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I managed to get in a game last night, but unfortunately it was against Dark Eldar. I feel DE is an army meant to destroy Necrons. The list I played against was roughly.....
Vect
8 wyches 1 shardnet
Raider w/ flickerfields
2x 10 wyches 2 shardnets
2x Raiders w/ flickerfields
10 warriors 1 Dark Lance 1 Blaster
Raider (empty) w/ flickerfields
3x Trueborn 2 Dark Lance 1 Blaster
3x Raider (empty) w/ flickerfields
3x Ravagers w/ flickerfields
As you can see this has made AV 13 nearly pointless due to massive amounts of lancing weapons. The mission was 2 objectives and pitched battle. First turn solar pulse was crucial for my survival since it only allowed one annihilation barge to go down. My first turn I managed to kill 2 ravagers and decrease the armor on the remaining ravager and 2 raiders, but no other significant damage.
Turn two saw Vect charge a scarab squad and get tarpitted for 5-6 rounds of combat which was a huge blessing for me, but my other scarab squad got assaulted by wyches are were dropped to 2 bases after a large number of no retreat saves. DE also managed to wreck 2 Ghost Arks and immobilize an A barge. Wyches with haywire grenades multi assaults many tanks and a stalker. They manage to immobilize my other A barge and get stuck in combat with my Triarch Stalker until turn 6. I pushed forward with my army and managed to drop the past ravager and I believe all but 2-3 raiders go down from a combination of guass, tesla destructors, and a charge by a Triarch stalker.
The game consists of a slow march across the board for my lord once his ride goes down and he is accompanied by a stalker to try and get to the DE objective. The stalker goes down as does the lord but he passes everliving and is up and in charging range of the warrior squad. He breaks the squad who regroup, kill him. Overlord passes everliviing again! Whn he charges he forces them to route of the board and the lord spends the rest of the game assaulting true born squads. This makes it so the DE must contest or take my objective now for a draw or win.
Wyches manage to haywire a ghost ark, which explodes. Wyches take casualties and get shot by troops inside to dwindle them down to 5 bases. They move, run, and assault the squad on my objective, which forces my guys to pile in away from the objective. The squad from the freshly downed ghost ark run to my objective but charges by another diminished Wych unit, but they actually win combat on turn 7 putting the wyhes out of range to contest and giving the crons a 1-0 win!
Vect also assaulted and wiped a warrior squad with ease but the return fire from a single warrior squad took him down bc he failed his first 2+ save.
Gotta say the lord on barge was the MVP and I really like the idea of adding a second barge lord, bc he is useful for tank popping and gives me access to a second solar pulse. The ghost arks did major damage when they could shoot something, but only being able to move 6 and shoot within 12" is a real pain. I'm going to tinker with the list and post a new one soon.
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