Switch Theme:

Gray Knight Psyker abilities against Gaurd  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Stalwart Veteran Guard Sergeant




Chicago, Il

I'm a guard player, possible going up against a GK player who uses a lot of psykic abilities.
I am unfamiliar with the GK abilities, and am not sure what to fear with their warp attacks.

I don't really fear augment (I buffs or S buffs) abilities, as guard never plan on combat being their mojo anyways. So what else is out there that a guards player should fear?
and for reference i do run a mix, a little of this, a little of that. Its too dull to go all foot or all mech. so anti-infantry and anti-tank psykic stuff can both be scary.

Sargent! Bring me my brown pants!  
   
Made in us
Daemonic Dreadnought






Castitas wrote:I'm a guard player, possible going up against a GK player who uses a lot of psykic abilities.
I am unfamiliar with the GK abilities, and am not sure what to fear with their warp attacks.

I don't really fear augment (I buffs or S buffs) abilities, as guard never plan on combat being their mojo anyways. So what else is out there that a guards player should fear?
and for reference i do run a mix, a little of this, a little of that. Its too dull to go all foot or all mech. so anti-infantry and anti-tank psykic stuff can both be scary.


Worry about psyflemen dreads, vindicares, and psycannons.

Chaos isn’t a pit. Chaos is a ladder. Many who try to climb it fail, and never get to try again. The fall breaks them. And some are given a chance to climb, but refuse. They cling to the realm, or love, or the gods…illusions. Only the ladder is real. The climb is all there is, but they’ll never know this. Not until it’s too late.


 
   
Made in gb
Servoarm Flailing Magos





schadenfreude wrote:
Castitas wrote:I'm a guard player, possible going up against a GK player who uses a lot of psykic abilities.
I am unfamiliar with the GK abilities, and am not sure what to fear with their warp attacks.

I don't really fear augment (I buffs or S buffs) abilities, as guard never plan on combat being their mojo anyways. So what else is out there that a guards player should fear?
and for reference i do run a mix, a little of this, a little of that. Its too dull to go all foot or all mech. so anti-infantry and anti-tank psykic stuff can both be scary.


Worry about psyflemen dreads, vindicares, and psycannons.

This. The deadliest psykics on the board will be yours cowering in a chimera.

This message was edited 1 time. Last update was at 2012/02/11 00:42:54


Ever thought 40k would be a lot better with bears?
Codex: Bears.
NOW WITH MR BIGGLES AND HIS AMAZING FLYING CONTRAPTION 
   
 
Forum Index » 40K General Discussion
Go to: