Canis is not the man for the job, he will be dead probably before he even hits combat. He is unlikely to be instant killed unless you've got tau or you fail to kill a psyker in cc but with only a 3+ and no invulnerable a squad of missile launchers, loota boys or even 10 men rapid firing at 12inches could take his ass out. If you want to use a TWC model at 1000pts and I do, make him a lord or a wgbl. Either way though you will be loosing out on lots of bodies that you could have in the troops choices.
Wolf lords on TWC at 1000pts can be fun but it is quite a chunk of your points, he'd want to be in the range of 230-265 points depending on his load out.
I recommend, you give him runic armour, a storm sheild, wolf tooth necklace and either a wolf claw, thunderhammer or frost blade. My preference is for the 1st two as they offer substantial bonus's in the re-rolls or the s10 hits. That way your boy is covered for all problems, 2+/3++ keeps him unscathed until he hits combat and when he gets there he either kills lots of men and weathers the storm or weathers the storm and kills lots of men.
Your wolf guard are a little odd, you have the points so I'd suggest you stick a power fist and a combi melta on 2 of them and put them on the 2 troops, 3 lads on their own will die faster then patrick steward making fat jokes at an award ceremony(look it up it's great). What you should do then is split them out to the 3 squads you do have and then mount them up in rhinos.
Your troops... I'd switch the blood claws out for more GH, the blood claws are an assault unit that works quite well when you stick a wolf priest on them, but at 1000 points 2 hq's is an ask and 3 is insane so loose them. GH will hit just as hard and even though they'll have 1 less attack on the charge they will shoot better and strike better.
Drop both squads to 8 men and put a mark of the wolfen on each squad, a melta gun each and if you can squeese it in a wolf banner, this gives you more attacks hitting harder with the chance of rending and you get to re-roll 1's in one round of combat for each squad.
Never put power weapons or more importantly power fists on GH or blood claws, they haven't enough attacks to make it worth it.
The reason I say drop to 8 is that you'll want to be using your rune priest to ride in the rhinos and they have only space for 10, so 8 GH a wolf guard and the priest.
Now the rune priest has a plasma pistol, you know what is better then 1 s7 shot... D6 or a 24" line forcing initiative tests. The rune priest is designed to be a support unit, he is ok in cc but he excells as a sniper, with living lightening you can pop troop transports or really piss off a MC or IC with lots of high strength shots and with jaws of the world wolf you can kill off low initiative models with ease. He can only shoot 1 weapon or psycic shooting power a turn and since all the good ones are psycic shooting powers you'll never really get the worth out of it. I'd invest the 15 points in a wolf tail talisman fo rhim or the wolf lord and a chooser of the slain for him to bump his BS for psycic attacks.
The 3rd rhino is a dud unless you drop the wolf lord and stick in a 3rd squad of gh.
If you can swing it somehow I'd put in another squad of long fangs.
My 1000pt list is a bit crap, it lacks decent troops.
It has a thunderhammerwolf lord, rune priest, 12 long fangs with 10 missiles and 2 squads of 5 gh with melta gun & motw in twin laz razorbacks.
It cuts through armour but it dies hard with hordes.
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