Castitas wrote:I'm a guard player, possible going up against a GK player who uses a lot of psykic abilities.
I am unfamiliar with the GK abilities, and am not sure what to fear with their warp attacks.
I don't really fear augment (I buffs or S buffs) abilities, as guard never plan on combat being their mojo anyways. So what else is out there that a guards player should fear?
and for reference i do run a mix, a little of this, a little of that. Its too dull to go all foot or all mech. so anti-infantry and anti-tank psykic stuff can both be scary.
Worry about psyflemen dreads, vindicares, and psycannons.