points to me. If you're moving your blob, you're not shooting them. HWT's are better. A 2 w base and TL with 'Bring it Down" is a nice thing to have.

Hydras are always nice.

It's a simple question doctor... If the moon were made of spare ribs, would you eat it?

5K 3K 3K 3K 300pts 200pts 
   
Made in us
Speedy Swiftclaw Biker



Florence, AL

Well that blob's main purpose when I designed this list was to be "bubble wrap" for my Hydras. Those four Hydras have won me more games then they've lost. I will probably take the advice on dropping the odd men from the Storm Troopers as well as Grenadier on the vets to get another storm trooper squad, I just love those guys. I'm kinda wary losing my other squad of Hydras and I agree that the executioner is probably too much. The Hellhound has done some good things for me as well but I will probably just go with the Vendetta's since they are some solid anti tank. Thanks for the C&C. Any chance I can get some more comments now that you guys know the purpose of the blob? (Those MBs and such are there to try and take down a walker if they try and tarpit my guard mainly, and the power swords are there to try and survive against any enemy assault, the autocannons are there so they can sit back and still plink stuff down, and the plasma guns are to kill the deep striking stuff that threatens my Hydras)
   
Made in us
Hardened Veteran Guardsman




Maryland

Gotcha.

I still think your blob squad has too much going on. They either need to be maximized for shooting or close combat (not really).

As one unit, they're shooting all at the same enemy unit. Mixing flashlights, plasmas and ACs wastes huge chunks of possible shots becuase of the mix of range, str and ap. For example If you want to shoot a rhino at 36 inches, only the ACs are making it. What if your shooting at termi/hormigaunts? Yeah its great to put all those flashlights on them, but the ACs are now wasted when they could be popping light transports.

I find its alwasy best to give your units distinct responsibilites (anti-inf, tank hunters, etc) so that you don't waste any shooting that you can help.

Plus, if the blob gets assaulted by a hammer unit, yeah they'll probably bog them down, but you'll have 30 guys that cant shoot next round.

I use the blob squad for harrasment, putting out volumes of flashlight fire for things that get too close and bogging down big units that are going after my tanks/chimeras.

This message was edited 3 times. Last update was at 2012/02/08 20:22:54


It's a simple question doctor... If the moon were made of spare ribs, would you eat it?

5K 3K 3K 3K 300pts 200pts 
   
 
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