Battle Report:
WoC & OK vs
DE &
TK
Sunchasers vs. No-Name
Link:
http://svartblodgaming.blogspot.com/2012/02/battle-report-2v2-woc-ok-vs-tk-de-3000.html
After the battle between Ogre Kingdoms and Warriors of Chaos, the combined forces of Tomb Kings and Dark Elves descend upon the battered forces. Having made an unholy deal with the Dark Elves, the Tomb Kings once more seek to reclaim what's rightly theirs. Hate, the great Chaos Lord, and Sköll, the awesome Ogre Tyrant, have no choice but to combine forces to defend themselves from the oncoming forces. Oh, and the Hydra is in the garden again.
Here's our next, most likely awesome Battle report!
Actually this report was written the day after the previous one, but I've been procrastinating a little! Also, this Battle Report took quite a while to do, so it will substitute my Almost Weekly this time.
Today, the matchup is a 2v2, consisiting of Hate and Sköll pitted against EtTK (Erik the Tomb King) and Dark Elf Queen Philippa. Commentor and reporter is, as mostly always me, The Cornerfag! With on the sideline sits Dhaik, our ever-treacherous skaven player.
The point values are 1500 pts per player. Philippa is currently pushing her units to reach that, while Sköll is singing a song to crush the moral of his foes.
So Dhaik, what do you think of today's game?
Dhaik: Well, it seems that Hate & Sköll have devised quite the plan to crush the
TK &
DE-combination. We'll go into the details when EtTK isn't around...
That you say... Well, let's go on to the interviews!
TK List:
Lords:
High Liche Priest
lvl 4 - Dispel Scroll
Heroes:
Tomb Prince - Chariot, Armour of Silvered Steel, Ironcurse Icon, Great Weapon
Core:
16 Skeleton Archers
6 Skeleton Chariots -
FC, Banner of Eternal Flames
Special:
Warsphinx - Fiery Roar
Rare:
Casket of Souls
Necrosphinx
DE List:
Lords:
Dreadlord - Dawnstone, Whip of Agony, Armour of Destiny, Cold One, Shield, Sea Dragon Cloak
Heroes:
Sorceress
lvl 2 - Opal Amulet, Sacrificial Dagger
Core:
20 Corsairs -
FC, Sea Serpent Standard
14 Crossbowmen
12 Warriors
Special:
5 Cold One Knights -
FC, Deat Piercer (Champion), Standard of Hag Graif
Rare:
Hydra
Hydra
Pre-game interview
DE &
TK:
So, what is your team name?
P: Uh, we have no team name... We-have-no-team-name... Wé-avve-nô-teãm-näm'e.
EtTK: Yes, exactly.
Dhaik: They don't seem to have any team spirit, compared to the other team...
What is your game plan?
P: Hydr... Yeah.
EtTK: We're actually running a lot of monsters. One Warsphinx, one Necrosphinx and 2 Hydras (P: Though one Hydra still is unassembled, so I'll have a Chimaera-stand in). Oh, and we'll have to take out their cannons. Fast. Philippas Dreadlord is our combat Lord, and I've got a Tomb Prince in my chariot unit, but very little infantry, only archers. Philippa just plays all that she has.
What are your hopes?
P: Ueeaahhh...
EtTK: Well, it would be nice to win, though I'm mostly looking to see what the Sphinxes are capable of.
What are your fears?
P: The Hydras to die.
EtTK: That Carl will throw dice at me.
TC: I see a pattern here...
Dhaik: No worries, EtTK. I will protect you.
So, do you have any plan to counter his units?
EtTK: Sphinxes. They will only get a few attacks, and even if Sköll runs a Gutstar, they'll only wound on sixes. And Hydras will kill gak. Flaming attacks on Warsphinx and Chariots will prevent any random regeneration.
For a last question, what unit of yours is your favourite, and what do you hope it will achieve?
TC and Dhaik in unison: DURR, HYDRAS.
P: Am I that predictable? Yeah, Hydras.
EtTK: I'm kind of interested to see what the Tomb Prince on Chariots can do.
(and now, P and EtTK start to wrestle out of nowhere while Dhaik cheer them on...)
So... I'll think I'll move to the other team now...
WoC List:
Lord:
Sorcerer Lord
lvl 4 - Power Familiar, Enchanted Shield, Amulet of Preservation
Heroes:
Chaos Sorcerer
lvl 2
Dispel Scroll, Conjoined Homonculus
Core:
24 Chaos Warriors -
MoT,
HWS, Standard Bearer
18 Chaos Warriors - AHW, Banner of Rage (I will refer to these as MoKs during the battle, because that's essentially what they are).
Special:
5 Chaos Knights - Standard Bearer,
MoK
OK List:
Lords:
Tyrant - Heavy Armour, Brawlerguts
Heroes:
Bruiser -
BSB, Great Weapon, Heavy Armour
Core:
18 Ironguts - Musician, Standard Bearer
10 Gnoblars - Trappers
Rare:
Ironblaster
Pre-game interview
WoC & OK:
So, what is your team name?
In unison: TEAM SUNCHASERS! YEAH! *brofists*
What is your game plan?
Hate: To win.
Sköll: Yeah, it looks like this: The expensive unit shall not die..
Hate: Sköll, let's just win, ok?
Sköll: Yeah well, now that I have a little more units, I might be able to place them a little strategically.
Hate: I think we're gonna take them and win. Not much to say.
What are your hopes?
TC: Hate, shut up. I know your answer already.
Sköll: That the big unit will survive.
What are your fears?
Sköll: That the big unit will die.
Hate: I fear nothing, I've got the Gutstar on my side.
Dhaik: What about their monsters?
Hate: So? We've got a cannon.
So, do you have any plan to counter his units?
Hate: Like mentioned, cannon. And I believe we have the upper hand regarding units, it's their job to counter it. Sadly enough, no Exalted Hero this time though.
For a last question, what unit of yours is your favourite, and what do you hope it will achieve?
Hate: May I take a unit not in the game? No? Well... Let's say my... Chaos Sorcerer Hero, because he has a tumour that talks to him. That's fun.
Sköll: The Gnoblars, I hope they'll flip some Chariots over. And I like the Ironblaster really much to, it will KICK
HIS ASS. *pumps fist and high-5s Hate*
Pre-game info:
Mission:
Magic:
Dark Elves:
Pit of Shades (AHH!), The Withering.
Tomb Kings:
The Protections Spell, The Killing Blow Spell, The Desiccation Spell, The Movement Hex.
Ogre Kingdoms:
No spells. LUL!
Warriors of Chaos
Lvl 4: Mystifying Miasma, Enfeebling Foe, The Withering, Pit of Shades (AGAIN!?).
Lvl 2: Flaming sword of Rhuin, Fireball.
Roll-off:
The no-names win the roll-off. Team Sunchaser begin deployment.
Terrain set-up:
Deployment:
Team Sunchaser finishes first, with a crowded south battlefield in the end. But the No-names win the roll-off, and choose to go first.
1st turn
TK &
DE:
Alliance roll:
Failed, and the Tomb Kings and Dark Elves get more mad at each other, going into a desperate alliance. Never trust a Dark Elf!
Movement:
Everything walks or marches forward, with the exception of: The Necrosphinx, whom chooses to fly up in the tower, the Cold Ones whom bravely place themselves straight in front of the Chaos Knights (I commend their bravery/stupidity). Also, the Skeleton Archers and Casket of Souls stay put.
Magic:
Winds of Magic: 4 - 2, casket grants another 2. Final score: 8 PD, 4
DD.
Philippa casts The Withering on the Gutstar (4 PD + 1 Sacrificial PD). Sunchasers choose not to dispel it, and the Ironguts shrink into T2.
Next up: Pit of Shades, extended. 4 PD + Sacrificial Dice, result 21. Team Sunchaser ponders on how to stop it... Risk it with 4 dice, or the Dispel Scroll?
...
They go for the dice. And fail, but rely on the scatter to save them. But it hits! This could be quite the event... 14 Ogres are hit. I2 means a 3+ kills one, no saves, all wounds taken. Sköll rolls... and 9 die. That's 27 wounds. And a panic test, which is passed. But have we finally defeated the Gutstar?
Shooting:
Chariots pew-pew at the Ogres. 3 Wounds caused, one Ogre die.
1st turn
WoC & OK:
All Khorne-frenzy passed.
Movement:
Team Sunchasers start out with a new technique: Moving backwards! Well, at least the Ironblaster anyways, and Chaos Knights. Gutstar reform a little and skip forward together with the Gnoblars, while Warriors of Chaos stay put.
Magic:
Winds of Magic: 4 - 2, +1 from Familiar. Final Score: 7 PD, 4
DD.
First: Melker's (or something) Mystifying Miasma. Target: Chariots. Opponents let's it through. They lower the Movement Characteristic with 1.
Then, they Withering the Hydra. Philippa goes sadface and forces Erik to try and dispel it, but he fails. They lower it's toughness to 4.
Lastly, fireball, but it's easily dispelled.
Shooting:
CANNONBAAAAAALLL!!!
Target locked: Chariots.
Firing mode: Bouncing ball.
Firing angle: Flank.
They be in for a hurtin'.
Though only 2 are hit, both wounded.
TOMB PRINCE FAILS
HIS "LOOK OUT-SIR!".
Tomb Prince fails his save!
Multiple wounds kill the Tomb King!
And the chariot beside him only take a wound.
2nd turn
TK &
DE:
All stoopids passed.
Movement:
Necrosphinx tries the charge against the Ironblaster. Carl calls out "One, one, two!". A few seconds later, the dice come up: One, one, and a two. It also fails the Dangerous Terrain-test for walking down the tower. (In other words, he just fell flat on his face).
For the rest: All move up, except for Casket. Sorceress-bunker and Liche Priest-bunker are walking behind their front lines.
Magic:
Winds of Magic: 6 - 3. Liche Priest and Sorceress both Channel, Casket grants 3. Hate channels one. Final score: 12 PD, 7
DD.
First up: The Desiccation spell, 4 dice cast, against the Gutstar. It now has S3, T1. Pretty cool guys.
Then, Casket bound spell on 6 dice against the Ironblaster. Carl easily dispels it on 5 Dispel Dice.
Final two dice go to the protection spell on the Casket, but it too was dispelled.
Shooting:
Chariots unleash 12 shots of fury against the low-toughness-guts. 4 wounds caused, 2 unsaved.
Archers mimic their cavalry brethren, causing 6 wounds, 3 unsaved.
Crossbowmen don't want to miss out on the fun! But needing sixes to hit, only 2 hits and one wound is caused, taking the last wound from one Ogre.
Link again:
http://svartblodgaming.blogspot.com/2012/02/battle-report-2v2-woc-ok-vs-tk-de-3000.html