Switch Theme:

Librarians vs tyranids  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Thunderhawk Pilot Dropping From Orbit






Played a game vs tyranids recently and my assault termies were promptly decimated in cc due to the swarm lord using an ability called paroxysm or something like that which reduces your stats to 1. Ok I'm learning now in general space marines in cc isn't the best idea when facing nids.

But I do field a Libby in terminator armor to accompany my assault termies. I didn't even think of the psychic hood to counter this ability, nor do I know enough about tyranids in general to know if it will work.

So, what tyranids abilities should I look out for in the future to counter with my librarian? Also, what powers tend to be the most useful? I'm leaning towards null zone and gate.

Thanks

 
   
Made in ca
Krazed Killa Kan




Claremont, ON

Null zone isn't all that great VS tyranids due to the fact MC and nids don't have invl saves so null zone is pretty much wasted. N

Avenger is very good due to nids being a large hoard type army (for the most part)

I would also recommend smite. Might as well have powers that can hurt MC and thin out hordes as null zone will rarely work if ever.

Gate is good but a LR is need for transport so gate isn't all that needed IMO. Then again having gate and a shooting attack may come in handy.

I'd say go with Gate if you like it and avenger.

Just realized Swarmy has 4+ invul save...Null is good now.

Go Null and avenger or smite. Avenger is assault so might be better

This message was edited 3 times. Last update was at 2012/02/13 20:00:43


2500 4000 4000 5000 5000
DE 2500 TS: 2500 2500  
   
Made in gb
Blood Angel Neophyte Undergoing Surgeries




West Midlands

It could work. TH/SS Terminators are the best option. Because of the Swarmlords high iniitiative your going last anyway so the SS will give you that survivability. At WS9 your going to be hitting him on 5+ which isnt nice! So the Librarian would deffinately help!

Because he isnt an Eternal Warrior using a force weapon really pisses off most Tyranid players! Cause 1 wound then watch your opponent cry himself to sleep as you force weapon his 280 Point HQ!
   
Made in us
Longtime Dakkanaut





Cave_Dweller wrote:Played a game vs tyranids recently and my assault termies were promptly decimated in cc due to the swarm lord using an ability called paroxysm or something like that which reduces your stats to 1. Ok I'm learning now in general space marines in cc isn't the best idea when facing nids.

But I do field a Libby in terminator armor to accompany my assault termies. I didn't even think of the psychic hood to counter this ability, nor do I know enough about tyranids in general to know if it will work.

So, what tyranids abilities should I look out for in the future to counter with my librarian? Also, what powers tend to be the most useful? I'm leaning towards null zone and gate.

Thanks


The Tyranid player may have been pulling your leg with this. Paroxysm only lowers WS and BS to 1. It doesn't affect anything else.
   
Made in us
The Hive Mind





Cave_Dweller wrote:Played a game vs tyranids recently and my assault termies were promptly decimated in cc due to the swarm lord using an ability called paroxysm or something like that which reduces your stats to 1. Ok I'm learning now in general space marines in cc isn't the best idea when facing nids.

But I do field a Libby in terminator armor to accompany my assault termies. I didn't even think of the psychic hood to counter this ability, nor do I know enough about tyranids in general to know if it will work.

So, what tyranids abilities should I look out for in the future to counter with my librarian? Also, what powers tend to be the most useful? I'm leaning towards null zone and gate.

Yes, you can hood Paroxysm. You're both LD10 (iirc) so it's essentially just a roll off.
The only other power he's likely to use is Leech Essence, which you can also hood away.

My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals.
 
   
Made in gb
Blood Angel Neophyte Undergoing Surgeries




West Midlands

Psychic hood him, then lol very hard when your force weapon eats him in 1!
   
Made in us
The Hive Mind





To be fair, the activate force weapon test is on 3d6 because of SitW, it's down to about a 50% chance.

My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals.
 
   
Made in us
Thunderhawk Pilot Dropping From Orbit






Nungunz wrote:

The Tyranid player may have been pulling your leg with this. Paroxysm only lowers WS and BS to 1. It doesn't affect anything else.



Actually he was very sporting and made many suggestions for my best strategies, while still giving me no quarter. The first time I played against nids was a complete massacre but this time I faired much better...tho I still lst.

Now I'm gonna be more aggressive with the librarian and another one I accompany with my sternguard.


Thanks for the info all.

 
   
Made in us
Nihilistic Necron Lord




The best State-Texas

rigeld2 wrote:To be fair, the activate force weapon test is on 3d6 because of SitW, it's down to about a 50% chance.


Agreed on that part, and that's not even taking into account that the Libby is also hitting on 4s, and wounding on 6s and then the Swarmlord has a 4+ invul in CC as well. It's pretty rough for a standard Libby to get a Force weapon off on the Swarmlord.

CC really isn't the way to go against the Swarmlord. You really want to drown him in shooting if you can.

4000+
6000+ Order. Unity. Obedience.
Thousand Sons 4000+
:Necron: Necron Discord: https://discord.com/invite/AGtpeD4  
   
Made in us
The Hive Mind





Especially since he doesn't have an invul to shooting, so AP3 him to death.

My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals.
 
   
Made in us
Shepherd





Sasori wrote:
rigeld2 wrote:To be fair, the activate force weapon test is on 3d6 because of SitW, it's down to about a 50% chance.


Agreed on that part, and that's not even taking into account that the Libby is also hitting on 4s, and wounding on 6s and then the Swarmlord has a 4+ invul in CC as well. It's pretty rough for a standard Libby to get a Force weapon off on the Swarmlord.

CC really isn't the way to go against the Swarmlord. You really want to drown him in shooting if you can.


That can be hard to do with gaunt screens and tyrant guard.

The enemy of my enemy is a bastard so lets kill him too.


 
   
 
Forum Index » 40K General Discussion
Go to: