Grakmar wrote:Personally, I don't think a Jetlock approach is feasible at these low point levels. It's a very expensive unit and not really playable under 2000 points, IMO.
I have to disagree here to an extent. I've had a very successful career with my JetSeer Council at 1500pts and 1750pts.
However, I do think that you're being quite risky Porcupine by having them at 1000pts.
I'd maybe try this:
1. Farseer - 175pts.
w/ Runes of Warding, Spirit Stones, Eldar Jetbike, Doom, Fortune.
2. Warlock Squad - 275pts.
w/ 5 members, Jetbikes, 3x Destructor, Embolden, Enhance.
3. Dire Avengers - 60pts.
w/ 5 members
-Wave Serpent - 130pts.
w/
TL- Eldar Missile Launchers, Spirit Stones
4. Dire Avengers - 60pts.
w/ 5 members
-Wave Serpent - 130pts.
w/
TL- Eldar Missile Launchers, Spirit Stones
5. Nightspinner - 160pts.
w/ Holo-fields, Spirit Stones
Total = 990pts.
I don't think that you'd need the Fire Dragons, like you say, the Witchblades are S9 and you have the
EML serpents. Plus, you probably won't see a massive amount of AV13+ at this level.
In case you do come up against Terminators then you can use the Nightspinner to make sure they won't be moving very far so you can dictate when you fight them, not the other way around. This army is also fast enough to avoid deepstrikers if you can keep rear armour hidden. The Nightspinner will also help your horde control immensely.
Before I get mauled for everything having Spirit Stones, I feel that with only 2 Scoring units, it's important that they are always moving and collecting a cover save. Being able to move 12" and still fire the missile launcher will help thin the enemy and if an objective game comes up, he can go for last-minute control/contests.
Iranna.