okay so what i was looking to do here is make a Mega Warboss who specializes in all of the 4 brain boy factions. My opponent suggested i post this, and so i did:
Warboss Gitstompa= 250 points
WS: 5
BS:3 S:5 T:6 W:4 I:5 A:6
LD:(10) 5
SV:6+
INV:3+
wargear:
double jetpack: this gives him the fleet special rule and he counts as jump infantry
Bigga Boss Pole: Can re roll failed morale checks one extra time then with a regular bosspole(at the expense of a boy of course

)
waaagh banner: see codex
Kustom cybork job: 3+ invuln save
kustum supa boomstikk: range 12" s6
AP 3 Assault 4
Big choppa with iridium cerrated edge: same rules as a bc
bt is a
pw, enemies must reroll successful invuln saves, he gets d3 bonus attacks in
cc, and all attacks are rending
grot spotter: uses grot
BS and can reroll to hit
Special rules:
Furious charge
out wit' a bang: after he recieves his last wound he explodes
3d6", at s7
AP - and every squad caught in the blast must take a pinning test
inspiring presence: gives squad he's equipped to the fleet special rule
Bigga exhaust cloud: same as regular dust cloud inly it has a 6" radius
stubborn
feel no pain
Imposing Figure: all those who attempt to attack him in
cc must take a morale vheck first. If failed they get no attacks this turn.
1 Warphead ability: Gork's Rage: s+2 A+1, i+1, and t+1 in a 12" radius including enemies, must be used in the movement phase
Grot scapegoats: at any time a wound is inflicted on Gitstompa, his owning player can choose to put it on one of the grots and disable the ability they're associated with
No seatbelts: on a run roll of 1, 1 of the pilot grots fall of and gitstompa can only run d3 for the rest of the game
I intend to post the fluff soon...somewhere... All commentary appreciated