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Made in gb
Possessed Khorne Marine Covered in Spikes





The Royal Tunbridge Wells

Lord: Slann Mage, BSB, focus of mystery (loremaster), higher state of consciousness (ethereal) – 350

Heroes: skink priest, lv.2, cloak of feathers – 125

Total spent on characters – 475 (24%)

Core: 50 skinks, full command, 6 kroxigor – 600

15 skink skirmishers – 105

15 skink skirmishers – 105

total spent on core - 810 (41%)

Special: 16 temple guard, full command, champion has burning blade of Chotec – 311

4 terradon riders - 120

Rare: ancient stegadon – 275

Total: 1991

ok so what do you think? anything that desperately needs changing?

 
   
Made in us
Cold-Blooded Saurus Warrior






No doubt you want Focused Rumination. That should be #1 on your list.

The Skink Priest is just going to get shot flying around out there. If you want a Skink Priest (which I don't recommend) put him in with your core.

Core: I would recommend Saurus Warriors. But if you want to field Skinks use them to there maximum potential. Split them into multiple units. The thing Skinks+Krox got over Saurus is that they are better flankers. You wanna out unit them so you can get some flanks in.

You haven't spent any points on Special. I would replace those Skink Skirmishers with Chameleons, and split the Chameleons into three units. Then they can ninja your opponents, and have an extra BS.

EDIT: Oh yeah. And there is no point in giving the Slann higher state of consciousness if he is with Temple Guard. You gotta choose if you want a Solo Slann or a Temple Gaurd Slann.

2ND EDIT: I would also recommend a Salamander. WOOT ANCIENT STEGADON! Lol, your on my team now... We are team Mother F-ing Machine-gun Tricatops!!

And just for an example I use a Temple Gaurded Slann and here is mine:

Slann Mage-Priest 500pts
- 3 Disciplines (Focused Rumination, Becalming Cogitation, Focus of Mystery)
- Ironcurse Amulet //Temple Gaurd is where most of the artillery fire is going to go.
- Book of Asher //A lot of people don't agree. I think its worth it.
- Blood Statuette of Spite //Not to heavy on the wallet. Depends on the character but... has a good chance of killing a character... maybe even the enemy wizard.
- General
- Lore of Life

This message was edited 4 times. Last update was at 2012/02/10 19:54:59


Check out my Channel
http://www.youtube.com/user/TheWarhammerFatKids

The Restrictions I Put On My Tallarn Lists:
- Missile Launchers are the only HW teams allowed in Infantry Squads.
- All units able to take the FW Desert Raider special rule, must take it in lists of 750 points or more.
- 1 unit of 10 Rough Riders is required for lists of 1000 points or more.
- 2 units of Mukaali Rough Riders are required for lists of 1000 points or more.
- No vehicles besides Chimera Armoured Transports and Hydra Flak Tank Batteries are allowed.
- Al'Rahem is required in lists of 1000 points or more. 
   
Made in us
Fanatic with Madcap Mushrooms





Auburn CA

Drop the temple guard and add Chameleons and more skinks.

All skink core does fairly well IMO thought it has a more fluid WE style with the slann being your hammer

 
   
Made in gb
Possessed Khorne Marine Covered in Spikes





The Royal Tunbridge Wells

Ok, how about this for Mk.2


Lord: Slann Mage, BSB, focus of mystery (loremaster), higher state of consciousness (ethereal) – 350

Heroes: skink priest, lv.2, channelling staff – 115

Core: 25 skinks, full command, 3 kroxigor – 312

25 skinks, full command, 3 kroxigor - 312

Special: 16 temple guard, full command, champion has
burning blade of Chotec – 311

4 terradon riders – 120

8 chameleon skinks, stalker – 102

8 chameleon skinks, stalker - 102

Rare: ancient stegadon – 275

Total: 1999

 
   
Made in us
Fanatic with Madcap Mushrooms





Auburn CA

With the slann being ethereal you really do not need the temple guard as they do not have enough ranks to be a anvil.

Drop them for more core small skink skirmishing drops

 
   
Made in us
Regular Dakkanaut




So I was in a GW recently and someone asked me if I would run a full Skink army and I said, "Hell No!" This is a personal choice as I feel Skinks lack the punching power and the rest of this build is just built to be cannoned to death. Then as I am answering the question, I get told my opinion is wrong. End line play whats fun to you but I would try the Skink/Krox units and see if that is your cup of tea.

I would rock 2x Saurus units 1x Temple guard and salamanders/chameleons as you see fit. Stegadons are too many points to die to the cannon heavy armies running around out there. Frog gets Life or Light. I also agree that if you put the frog in a unit if he can be cannonballed doesn't matter. Make him the best caster/anti caster you can (Loremaster, Strip 6's, Extra Die, whatever).
A trick I am loving is Scar Vets on Coldones super low armor without a shield and a great weapon, in each unit. They challenge well, smack characters better and hit hard enough to phase anything.

The book is really old and very much turning into a 1 trick pony, only skink answer is skinks and krox, rest gets mopped up.

This message was edited 1 time. Last update was at 2012/02/10 20:49:11


 
   
Made in gb
Possessed Khorne Marine Covered in Spikes





The Royal Tunbridge Wells

meh, i'm not going for super competitive, most of the players in my area are sub-par. and the players that are actually very good don't really have very broken armies.

so i'm happy to play a weaker list if it is what i want. i was just wondering if anything in this list is pointless or is hurting my chances

 
   
Made in us
Cold-Blooded Saurus Warrior






Dude... Give your Slann Focused Rumination, and Becalming Cogitation.

Check out my Channel
http://www.youtube.com/user/TheWarhammerFatKids

The Restrictions I Put On My Tallarn Lists:
- Missile Launchers are the only HW teams allowed in Infantry Squads.
- All units able to take the FW Desert Raider special rule, must take it in lists of 750 points or more.
- 1 unit of 10 Rough Riders is required for lists of 1000 points or more.
- 2 units of Mukaali Rough Riders are required for lists of 1000 points or more.
- No vehicles besides Chimera Armoured Transports and Hydra Flak Tank Batteries are allowed.
- Al'Rahem is required in lists of 1000 points or more. 
   
Made in gb
Possessed Khorne Marine Covered in Spikes





The Royal Tunbridge Wells

instead of what? should i take off ethereal and give him the free dice? or do i take off both and give him the 'no more 6s' thing as well. because i'm not all that fussed either way

 
   
Made in us
Cold-Blooded Saurus Warrior






Ethereal isn't very helpful when you have Temple Guard.

Check out my Channel
http://www.youtube.com/user/TheWarhammerFatKids

The Restrictions I Put On My Tallarn Lists:
- Missile Launchers are the only HW teams allowed in Infantry Squads.
- All units able to take the FW Desert Raider special rule, must take it in lists of 750 points or more.
- 1 unit of 10 Rough Riders is required for lists of 1000 points or more.
- 2 units of Mukaali Rough Riders are required for lists of 1000 points or more.
- No vehicles besides Chimera Armoured Transports and Hydra Flak Tank Batteries are allowed.
- Al'Rahem is required in lists of 1000 points or more. 
   
Made in gb
Possessed Khorne Marine Covered in Spikes





The Royal Tunbridge Wells

hmm, fair point. so should i swap out both ethereal and loremaster, or just ethereal?

 
   
Made in us
Fanatic with Madcap Mushrooms





Auburn CA

But it is cheaper to drop the TG and just take Ethereal

 
   
Made in gb
Possessed Khorne Marine Covered in Spikes





The Royal Tunbridge Wells

maybe, but i don't like the idea of having the slann just open to attacks, even if they would only be magical. i also bought them temple guard already, so it would be a shame to put them to waste, considering how much i spent on resin bases for them

 
   
Made in us
Cold-Blooded Saurus Warrior






I would keep TG. Give the Slann Focus of Mystery, Becalming Cogitation, and Focused Rumination.

Check out my Channel
http://www.youtube.com/user/TheWarhammerFatKids

The Restrictions I Put On My Tallarn Lists:
- Missile Launchers are the only HW teams allowed in Infantry Squads.
- All units able to take the FW Desert Raider special rule, must take it in lists of 750 points or more.
- 1 unit of 10 Rough Riders is required for lists of 1000 points or more.
- 2 units of Mukaali Rough Riders are required for lists of 1000 points or more.
- No vehicles besides Chimera Armoured Transports and Hydra Flak Tank Batteries are allowed.
- Al'Rahem is required in lists of 1000 points or more. 
   
Made in gb
Possessed Khorne Marine Covered in Spikes





The Royal Tunbridge Wells

ok guys, how does this look?


Lord: Slann Mage, BSB, focus of mystery (loremaster), becalming cogitation (enemy wizard within 24”, all 6s discarded), Focused ruination (free dice per spell) – 400

Heroes: skink priest, lv.2 – 100

Core:
25 skinks, 3 kroxigor – 292

25 skinks, 3 kroxigor - 292

Special:
16 temple guard, full command, champion has burning blade of Chotec – 311

4 terradon riders – 120

8 chameleon skinks, stalker – 102

8 chameleon skinks, stalker - 102

Rare: ancient stegadon – 275

Total: 1994


sorry for the necro

 
   
Made in gb
Charging Wild Rider





What Lore are you taking on the Frog? Light is pretty the best lore available to Lizards, especially if you're after a combat list.

The second level on the Skink Priest doesn't really add very much. A Dispel Scroll would be good on him.

Adding in the usual pair of mounted Scar-Vets would help a lot. You could consider dropping the Stegadon for them, as they do pretty much the same thing better for less points and are harder to kill.

Temple Guard are pretty bad, you'll improve the list massively by dropping them for skinks.

I'd swap one unit of Skrox for a Saurus unit.

Champions in the chameleons aren't really worthwhile.

"4 hours 27 minutes - Time it took between the ETC draft being posted and @tmarichards to ask about his free bow "
Tom " Where's my bow?" Richards

My Youtube battle reports thread: http://www.warseer.com/forums/showthread.php?301467-Toms-Youtube-Battle-Reports
My gaming blog: http://tmarichards.blogspot.co.uk/ 
   
Made in us
Fanatic with Madcap Mushrooms





Auburn CA

I would run cube on a lvl 1 skink priest personally. Also I think Heavens would fit nicely for the Slann

 
   
Made in us
Thinking of Joining a Davinite Loge




I'm a fan of Life on the lizards. I usually run the Slaan with Loremaster, +1 dice on casting, and one wizard ignores 6's. I throw him in a unit of about 20 temple guard and thats my anvil. Everytime I cast a spell, I get one of the guard back. I get Throne so I shouldn't miscast, I beef up one unit's toughness to where the enemy can't hurt me and I can strike back at full effect. If they have killing blow, then I give them regen. When I see a tar pit unit coming at me, I use Dwellers to thin them out rather quickly.

You'd be surprised at how many people don't like T8 Lizardmen or T6 Skink.

[/sarcasm] 
   
Made in gb
Possessed Khorne Marine Covered in Spikes





The Royal Tunbridge Wells

yeah, i was going to go with life on the slann, the buffs are what i wanted, and dwellers is pretty fun. i can't drop the steg in place of a pair of scar vets because i'm maxed out on character points as it is. i'm also trying to keep this list as skink heavy as possible, with the temple guard as the only saurus.

 
   
Made in us
Fanatic with Madcap Mushrooms





Auburn CA

You do know Lord and Hero allotments are different right?

 
   
Made in gb
Knight of the Inner Circle






boyd is dead on the money. life lore all the way in a big bunker of temple gaurd. i dont play lizards but my main gaming partner does and every time he takes life he just feths me over... i play ogres and man. i can beat everything in his army down but the slaan loremaster life with gaurd combo just eats me up... he used to put chaqaxe in there aswell... he was abit of a monster... but thats personal preference

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Made in gb
Charging Wild Rider





boyd wrote:. Everytime I cast a spell, I get one of the guard back..


Not entirely right, you get a wound back on a multi-wound model.

"4 hours 27 minutes - Time it took between the ETC draft being posted and @tmarichards to ask about his free bow "
Tom " Where's my bow?" Richards

My Youtube battle reports thread: http://www.warseer.com/forums/showthread.php?301467-Toms-Youtube-Battle-Reports
My gaming blog: http://tmarichards.blogspot.co.uk/ 
   
Made in gb
Knight of the Inner Circle






so on his teme gaurd... hed get a model back...

Check out my Empire Painting Blog
:http://www.dakkadakka.com/dakkaforum/posts/list/519922.page#5662079

Ogre Kingdoms 3k Complete
Empire 4K Complete
Warriors of Chaos 2.5K WIP
Nurgle Demons 2k Complete
Blood Ravens 2K Complete
Dark Angels 3K WIP
Allied Detachment Tau WIP
Bloodbowl Orcs. WIP 
   
Made in gb
Possessed Khorne Marine Covered in Spikes





The Royal Tunbridge Wells

i think that the allotments were faq'd to be 25% of points on characters, though i could be mistaken

 
   
Made in gb
Knight of the Inner Circle






25% on heros and a further 25% on lords.

Check out my Empire Painting Blog
:http://www.dakkadakka.com/dakkaforum/posts/list/519922.page#5662079

Ogre Kingdoms 3k Complete
Empire 4K Complete
Warriors of Chaos 2.5K WIP
Nurgle Demons 2k Complete
Blood Ravens 2K Complete
Dark Angels 3K WIP
Allied Detachment Tau WIP
Bloodbowl Orcs. WIP 
   
Made in gb
Charging Wild Rider





Lordjig6 wrote:so on his teme gaurd... hed get a model back...


Well, no, because they're not a multi-wound model- they're a unit.

"4 hours 27 minutes - Time it took between the ETC draft being posted and @tmarichards to ask about his free bow "
Tom " Where's my bow?" Richards

My Youtube battle reports thread: http://www.warseer.com/forums/showthread.php?301467-Toms-Youtube-Battle-Reports
My gaming blog: http://tmarichards.blogspot.co.uk/ 
   
Made in gb
Possessed Khorne Marine Covered in Spikes





The Royal Tunbridge Wells

it's true, but if i took Chakax...

 
   
Made in gb
Regular Dakkanaut



england

Right my turn.

Lord & hero

Drop skink to level 1. Give him either a dispell scroll or cube darkness. You will need the magic defence.
Slann give him standard of discipline. To get points for this I'd drop a terradon.

Core

Your points in the last list are wrong. Plus at the bare basics you will need a standard and musician. Champ is optional.

Special

Temple guard are fine. Maybe a flaming banner rather than the burning blade. But again optional.
Camo-skinks units of 6 work much easier and still do the damage. I'd also drop the stalkers not needed. Terradons as I mentioned earlier drop one for slanns standard. 3 will do as good a job as 4. Plus as unit smaller enemy won't think of them as a threat.

Rare

Steg is fine. Just expect him to die. A cannon ball at him is not a cannon ball at your slann.
You really should take a salamander they are a beaut. Personally I'd drop one unit of camo-skinks for one.

Lores of magic.

Light will give you good buffs and good offence.

Life is all about points denial but you'll probably focus it at temple guard. Dwellers can hurt people a lot.

Shadow my fav at the moment. 2 remains in play spells for opponent to deal with plus mind razor str6 skinks will get the hardest units worried. Combo withering-salamander.

 
   
 
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