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Made in gb
Grovelin' Grot






Hey all,
I am going to be playing allot of empire soon and i am looking for a new army. So i was wondering whats the best army to play against empire with. my main trouble is his unit of knights /w a warrior priest Ludwig and Kurt in . so any suggestions?

note: i play vampires at the moment and they tear me a new one every time i play him
   
Made in gb
Camouflaged Ariadna Scout





Norwich, Norfolk

Just get a Wizard with lore of metal, then rip him a new one!

 
   
Made in au
Regular Dakkanaut





Trolololololol...Ya that should do it. Can't vampires take any lore they want with certain upgrades? Or maybe pit of shades

Don't believe what everone says, I am really a Brainboy who survived the weed wipeout and now I go on secret missions for Tzeench I can also control your mind. (jokes)

Quote by Puma713:
Just because I'd like to make termagants doesn't give me permission to.

You could have a unit of 9 tacticals that are flipping off the enemy with both hands, they still have a bolt pistol and bolt gun.  
   
Made in us
Been Around the Block




Empire is really an all comers army so they really have the tools to do ok against any army with an experienced player so another army might not be the best choice.

With VC just take a few spirit hosts and his army cant really handle them.
   
Made in gb
Grovelin' Grot






The only problem is the CR that unit generates, he has a static +4 combat res and Kurt normally kills 3-4 so he is roughly winning CR by 10-12 to begin with. then his unit hits so on average he accumulates around 15-17 combat res. now that means i have to kill most of his unit just to get even! now if i am fighting with a unit of blood knights like last time, i was wiped in the 1st turn and i got the charge! but Kurt were to die before he gets there. i will only be loosing by around 7-9 which i can deal with and if i can deal with Ludwig i will only need to kill around 4-6 to deal with combat, so maybe i should go death and hit him with the fate of *insert weirdly spelled word here* and i should be able to deal around 3-4 wounds and that should be enough to bump him off, the problem is getting close enough to target him...
   
Made in gb
Highlord with a Blackstone Fortress






Adrift within the vortex of my imagination.

Swamp him with zombies, zombies are the best infantry in the game. Just commit heavily to making more when trying to hold an elite hammer unit.

Bats are also your friends, buy enough bats to get to the gunline and tie it up.

The Empire armies weakness is its leadership, a hammer unit of knights can be lured away from his lines turning solid Ld9 army into Ld7 prey.

n'oublie jamais - It appears I now have to highlight this again.

It is by tea alone I set my mind in motion. By the juice of the brew my thoughts aquire speed, my mind becomes strained, the strain becomes a warning. It is by tea alone I set my mind in motion. 
   
Made in us
Been Around the Block




Sounds like you need a few things that can target your opponent in melee. A combat lord can pretty handily destroy any empire character other than a waralter/speculum combo, But I would recommend a terrorgheist, and a couple of banshees, Even a big knight bus cannot handle even a few losses and a lack of a ward save on those characters makes the shrieks a huge problem.

I understand that cannons are lethal to those terrogheist but with the vampire lore attribute as well as a smattering of bats and wolves, you should be able to shutdown his arty and also keep your monster near full strength.

Also a big unit of grave guard w/ great weapons has always been a personal favorite and killing blow is, well, deadly to characters with no ward save.

This message was edited 1 time. Last update was at 2012/02/12 14:59:09


 
   
Made in ca
Evasive Pleasureseeker



Lost in a blizzard, somewhere near Toronto

A fighty Vamp Lord w/Quickblood, Aura, Beguile, 4++, glittering scales & Sword of Anti-Heroes will tear his unit and his characters to shreds. You hit first with re-rolls due to I7, wreck the unit with your 7/S7 attacks, nerf Kurt with beguile. For more fun, add in a Wight King w/other trickster's shard to nerf his character's ward saves with proper placement.
If he challenges you, send your unit champ forwards.

VC's have little to fear from empire outside of mass mortar/cannon spam. Anything their characters think they can do, we can do about 10x better!

 
   
Made in us
Cold-Blooded Saurus Warrior






Lizardmen I'd say. Get a Slann. Lore of Life. Temple Gaurd. Ironcurse. Becalming Cogitation. Focused Rumination. Focus of Mystery. Lotta Chameleons.

Check out my Channel
http://www.youtube.com/user/TheWarhammerFatKids

The Restrictions I Put On My Tallarn Lists:
- Missile Launchers are the only HW teams allowed in Infantry Squads.
- All units able to take the FW Desert Raider special rule, must take it in lists of 750 points or more.
- 1 unit of 10 Rough Riders is required for lists of 1000 points or more.
- 2 units of Mukaali Rough Riders are required for lists of 1000 points or more.
- No vehicles besides Chimera Armoured Transports and Hydra Flak Tank Batteries are allowed.
- Al'Rahem is required in lists of 1000 points or more. 
   
Made in gb
Grovelin' Grot






I was thinking Daemons, i love Khorne and i can buff a basic unit to str 5 and toughness 7!, along with regen 4+ (that's if i have a good turn) now tell me that wont be devastating!
   
Made in us
Battlefield Professional





New York

Experiment 626 wrote:A fighty Vamp Lord w/Quickblood, Aura, Beguile, 4++, glittering scales & Sword of Anti-Heroes will tear his unit and his characters to shreds. You hit first with re-rolls due to I7, wreck the unit with your 7/S7 attacks, nerf Kurt with beguile. For more fun, add in a Wight King w/other trickster's shard to nerf his character's ward saves with proper placement.
If he challenges you, send your unit champ forwards.

VC's have little to fear from empire outside of mass mortar/cannon spam. Anything their characters think they can do, we can do about 10x better!


Except the Specculum could cause some problems here..

Current Armies:

Warmachine:
Shae Pirate's Life 50
Durgen attrition 50

WH40K:
Orks (5,000 pt Apoc Kan Wall, 1850 Bikerz)
Grey Knights (1850 Crowe Purifiers, 2500 'Ard Boyz Draigo)
Sisters of Battle (Seraphim spam)

WHFB:
2400 Empire
3000 Tomb Kings 
   
Made in us
Fanatic with Madcap Mushrooms





Auburn CA

2000 Volts wrote:
Experiment 626 wrote:A fighty Vamp Lord w/Quickblood, Aura, Beguile, 4++, glittering scales & Sword of Anti-Heroes will tear his unit and his characters to shreds. You hit first with re-rolls due to I7, wreck the unit with your 7/S7 attacks, nerf Kurt with beguile. For more fun, add in a Wight King w/other trickster's shard to nerf his character's ward saves with proper placement.
If he challenges you, send your unit champ forwards.

VC's have little to fear from empire outside of mass mortar/cannon spam. Anything their characters think they can do, we can do about 10x better!


Except the Specculum could cause some problems here..


Except Kurt can not get the VHS

Also feed him 1 wide zombies and watch him just cry himself the sleep at night. It is a very TFG move but 1 wide zombies break deathstars

 
   
Made in us
Battlefield Professional





New York

ah ya - duh - took it out of the confines of the post.

Tho there are a few consideraitons here: Your opponent is placing nearly 800 points of lords and heroes in one unit of knights! that's a lot of eggs in one basket.

Also, i don't have my army book in front of me but IIRC the war priest's hatred won't confer to Kurt since he's a lord and the oratory only works on lesser minds... not sure but it might not work on Ludwig either :/ Check that out.

Current Armies:

Warmachine:
Shae Pirate's Life 50
Durgen attrition 50

WH40K:
Orks (5,000 pt Apoc Kan Wall, 1850 Bikerz)
Grey Knights (1850 Crowe Purifiers, 2500 'Ard Boyz Draigo)
Sisters of Battle (Seraphim spam)

WHFB:
2400 Empire
3000 Tomb Kings 
   
Made in au
The Dread Evil Lord Varlak





Honestly, the weakest element of the Empire is their characters – they pay a lot of points for pretty modest damage potential.

At the same time Vampire Counts have some of the best tarpits in the game with skeletons and zombies. With their low price and ability to raise new troops, you should be able to hold up a block of knights and some characters for most of the game. In the meantime just slaughter everything else he’s got with the bulk of your army.

Oh, and remember that characters don’t benefit from the hatred inspired by the Warrior Priest, it only applies to regular troops.

“We may observe that the government in a civilized country is much more expensive than in a barbarous one; and when we say that one government is more expensive than another, it is the same as if we said that that one country is farther advanced in improvement than another. To say that the government is expensive and the people not oppressed is to say that the people are rich.”

Adam Smith, who must have been some kind of leftie or something. 
   
Made in us
Warplord Titan Princeps of Tzeentch





Johnny-Crass wrote:Except Kurt can not get the VHS

No, but he runs a warrior priest as well, who very well could hold the VHS.

Johnny-Crass wrote:Also feed him 1 wide zombies and watch him just cry himself the sleep at night. It is a very TFG move but 1 wide zombies break deathstars

He will still have 4-5 (depending on how he ranks up) static CR and will have Kurt and Ludwig fighting, probably giving at least an extra 6 CR every turn. A 30 zombie conga line will hold for only 3 rounds of combat, assuming he doesn't flank charge with something, and you somehow manage to get a charge on them.

Plus, a 30-zombie conga line is a great way to lose opponents.

text removed by Moderation team. 
   
Made in gb
Grovelin' Grot






Johnny-Crass wrote:
2000 Volts wrote:
Experiment 626 wrote:A fighty Vamp Lord w/Quickblood, Aura, Beguile, 4++, glittering scales & Sword of Anti-Heroes will tear his unit and his
Also feed him 1 wide zombies and watch him just cry himself the sleep at night. It is a very TFG move but 1 wide zombies break deathstars


why would this be so good, i don't see any point in it?
   
Made in us
Fanatic with Madcap Mushrooms





Auburn CA

The one wide zombie trick is great due to how fast zombies raise (2D6+ wizard level) and you can get above starting size sooo yah. Also if you have a banner in your zombie unit that subtracts one loss so over all you are loosing about 5 zombies a turn and since you bring back statistically 8-11 I would say you are made in the shade.

Also once he runs into it a few times he will try new things to get around it and then you just disband the zombie congo line

 
   
Made in au
The Dread Evil Lord Varlak





I'm still trying to get over an Empire deathstar ripping through a Vampire count army. I mean is this weird to anyone else?

“We may observe that the government in a civilized country is much more expensive than in a barbarous one; and when we say that one government is more expensive than another, it is the same as if we said that that one country is farther advanced in improvement than another. To say that the government is expensive and the people not oppressed is to say that the people are rich.”

Adam Smith, who must have been some kind of leftie or something. 
   
Made in ca
Evasive Pleasureseeker



Lost in a blizzard, somewhere near Toronto

biccat wrote:
Johnny-Crass wrote:Except Kurt can not get the VHS

No, but he runs a warrior priest as well, who very well could hold the VHS.


If, as a VC player you *ever* accept a challenge with your general/non-dreadknight vamp, you're doing it wrong!!!

Unit champs are for accepting challenges. Vampires are for tearing rank-and-file into tiny sacks of shredded meat!

 
   
Made in us
Killer Klaivex




Oceanside, CA

So you're up against a knight death star?

I've killed such things with 2 characters.
Flying Strigoi, +3A, Potion of Strength 2+ ward vs fire, red fury, fly and beguile.
Vampire: Fly, Beguile, dragon helm, heavy armor, shield, ASF sword, 4+ ward vs 1st wound.

Strigoi drinks potion, both charge into the knights.
Vampire challenges, which leaves the Strigoi with his 9 S8 attacks, re-rolls to hit, and generating more attacks with each kill. The strigoi usually single handedly wipes the whole unit of knights, vampire has a shot in the challenge. Usually win by enough to break opponent.
Stigoi averages 12 wounding hits at S8 (knights save on 6, and you should kill 10!).

650 point solution to a ~800+ point death star.


-Matt


 thedarkavenger wrote:

So. I got a game with this list in. First game in at least 3-4 months.
 
   
 
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